Portal/stargate analogue.

Discussion in 'Mechanics' started by ChristBorn, Jan 29, 2014.

  1. ChristBorn

    ChristBorn Big Damn Hero

    Observation: Lighting code can generate good line-of-sight lines.

    Observation: Wormholes are fun to play with. Portal proved this.

    Suggestion: Combine these two realities into a craftable gateway that one can link to other gates. When linked, one could see and interact through the gate to what was on the other side, but not behind it in the world one was in.

    Instruction:
    • Step 1: Construct gate device.
    • Step 2: Place (and get to name, please) gate device.
    • Step 3: Construct additional gate device.
    • Step 4: Travel.
    • Step 5: Place (and get to name, please) additional gate device.
    • Step 6: Interact with gate device.
    • Step 7: Select gate from a menu of your network of gates (and shared gates).
    • Step 8: Wait for selected gate world to load...I mean gate to power up.
    • Step 9: See through gate device into environment in which you placed the first gate.
    • Step 10: Walk through gate as if you were simply walking into the next room.
    • Step 11: Repeat steps 3-10 as desired.
    Clarification: Gates should be owned by whoever makes them, meaning you can only gate to locations connected to your gate network. Shared gates would be on a completely different network. A checkbox that says, "Share gate" or something similar would mark the gate to be in network 0, or some such thing, and unable to connect to anyone's private network, even though ownership of the gate is still set, so the owner can un-share the networked gate if desired.

    Additional: This and a cloning tube (or glitch equivalent) could replace transporter pads easily. Every time you get to a planet you've never been to before, your ship launches a new gate down to the planet's surface. If you wanted to, you could just walk to the back of your ship and go down to the planet's surface. With your new gate in hand, you could build a huge underground fortress and still get to and from your ship with ease.

    Additional: This would make fuel useful primarily for exploration, and past planets more easily visitable, as well as having multi-biome, multi-planet bases. I'm imagining a long hallway you walk down and go from an ice planet base to a volcano planet base to an asteroid field base to a jungle base to your ship, which is hovering over a moon somewhere. It would take a lot of memory to keep all those worlds loaded, but imagine how epic that would be!

    Possible Lore: Friend/Foe software has been installed on the gate devices to prevent the transfer of animals onto your ship.
     
    Last edited: Jan 29, 2014
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  2. HueHuey

    HueHuey Parsec Taste Tester

    Nobody can refuse a stargate.
    Unless of course, if you had to choose between that and a TARDIS.


    EDIT: the fastest moderator in the far west is lurking around here it seems
     
  3. ChristBorn

    ChristBorn Big Damn Hero

    Additional: ASCIIpOrtal and mari0 further demonstrate the fun playing with portals can be for its own sake. Rest assured, someone WILL make a portal gun mod for Starbound. Devs, beat them to the punch by building portal gates right into the main game!
     
  4. Microslavery

    Microslavery Poptop Tamer

    I suppose it doesn't require any load screens for heading to your home planet, so in, most of the load could be shelved into the spinning of the stargate. Interesting way in the end end to make sense of multiplayer, and how worlds you've visited/plundered/otherwise might be untouched/lessormoreplundered.
     
  5. XCompWiz

    XCompWiz Orbital Explorer

    I suppose, if no one else does this first, I'd end up doing this. :p Assuming I get into modding Starbound, which I expect I will...
     
  6. Radiated Ronin

    Radiated Ronin Scruffy Nerf-Herder

    Totally support this.
     
  7. PabloM

    PabloM Pangalactic Porcupine

    Check out Gateways on Steam. It looks like the kind of thing you're talking about.

    I'm not sure Starbound's engine would be capable of those dynamics, but I hope I'm wrong! :)
     
  8. Shaadaris

    Shaadaris Giant Laser Beams

    My gosh, is everyone migrating to Starbound?

    Need Mystbound nao!!!1! Just kidding :p

    Really though, this would be a neat addition, especially if randomly generated ones would appear occasionally. It would make for an interesting shipless playthrough.
     
  9. Javerick89

    Javerick89 Void-Bound Voyager

    Totally support the ideas of gates. +
    You know what would be cool? Finding random ones on planets, they'd be distinguishable from ones you make (such as colour and design) and it teleports you to planets you can't land on. They'd be very dangerous places both environmental hazards such as toxic air and high threat level monsters but riches beyond your imagination! Or a long-lost civilization.
     
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  10. XCompWiz

    XCompWiz Orbital Explorer

    That's a cool way to handle the visible area on the other side of a Gateway...

    I was thinking Stargate, and that's what I'd more likely do if I did anything, but these more local mechanics would be a really cool as well.

    lol. I can't go anywhere these days... :p
    Modding in Starbound is looking like it will be fantastic, and a number of people will be drawn to that. This includes those of us commonly considered "Minecraft Modders".
    Myst wouldn't fit in Starbound. I will never make a Mystbound. Stargate would, though. ;) No idea what to call that, though. Gatebound? :p
     
  11. Shaadaris

    Shaadaris Giant Laser Beams

    I was actually about to suggest "Starbound"...
    Then the realization hit me.
     
  12. ChristBorn

    ChristBorn Big Damn Hero

    Add the ability to unlock those at some point, and this exactly fits in with the dev's plan of locking off some worlds until you get certain gear. In this case, gate keys.
    An epic 2D portal-esque game, though my idea isn't nearly so grand. That idea is grand. OMG, it's so grand!
     
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