Previous release date delays

Discussion in 'Dev Blog' started by Tiy, Oct 22, 2013.

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  1. parksinator

    parksinator Scruffy Nerf-Herder

    I can keep waiting...and waiting...I agree, longer waits do normally equal better games. I imagine there are some complaints among the 57 pages of replies here...hell if I'm reading 57 pages worth of replies >.>...but don't complain. I'm still waiting on TOMBA! 3...not that I have any hope, rumors, or anything else to ride on mind you, but I STILL WAIT!

    Take your time Team Chuckle...take ours too, it might make our wait seem shorter.
     
  2. LadyCeruleanBlue

    LadyCeruleanBlue Aquatic Astronaut


    [8]
    very nice. some unneeded cursing, but very low-key otherwise, with a few genuine misspellings... the feels, I acknowledge them.
    with regards that the internet lacks tone, (stupid textual conversations), I pick up a bit of annoyance, and 'I'm being rather nice' phrasing here.

    eight of ten. would allow to politely talk with my father about politics, but not my mother. there would be soap involved.


    The franchise jumped the shark when they started making movies about them, Minihax. I say this as someone who didn't own many bionicles at all. I think. Maybe I did.
    I don't know. I think mom preferred it when I enacted political wars with my beanie babies and left my brother's manly robot legos alone. there were also better websites for children back then. like PBS. yes...

    also thank you for your regards towards... I think, my post. yeh.
     
  3. AntTheRockStar

    AntTheRockStar Void-Bound Voyager

    Sounds good Tiy, none of us can wait for it and no matter how long it takes, we will all still be very hyped for Starbound ;) So take your time, we can wait. :coffee::up:
     
  4. lyrael_rayne

    lyrael_rayne Big Damn Hero

    Thanks Tiy. I reckon the game's gonna be worth the wait :)
     
  5. Tiy, take all time you might need. Just add binary modding support (Kyren's idea) and Server Cluster support :p
     
  6. KernelPanic

    KernelPanic Phantasmal Quasar

    At the start of this year I told myself: I probably play Starbound around Christmas. And I think its going to be that way. ^.^

    And I don't mind to wait at all for Starbound. Currently I'm enjoying Terraria's 1.2 update a lot. That will keep me busy for weeks/months. ;) Starbound probably for years. To please take the time you need and deliver a great game which will fund other projects (and updating Starbound of course).
     
  7. iceLando

    iceLando Orbital Explorer

    I see a enormous amount of ass kissing in these last 3 pages, did someone from the team posted something earlier?
     
    Pingeh likes this.
  8. Sokina

    Sokina Heart of Gold

    Wow, what a reaction. Take a chill pill. My "admin status" has absolutely nothing to do with the fact that none of my friends cared about getting their hands on terraria enough to play a leaked Alpha. (Because my admin status is "not the point at all and you know it.") And if it's that hard of you to believe...well, I frankly don't give a damn because it's the truth. Believe it or not, not everybody in the world is that desperate to get their hands on an early copy of games. Some people actually have their hype killed / experience ruined playing a game before it's truly finished. But hey, I must have struck a nerve to elicit a passive aggressive response like that, and I'm sorry for trying to open your eyes to the other side of the coin.

    Also, lol @ absolute BS. "I didn't want to play a leaked Alpha" = "Anti-piracy BS because you're an admin." Come on now...really? Seriously? Gonna try and nullify my opinion / words because you put me on the pedestal of "Admin?"
     
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  9. The Grizzby

    The Grizzby Master Chief

    Foremost and upfront, I am not trying to bash anyone, not Chucklefish, not the community, not Starbound, not anyone. I LOVE this game, I cannot wait for it to be released, I have paid my dues and I will wait comfortably whilst playing Pokemon, Final Fantasy and a variety of other games.That said, I will offer this opinion.
    I understand that in this day and age, many high end publishers push games for development to release on a tight schedule, often this leads to bad results. AAA publishers have a quota to meet, customers to serve and stockholders to please. Many times these games release underdeveloped, relying on DLC in order to build on an rather unfinished game. They seek to attract customers, investors in the idea that the game has a future. In terms of indie games and their developers, they strive to create a new environment for 'innovation'. However, any educated person in entertainment will know, for a fact, nothing is original. We live in a post-modern society interconnected through mass technology and communication. Innovation is dead, unless you reach towards the realm of avant-garde or Dada, you will simply regurgitate old content in a different format. Even then, you can only deconstruct so far until you have to reconstruct old content, thus reinforcing the fact that nothing is original. Starbound is not original or innovative, all the ideas and concepts have existed before Starbound. However it utilized a powerful RNG to create a universe that always appears fresh and seems new, but we will always recognize different aspects from the RNG, and eventually, the finite will be defined.
    Also, you are debating on a fact that you are releasing a beta product compared to a finished product. Your argument then becomes a fallacy do to the fact you are comparing your beta to finished AAA games, two different things. You are aiming to release a 'beta' currently. When a game decides to release a "beta", the notion is that the game will be unfinished, buggy and requires further core development. If you simply released your current version, as is, most likely, a lot of people would be happy, they will enjoy the beta while you finished development. However, you seek your level of development. You may become frustrated due to an extra work load built of fixing a constant influx of bug reports and complaints, but its part of being a beta. Instead you seek to finish development as a core, and build upon its future. This is very similar in how a AAA developer will release a game and release DLC. You claim that a delayed game is better then a rushed game, this can be true, but it can also be false. Look at Diablo 3, the game itself was delayed several times. Though it may have reached a high sales mark, it resoundingly received negative criticism. You use valve as an example, stating their games and development are key examples of good . Well, Valve is still a AAA developer, they have the money and fan support to back this claim. For example, lets look at DOTA2. DOTA2 was released as a beta up until a few months ago, yet, they offered core content and constantly updated it with balance changes and new champions. They continued to work on the game for almost a year before they claimed it was no longer in beta. Valve also does not rely on their titles for their profit, they use the Steam client to stay alive. Valve is nothing but a nonstop joke in terms of "never releaseing a title", such as HalfLife3. With Starbound as is, you most likely can release the build and let the beta be beta, people will be fine with it, it may be unfinished but that's what a beta IS. However you strive to create a finished product, release it and call it a beta, then add more content you feel you did not have time for later on. In the same way you are nothing more then a AAA developer delaying a game till you see fit, and from there you build upon the game, creating more 'DLC',in hopes the game will have a future, though this DLC may be free(well see). You motto seems to be, "it will be ready when its ready". What are you? Blizzard? You constantly hide behind the notion you are an 'indie developer'. The issue with that mentality is that you lose attraction as a company when you cannot deliver on a timely basis, yes you are an 'indie' developer, but this does not excuse you from missing the finer points of development. You are still a game developer, with literally a million dollars in investors waiting on a product, that they payed for. By being an indie company you use the excuse that you do not have a release schedule. While this is happening you are losing interest from customers and potential customers to other games and/or things in life. Anyways, that's my rant.
     
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  10. Elate

    Elate Spaceman Spiff

    As someone who has played Minecraft before you were able to pay for it, I can assure you it really did get better with updates. However, I feel Notch started trying to change it too much with things like the end, trying to make it progression based when it clearly isn't that sort of game. I agree that more recent updates have been.. lacking. Horses were a nice addition though.
     
    Pingeh likes this.
  11. Sir Scarfalot

    Sir Scarfalot Void-Bound Voyager

    ... I will admit that constraints do foster creativity, but they also create stress. I think that artificial constraints forced upon artists are almost universally destructive, causing unnecessary stress for an immesurably small gain in quality.
     
  12. Minihax

    Minihax Pangalactic Porcupine

    For you it might have, but for me it happened when Bara Magna was written in.
     
  13. Hunter Creed

    Hunter Creed Void-Bound Voyager

    I can dig this. I support Tiy with his 'ready when ready' thing. But I don't understand this whole 'beta needs to be perfect' thing. But with how many morons are out there who read 'this game is a beta and not representative of the final product' and still scream, bitch and moan that the game isn't perfect I can see why. If you go to Steam and look at the Early Access titles, you will inevitably run into a hundred and one 'why isn't this finished/complete'. So I can see why he wants to try and avoid that as much as possible. Especially since they have toned down the violence a bit, this game seems to partially marketed towards a younger audience. So they want to try and avoid the influx of enraged 12 year olds who will run here to complain at the first sight of a bug.

    But as you said, I'm just going to spend my time with other games and things while I wait for this to be 'beta finished'.

    Hunter C. Creed
     
  14. transcengopher

    transcengopher Zero Gravity Genie

    It DID become better with updates, but they reached the point where updates no longer made the game better quite some time before they "released" Minecraft, is what I'm saying. At that point I look at vanilla game as a core for the mods and is annoyed then they are pushing something that doesn't make sense in current state of affairs, which is almost every update since the Piston one. Even more so when they are, intentionally or not, breaking the working environment (what am I saying - they can't not know they are breaking stuff). Although some of the breaking changes eventually led to quality improvements overall, I can't deny that one.
     
  15. Brassqund

    Brassqund Hard-To-Destroy Reptile

    The game is for this year, this what they said.
    We are still that year.
    Wait the 2 month for the end of the year and after that do your speak.
     
  16. Minihax

    Minihax Pangalactic Porcupine

    Oops, Cerulean, this quote was meant for you, butmy mobile device is picky.
     
  17. Rueya

    Rueya Scruffy Nerf-Herder


    Thank you for the game suggestion good sir! I will give it a try! :)

    On topic, My guess is that only Tiy truly knows the answer to that and whether a game is good enough for released. Take a movie trailer for example. The trailer might be good, but the movie can still be pretty boring, incomplete, or just filled with tons of plot holes. In a sense, gaming is quite essentially the same whereby it is tailor made for our entertainment and engagement, taking into account the flow, the arc, and the experience - as opposed to just an initial perception from said Trailer. This might not be a good example, but it is one that just appeared at the back of my head! :giggle:

    Some might perceive this as feature creep and they are not wrong too. However, to my understanding thus far, these implementations were previously done only during the weekends and on their own accord (which they could very well be spent going out). I applaud their dedication for the game, and I too know that sometimes the results might not be spot on or rather lacking in the timeline department. I choose to use what little influence I have (via comments) to create a positive and constructive vibe for the developers, which really is the least I can do, apart from pre-ordering.

    All in all, I really appreciate you sharing your thoughts buddy. Thank you! :up:
     
  18. Nerdbird

    Nerdbird Void-Bound Voyager

    I was honestly not anticipating it coming out this year. I hoped that it would, but realized that something polished and ready does take time. I'm never a fan of waiting, especially given that I've paid for something. However, breathing down the developers necks about something that is extremely common in any kind of creative process , especially game design is extremely ignorant of the process. This is the third game in about two years that I've had to wait for, the second I paid for upfront in the same amount of time. The wait was worth it. But given what I know of customer service work, and gamers, you can never please anyone all the time, nor are most customers/gamers content unless we've something to complain about.
     
  19. transcengopher

    transcengopher Zero Gravity Genie

    Constraints are necessary. Every good artist is a perfectionist, if not given strict standarts and deadlines can easily spiral in a feature creep. I know what I'm talking about, as a perfectionist, programmer and an amature pencil artist myself.
    I can white 5k-ish line program in a three days, debug it in a week, and then spiral out of control adding small bells and whistles to no end. Last time I caught myself doing this I deleted a third of my written code, as it was useless for the task and provided nothing but fancy dialog messages and "clever" crook systems for the situations that should've been treated as "Unusual behaviour" and just cut in place throwing a slightly non-generic slap on user's hand instead of complex algorythm that has been setup to "guess" what did user really wanted to do here.
     
    Colton likes this.
  20. Elate

    Elate Spaceman Spiff

    Also one of the latest updates, with the experimental terrain generation was good, got some serious nostalgia going when that was implemented.
     
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