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progression

Discussion in 'Starbound Discussion' started by Lycaon, Dec 11, 2013.

  1. Lycaon

    Lycaon Big Damn Hero

    So I played all beta version till tier 5 (Ferozium) and have some suggestions for making progress.

    The "most annoying" thing is the following:
    • it kind of feels like progress is too easy/fast. Not in the way that bosses are too easy - they are going to be balanced, I know (first boss = 4hits with iron bow fixed) - or birds are not a p.i.t.a. It is more that you can just dig your way to the bottom of a high tier planet and mine as long until you have enough to just craft your new tier armor/weapons, 10 minutes later you are finished with the new tier.
    So, maybe it should change in a way that we have to fulfill certain tasks to obtain new blueprints for new armor or weapons and not just know them by intuition. It feels like there is missing a game feature here, and i DON'T mean doing this by making ores so damn hard to find that you have to dig 5 hours to get your material. This is a space game, not a wiggles copy. I want to explore when the game is finished, and not spend my time underground.

    Maybe they can make those blueprints rewards for quests or completing dungeons (without finding the same twice). There are many possibilities, please post your opinion about this. Thank you for reading.

    Misc stuff:
    • torches should be craftable in amounts of x2, needing only one coal thanks to Slywyn below, I somehow ignored this.
    • we need some sort of mining helmet, torches are essential for this game too long. I feel like a cave man with those lantern stick has been implemented
    • we need fabric bandages, normal ones have insufficient heal power
    • steel armor costs too much, even much more pixels than the better gold armor (durasteel+platinum armor is missing and everything above has no pixel costs at all)
    • when you put off a chest at full hp, you lose health so you have to heal again
    • craftable weapons are stronger than dropped weapons, maybe this should be the other way around
    • drills aren't really better than pickaxes fixed
    • 2h steel sword has less dps than 1h steel sword
    • I have 2 different bone blocks available in my crafting list: the first requires 3, the second 4 bones
    • weapons are crafted at the metal workstation, armor is crafted at the robot craftingstation (it's a bit annoying to always switch between them) + maybe you can let us craft some handguns too after tier ... lets say 3?
    • metal coated wood is used for... furniture/chests/blocks only. CF once said that trees will get harder to chop with increasing tier and drop other materials. Maybe this has to be implemented yet, since my axe is made of stone.
    • bosses should vanish if you get killed, but the spawn-item should remain. This has the advantage that if you try the boss and he is much too strong, he will not chase you if you come near him again (e.g. if you spawned him at the teleporting point). Plus, he will have full hp at the next fair try.
    Ps: I am editing this post every now and then.
     
    Last edited: Dec 12, 2013
  2. Lycaon

    Lycaon Big Damn Hero

    Is no one else unhappy with the current system? :confused:
     
  3. Slywyn

    Slywyn Existential Complex

    1) They... are. They are crafted in 'batches' of two. For one coal and one unrefined wood.
    2) I think I heard something about a mining helmet being planned?
    3) Bandages heal 30hp because they were balanced for when you only had 100hp. They're probably going to be changed to heal 30% rather than 30 flat.
    4) Beta
    5) Beta
    6) Beta, new weapon system just implemented and not balanced yet
    7) Beta
    8) Beta(Not everything is ingame yet, this is possibly planned)
    9) I -think- it's used for a specific recipe. Check Starbounder.org
     

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