I was just looking around the suggestions and noticed no one has suggested this, Pneumatic tubes! Its pretty simple, you craft tube chunks, and place them, then, when power is applied to the tube, if you go into one entrance, you zip along to the other side! I would love to see this feature in starbound! It would be a great way to move between areas on a planet, and fun for your base, to keep it simple you could only allow two exits, but if the devs feel up to it you could make it so they can interconnect, making huge systems of tubes, think futurama, plus people are going to be making transport paths anyway, why not make it cool? A little mock up: Also this guy had the same idea but it looks a bit better than mine so I'm advertising him: http://community.playstarbound.com/index.php?threads/vacuum-tube-transport.18813/
Eh, I don't have really anything against it though it would be nice if you'd suggest any particular location you'd need such for, unless I am just to assume you talk about player made bases. Also, because it's really what the mock-up made me think of (falling head-first is unhealthy):
I mostly meant for player made bases, but there are tons of ways to use them, make a cool elevator, travel underground to get to your other base, that sort of thing.
Nice Travel Solution, but in the Future Starbound is rolled in. I assume there exist Teleporting PADs. Ahah.
So? God forbid we have multiple fast travel types to choose from. Besides, teleports are more like tier 10, Pneumos are around 3ish
Both kinds aren't confirmed still, Fast Travel as Teleporting on this one got one downside: - Server Performance, since the world is loaded in chunks a player using vehicles too fast, teleporting, etc... Will force a server to instant give every information to the client render it, what is nothing major in small servers, but in big ones several people doing that = Madness. When we make suggestions we must think how possible, what are consequences of such thing in-game, etc... Not saying it isn't a bad suggestion ^^ Also better Quote me, some people just use the name but in the middle of many Alerts I can't see every reply. :alien:
These would be cool, and maybe (i played tekkit and FTB ) if you toss something into it , it will go into the tube. Would it require lots of resources? or just a few?
QUOTE! But doesn't the server already take time to load things? Such as onto a planet? What would be the difference of this and people spamming "Jump to Ship" and Back. Technically chunks the player has recently seen may be saved to the local PC. So they don't need to be loaded over and over again. Only once.
@bacon - The downsides of teleportation are a bit off-topic here, besides, if this game cant handle a character moving sideways quickly, I'm not sure its going to be that fun. @Jack - Lots of glass mostly, maybe some engine parts and wires, the entrances and exits will probably require more
No Daitenshi, when you load a planet it loads the basic settings, this is Not like Terraria, Terraria did load all the map both in client in servers. I believe that when You Click for Jump from SHIP to Planet, the animation 3 seconds are the enough time to let the engine renders it, also because when you travel SHIP > Planet there is a Determined Spawn Place. And It's confirmed also that Chunks does Load when the player is in the X Areas, but unload as the player loads more areas, it Does Not creates a save file, if you visit a planet and don't change nothing, it wont create a save file for it! That's why when people say me "Super FAST" vehicles and complex Mechanics I always point Server Performance, because THAT or it will Happen this: - Servers will start as in Terraria Blocking Certain Things for performance reasons. I don't want that to Happen in Starbound.
Wouldn't the speed (or lack-thereof) of the tubes be enough time by that logic to load properly without much issue? It would be for mostly travel with no player interaction. So, what will happen then if our vehicles make us travel quicker than said tubes? Or perhaps you were referring to the case of teleporters, In which the same animation could be used, or perhaps an even longer one.
Well I'm sure the developers could just make the tubes go at the perfect speed easy, and as for teloporters, I am sure someone has a suggestion for them somewhere, so could we stay on topic, I mean, all the issues with teloporting does show how great the tubes are, but again, not the topic.
The tubes in fact, can work without issues because this: They have 1 Entrance > 1 Exit, the only thing the server must do is know that and it wont need to calculate every single square! The rest is all animation effects for it. Still if the Tubes can't be faster than the client / server that will render everything. It can work
Eric we are discussing mechanics related to the changing in position that your tubes use. Potentially performance issues could ensue; So I am nit-picking Bacon's brain so we can iron out and come to and agreement on the potential of such forms of transportation. It has EVERYTHING to do with your suggestion, and is thus, on topic.
I should mention I don't think the tubes will be instant, or even have a special animation, you would just enter it, and use the jump animation, then be moved along the tube, not super fast, but a nice classy speed
Yes, that's when effects come in, some games are smart to make some animations, etc.. To replace Loadings. A nice animation gives time the engine to load everything without overload and everything will go just right
But it wouldn't be an animation, you would just be moving, no loading screen, its all in game, other players would be able to see you zip by
Yes yes, the Animation for tell the engine he must "load this X chunk of area for this X player" would be something like, when you first enter the tube the animation of he Pushing you in there ~~