Ok so we have: Commando: - Double tap (Shoot twice for 2x70% damage) - Full Metal Jacket (Shoot through enemies for 230% damage, knocking them back) - Tactical Dive (Roll forward a small distance. You cannot be hit while rolling) - Suppressive Fire (Fire rapidly, stunning and hitting nearby enemies for 480% damage) Miner: - Crush (Smash enemies for 120% damage) - Drill Charge (Charge up for 2 seconds. On relase, dash through enemies for up to 300% damage. You cannot be hit while dashing) - Backblast (Blast backwards a small distance for 120% damage, stunning all enemies. You cannot be hit whule dashing) -To The Stars (Jump into air, hitting enemies below for 180% damage total) Bandit: - Blast (Fire a powerful slug for 170% damage) - Dynamite Toss (Toss an explosive in an arc for 230% damage) - Smokebomb (Turn invisible. After 3 seconds or after using another ability, surprise and stun enemies for 140% damage) - Lights Out (Take aim for a headshot, dealing 400% damage. If the ability kills an enemy, the Bandits cooldown are all reset to 0) Those we know. Do you have any suggestions, or maybe Dev have some hints for us about next classes? Post your feelings and suggestions here Personally, I like Miner more than Commando. And Bandit looks very nice, comibining not overpowering with great last ability.