I'm kind of new to pixel graphic editing (finished 2.5 portrait/sprite mods plus my avatar) and have started to develop my process, but I'm curious how other people go about it. Let's share tips and strategies! Here's my setup: -Program: Photoshop CS6 -Hardware: Just a mouse and my damaged wrist begging me to stop -PNG Canvas: Generally blown up to 700/800% so the pixel grid is visible to do the blocking and rough work, and brought down to 400/500% (no grid) to do shading and check that transition points make sense (hair to skin, skin to clothes, etc.) -Editing: Layers, layers, layers, layers, layers--for copy/pasting and for experimenting (I think my last sprite had 28 layers by the end) I'm playing around with summer looks for Kent right now, and I decided to periodically snapshot the work so I could actually see what I was doing and if it seemed to be progressing. It's not done, but here's what I've got so far (cutting out a couple that look extremely similar). Part 1: Military t-shirt (based on what he wears under his coat) - blocking, shading, shadow refining, texturing Part 2: Crew cut (first time doing hair, if you can't tell, lol) - blocking, retexturing, recolouring, highlight/shading, trying to make him look less like a Vulcan So, portrait modders, how do you work? What do your portraits look like along the way? What programs do you use? Have you had any experience with working on a phone/tablet (I imagine the touchscreen would be really nice, but Photoshop is so versatile it would be hard for me to use something else). Any super-secret, super-amazing tips for the rest of us?