Currently, the game generates most planets in relation to the star they orbit. I find this mildly annoying. In space, red stars are ones that are nearing the end of their life. They are typically cooler. In Starbound, they are portrayed as being hot, typically with hot planets around them In space, a blue star is young, burning bright and hot, and dense with new fuel. In Starbound they are "frozen" and cold, typically having frozen planets around them. This is bass ackwards. This image illustrates how it should be: The type of star should dictate the average number of planets orbiting it. The main biome of a planet should be based on how close they are to the star, as follows: To keep in line with the first image, red stars would typically have fewer planets, and they would be usually closer to the star, thus their main biome would be lava/magma/death. Blue stars would have a much further reach with their higher gravitational pull, so they typically have more planets, and a higher chance for planets to be further out, and thus cold/frozen/popsicle. Planets in the mid range have a higher chance of being life filled as normal. Some randomization can be introduced as well. IE a red star with outer rim, and cold, planets. Now this leads me to another point of irritation. The way planets are aranged on screen: This is just unacceptable. The planets, which should be called moons, are haphazardly placed. From the universe view to the solar system view, to the planet view, we have 3 very different visual representations of what is where. So to keep things in a logical progression, I think planet views should be redesigned as such: It just makes sense, and it looks much better, IMO. It follows in line with actual space, looks clean, and moons can be labeled properly rather then a moon as its own planet. Anyhoo, that is all I have at this time. Thanks for reading.