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Feedback Post game is bitter ash and darkness

Discussion in 'Starbound Discussion' started by Pyronymer, Jul 18, 2016.

  1. Driko

    Driko Scruffy Nerf-Herder

    No man's sky is going for the same formula of starbound, except for the fact that they mentioned the planets modifications will only be saved locally and exploration is always singleplayer with galaxy database shared between players. On top of that only 10% of the planets will have life. So I wonder what is the point of this new game after all and why people are so maniac about it since starbound's excess of procedural generation has showed to have a lot of flaws when applied to a exploration game. I'm not even hyped.
     
  2. Tamamo89

    Tamamo89 Pangalactic Porcupine

    The post game is what you make it.

    Capture every unique monster.
    Find all the lore.
    Get all the achievments.
    Repair the city on a scorched planet.
    Make a custom biome.
    Build a civilization with 100+ tenants.
    Hire all the penguins.
    Have a ship with awesomeness.
    Build a temple to yourself.
    Find a Tier 6 of every weapon type.
    Become the biggest baddest space pirate in the universe and raze every village in existance.
    Acquire a stack of diamonds.
    Make a custom dungeon in Tiled and share it!
    Try to mine erchius crystals as long as possible. He becomes more dangerous the more you accumulate I believe.
     
    Ainzoal likes this.
  3. Xylia

    Xylia Tiy's Beard

    I don't think I've ever SEEN anything other than elemental bullets on guns to be honest, at least not in Unstable. Do they even exist or are they so rare that they might as well not exist?
     
  4. Another Kevin

    Another Kevin Phantasmal Quasar

    They're a thing in stable. Snipers got stickies and piercing shots, automated guns often got bullets that stop mid-air and quickly accelerate, sometimes they have shots that look like crystals and bounce, at the cost of accuracy though.

    Secondary shot's often "flashlight" though.
     
  5. Xylia

    Xylia Tiy's Beard

    I've seen flashlights as secondary, but I've never seen any of those bullets on Unstable/Nightly. Maybe they're just rare as all crap (Diamonds are no longer mineable, Upgrade Modules are almost non-existent but still required for ship upgrades, etc).
     
  6. Lord Humungus

    Lord Humungus Big Damn Hero

    FrackinUniverse is still a thing, guys so that should extend it nicely
     
  7. Orion_Pax

    Orion_Pax Pangalactic Porcupine

    Ypu can find diamonds underground if you dig to the bottom. Upgrade Modules? You can find 2-3 in chests on planet just walking around it. Its on Unstable. Flashlight as secondary function can be finded too.
     
  8. Xylia

    Xylia Tiy's Beard

    Unless they JUST changed that in the last couple days, I did a whole Nightly playthrough, yes, I always go around the surface and open all the chests first, and found a mere -1- module in the whole playthrough.

    And Diamonds, I routinely dig down to the lava layer and I've never seen a single one.

    EDIT: But then again, FrackinUniverse solves all of my problems... FU planets have way more UMs and Diamonds. lol.
     
  9. Orion_Pax

    Orion_Pax Pangalactic Porcupine

    Do you dig much longer around lava and core ore? Also you can randomly get diamond bombs in status pods and get 10-15 diamonds.
     
  10. LaughingAlex

    LaughingAlex Ketchup Robot

    I did a few quests on a scorched planet colony(one which I won't complete with the reset coming), and I actually found a rocket launcher which as a secondary fires not one but 5 smaller rockets at once. I found an assault rifle firing explosive bullets, but also found an assault rifle which fired explosive bullets which not only explode, but blow up only a short distance away from the player. I found shotguns which had sticky bombs that act as mini proxy mines, proxy mine throwing grenade launchers ect.

    While the first weapon was from a quest, everything else was from exploring and just surface running for upgrade modules. Tier 5 and 6 planets, which carry the more dangerous enemies, also carry the most frequent rewards. At the same time though, I think one could get a wide variety of interesting weapons colonizing a tier 6 planet and growing the colony to a massive size, while bolstering your income so you can explore even more and raid moons less frequently(nightly as far as I know lets you purchase erchius fuel, for a hefty price but high income strategies can mitigate that).

    I suspect though some of the weapons, especially the explosive bullet assault rifles and the mini-rocket launcher, were both just introduced on nightly last night as of writing this. OR they were re-introduced. So the developers are adding all kinds of new things with 1.0.
     
  11. pop-yotheweird

    pop-yotheweird Ketchup Robot

    yeah, there's a misconception I'm sure of out there that what people are playing (Nightly) is the same as 1.0 minus a couple features like Workshop support and bug fixes, but I promise you they're hiding stuff from us so there's still surprises for us to enjoy. I don't imagine that they'd basically release their game before a confirmed release date in an effort to fix bugs when nearly every CF team member is fixing bugs lol.
     
  12. Orion_Pax

    Orion_Pax Pangalactic Porcupine

    They were before. Explosive bullets is very good.
     
  13. LightningYu

    LightningYu Void-Bound Voyager

    Sorry, i don't want to be rude, but for me it looks like, the OP is a bit Casual and also expected a whole different Game. For me it looks like, he wanted an Space-Terraria, and obviously, if people played both enough, they would know that they're nothing alike. I mean both count in the same Genre, are such sidescrolling building pixel games, however the core-gameplay is different. Terraria is meant to be an RPG experience, where you have a huge Progression and Endgame, which is nothing wrong with it. I also love Terraria, and even though i prefer Starbound, i can't wait for new content as well the new installments Otherworld and Terraria 2. However to blame Starbound for something, which never is intended to be, would be like if i blame Fifa that i can't play Basketball. Starbound have an different target Audience, and was never meant to be an Terraria in Space. If you want something like that, you maybe should give Edge of Space a try.

    And to clear up why i think the OP is a bit Casual: Because it become a modern standart, that Gamers care more about an fast sense of achievement, and also need a carrot to enjoy the game any further. If i look at as example Diablo 3 and new updates. People do care more about the Rewards aka Season Rewards or new Set-Items, and ignore the fact that Blizzard made an entirely new Map which you can explore. That shows me that such people care less about the content and if no interest to dig-in to the Game whatsover, but only care about what they get from playing. And that is, if you ask me, a bit of problematic. Thats the Reason, why Mobile Free2Play pay2win Games are so popular. Because at first it is trimmed to reward you and give you a sense of achievment, after that, when you begin to like the Game they cut of this expierence and set them behind a paywall. Thats the Point where a lot of people are willing to pay.

    So @OP: I understand your reason, and as terms of your OWN Opinion, i would never talk that down. You're correct. However if you(like you do) claim that as an fact, you're wrong. In generall if you are bit objectively you would see, that the Game offers enough for longlivety. Its a different experience as the most modern Games, where you got an Carrot and a goal to aim, moreover the Devs give a lot of tools to you and YOU decide what to do with it(as per definition means Sandbox). If you only like one Tool, than i understand that you are a bit dissapointed, however this Game works as a whole, and offeres of variety of things. So if it is a combat-driven, rewarding endgame Game which you seek, this is clearly the wrong Game for you.

    For me Starbound is(as far i could played) almost perfect for what it wants to be. If i seek for combat etc, i would play Terraria. I wouldn't play as example The Legend of Zelda for the same reason, most likely i would play Dark Souls if i want an hard, challenging endgime Combat-Experience, however like The Legend of Zelda i have a lot of things to do and it gives me unlike Dark Souls, a variety of Gameplayelements which i can enjoy. If these Series would focus to much at something, than the different Variety of things would become repetive(which isn't bad either, however wouldn't fit TLoZ or Starbound as much). And in a similiar way it count for Starbound. Starbound doesn't focus on anything specific, except its an Sandbox-Title, moreover it let me decide what do. The Features itself might not be most extensive, like as example in Combat Terraria would offer more, however it is fairly balanced. And the Point is, i enjoy every part of it: If its to play to the story, make progress in Weapon/Armor, build on planet also conolize or do a bit of Harvest-Moon Style build my own little Farm(obviously its not as extensive as SV). And after i beat the Game, it is actually the end, everything else is up to the Play, if they want to enjoy more of the Features, however the Games doesn't force you to play afterwards, because its up to you! So the Endgamething which you wish, wouldn't fit Starbound and would kill the freedom which i have. Thats how i see the thing, thanks for reading!
     
    Inf_Wolf14 and Ainzoal like this.
  14. Avarice

    Avarice Void-Bound Voyager

    The colony system is rather pointless, and to me is the biggest let down.

    There is no incentive to build a colony at all, outside of recruiting a handful of crew mates, but you could easily get these from prebuilt npc villages, or hire some penguins.

    The quests you do for colonies are simple, and there aren't very many. The worst part of the quest system is having to run to the same 2 locations over and over again. Nearest POI to the left and right of your colony.

    Those pesky cultists,scientists, raiders..etc just love showing up at that grassy mound. :(

    The game doesn't seem to care one way or the other if you build a colony or not, there is no quest chain or story around doing so. The colonists themselves have 1 line of dialogue on repeat until they give a quest, and there are no worthwhile rewards at any point during those quests or from building.

    The system could be greatly expanded into a worthwhile venture for post game, but no matter how much you love building, you won't see a reason to bother expanding your colony, let alone colonizing multiple worlds. The NPC's just get in the way while you build, and even though you can remove the player placed colonists quickly, you can't remove their friends and pets that they make you quest for. They will stay there forever, unkillable, and unmovable, just like the farm animals. Making sure you can't expand that house, or build on that spot of land where they love standing around and getting stuck on gates.

    All the other worlds are already colonized anyway, with npc villages that take up way to much space. They are too big for their own good, and offer you nothing for exploring them, save a few buried treasure chests with the same tech/matter manipulator cards in them. Both of which become worthless junk really quickly, there are so many, upgrades are easy to get.

    The game as a whole has been improved greatly since it first came out, and even more so recently with the latest updates, but it's still pretty shallow, and the "why bother?" feeling still remains, it just may take you a little longer to feel it now.
     
    Pingeh likes this.
  15. Xylia

    Xylia Tiy's Beard

    I think that perhaps with all the activeitem stuff going on in Unstable/Nightly, it could be the other bullets were removed temporarily until the team had time to re-program them for the new activeitem system or something, and now maybe they finally re-added them.

    @Avarice : That's why this is 1.0 and not, say, 1.2 or something like that.

    1.0 release of a game is always "just enough" to call it a full game. A few posts up there, I asked people to remember what Terraria 1.0 looked like in comparison to what it is now, or will be when 1.3.2 comes out any minute now. Terraria 1.0 had about 25% of the content that 1.3+ has.

    I wouldn't be surprised if SB 1.3+ ends up having 3x-4x more content than SB 1.0.

    You need to give the game TIME to grow. Seriously. Once we get 1.0 out the door, developing filler should be much faster an easier, it's basically like writing mods. Sprite some stuff, code it in, test it and bam, next. Getting 1.0 out was more of a "get all the systems down to where they wanted them" and we'll do heavier content patches later. They wanted to get the game's core experience nailed down.

    Yes, Colonies are shallow as are the random quests. But again, 1.0.

    Terraria 1.0 did not have Hardmode, so Skeletron was the "last boss" and the Underworld was the last place you visited and that was..... it. The 1.0 game had a grand total of 4 bosses, one of which was rare and optional (Slime King). It only had 1 evil biome, Jungle, Forest, and Dungeon (along with underground, underworld, and oceans).

    Now look at it... there are what again, 15 bosses now? Several spawned events with minibosses? Two evil biomes? Hardmode?
     
    Last edited: Jul 20, 2016
  16. BloodyMonarch

    BloodyMonarch Astral Cartographer

    People worry about content at 1.0 for a reason. After the game hits 1.0, it's a full release. CF don't have to add a single other thing to the game if they don't feel like it. We just have to hope that all these problems are solved knowing that there's no guarantee they will be.

    Content that is there at 1.0 is "guaranteed". Anything not present in 1.0 is in the "maybe" side of things.
     
  17. pop-yotheweird

    pop-yotheweird Ketchup Robot

    except that they, y'know, said they would. and then add some more stuff, based off community feedback.
     
    Ludovic and Another Kevin like this.
  18. BloodyMonarch

    BloodyMonarch Astral Cartographer

    Playing devil's advocate: Yes, but how many other things have been said that CF did not end up doing? Sorry, but it's a fact.

    People have a justifiable reason to be anxious at this time.
     
    Pingeh likes this.
  19. Xylia

    Xylia Tiy's Beard

    So basically, you're saying you have zero trust and faith that CF will continue to support the game after 1.0, because....... why?

    Is there a reason why you give the developers so little trust and faith? Face it, they made a BOATLOAD of cash with Early Access... they could have done what other Early Access developers have done in the past, just take the money and run. They would have made a LOT of money doing so. But they didn't, did they?

    No, they kept on going, for THREE YEARS after the initial Early Access.

    If anything, this tells me that CF can indeed be trusted to do what they said they were going to do.

    And besides, I'll say it again: MODS.

    Even if CF did decide to turn their backs to us after 1.0 (which I know they won't), modders can still add much of what people are complaining about.
     
  20. pop-yotheweird

    pop-yotheweird Ketchup Robot

    that's the thing about developing a game lol. did you see how Destiny turned out? like, the vast majority of the story was cut for yet-to-be-known reasons but still they develop pretty radical content.

    ...until you beat it. then it's meh.
     
    Ludovic, Ainzoal and Another Kevin like this.

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