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Printed items, value, authenticity

Discussion in 'Starbound Discussion' started by Lazer, May 18, 2013.

  1. GeorgeManea

    GeorgeManea Star Wrangler

    It would be even better and make a price difference (huge maybe) on the multi-player side if the copies can not be copied anymore .
     
  2. Combine_Kegan

    Combine_Kegan Phantasmal Quasar

    Jesus christ, No. Durability sucks.
     
  3. Tericc

    Tericc Aquatic Astronaut

    I can see the use in it... Keep your very best gear stored away where you use the low quality massed produced gear for every day things. Build/hunt.
    Best gear for exploring, boss fighting, that rare mineral that requires some really good gear to survive/mine to extract and live to tell about it.

    In other words with some ingenuity the press can be very useful and lower the tediousness to do simple tasks without worrying about the longevity of your best gear.
    Least that just me perhaps im looking into the wrong glass to see if its half full/empty
     
  4. Combine_Kegan

    Combine_Kegan Phantasmal Quasar

    Durability would be fucking horrid to have in this game. What's the point of spending extra time getting good weapons/armors if they break after awhile? You may as well just stick with cheap, easy to produce/buy items and never bother with anything good.
     
  5. M07HMAN

    M07HMAN Aquatic Astronaut

    What came to my mind when i heard about the 3d printer was: I am playing with 3 friends, we might want matching armors that one of us happened to find exploring, so we use the 3d printer to make 4 replicas of said armor to be used in cosmetic slot. But that is just my first impression, used for sharing on the cosmetic front.
     
  6. Tericc

    Tericc Aquatic Astronaut

    @Combine



    Terraria is an example of no durability. tons of people create new worlds on their server's over and over for the simple reason. Lack of challenge thus many of these servers that start a new world have a rule "new character only" why is this?
    Starbound as theory has it. Will be huge, very huge compared to its competitors aside from minecraft. Minecraft has this durability challenge and the few times a server gets wiped its not do to the lack of challenge but rather an update that gives more stuff to do.

    I would not think it horrid but im not going to sugar coat this by pretending that I know exactly where you are coming from. But I will venture that some aspects of what you are talking about *Spending extra time* is what you are fearing the most and rightly so.
    I have my fears of what starbound would be like if it did not have some reason for continued play and durability would be one of these things to help that.

    If a suggestion is to be made perhaps there can be an option for a server to enable gear durability and others can do without.
     
    Darkhenge likes this.
  7. Untouch

    Untouch Aquatic Astronaut

    Don't put durability in.

    It's a horrible concept just designed to stretch content out.
    I'm hoping his suggestion implied that they were only planning it, and they haven't started, but putting it in now would be horrible.
     
  8. Xander

    Xander Spaceman Spiff

    Reimburst likes this.
  9. Tericc

    Tericc Aquatic Astronaut

    Perhaps im being blind.

    Can anyone describe why durability would be such a horrible thing?
     
  10. Untouch

    Untouch Aquatic Astronaut

    Why would it be a good thing?
    It adds nothing to the gameplay except tedium.
     
  11. Tericc

    Tericc Aquatic Astronaut

    So restarting the server over and over is a good thing? Without knowledge of anything else based on using an example of terraria is not a good thing.

    What i see in durability is trade, resource management, unique gear that is worth more do to rarity.
    I see more then o crap my stuff is nearly broken.. time to go spelunking in some caves. But more about teamwork
     
  12. Untouch

    Untouch Aquatic Astronaut

    What?
    That's not durability.

    Durability is the weapons breaking over time like in minecraft.
     
  13. Tericc

    Tericc Aquatic Astronaut

    That is durability. Ever play on a server that people trade for that enchanting book or pick,sword,bow for stuff (diamonds = economy) and later on they do it again but might make a few changes? That involves more then one person (Teamwork)

    Durabilty plays more roles then oh crap I need to get a new hammer.
     
  14. Saber Cherry

    Saber Cherry Big Damn Hero

    I think that marking printed items as inferior is a great idea, and i hope they have inferior stats as well as value.

    In my opinion - replicating any found item (for which you lack the original recipe) should require a destructive reverse-engineering process, plus an expenditure of materials in addition to currency, and still result in a lower-grade item. Perfect replication should require the original recipe, unobtainable (or rarely, randomly obtainable) through reverse-engineering. And reverse-engineering should be impossible on printed goods.

    Furthermore, I like durability. Perhaps not for original goods, but certainly for printed ones.
     
  15. XANi

    XANi Big Damn Hero

    It could be that you just need repair kit of certain level, and it could be only crafted from materials not pixels. So to keep your top tier weapon working you'd have to get some top tier mats to repair it, basically a "tax" for using best weapons

    I do not like idea of having durability or destructable weapons in single or low-scale (few friends) multiplayer, but it is pretty much required to have any kind of semi-functioning economy on big server, as if almost no good item gets destroyed server quicky gravitates to everyone having top tier stuff with little effort (as players would give good weapons cheap or for free as soon as they would get something better and they would never lose or have to maintant "upgrade"
     
  16. JazzPigeon

    JazzPigeon Starship Captain

    If the idea that item durability becomes a real thing, then the point would be to have a chance at getting a blue-print of a valuable/powerful item that had weaker stats, but was available again after yours breaks.


    EDIT: there are a lot of compelling arguements as to why durability would be great for the in-game economy, but this isn't EvE Online, not everyone wants their game to revolve around an economy of some sort. Terraria is the best game to draw examples from for this game so, I'm pretty sure that not EVERY weapon in the game is going to be randomly generated, which means some will be Terraria-style crafted, and if there's one thing that would irritate me to the point of quitting the game, it would be having to re-farm all the parts to my Excalibur. I was playing Terraria last night, and got very aggrivated with it, because forces had aligned to keep me from reclaiming my equipment for an hour at a time after dying with a new character. if there were item durability on top of that, I would not even bother trying to continue. it might as well just be perma-death for me at that point. item duribility should be an option if it must be a part of the game, just like soft/medium/hardcore characters in Terraria. a hardcore server/world, maybe. would be fine, because then people who need their game to have an economy or, for some reason, would have more fun grinding for all their mats again would have that in the game, but it would be a choice actively made on their part.
     
    Alpha_Squad and M07HMAN like this.

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