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Please remove grenade griefing

Discussion in 'Starbound Discussion' started by I Am a Secret Wizard, Jan 15, 2014.

  1. I Am a Secret Wizard

    I Am a Secret Wizard Astral Cartographer

    Please remove the possibility for players to kill other players with grenade launchers if you plan to add a permadeath mode. It already adds nothing to the game.
     
  2. RyuujinZERO

    RyuujinZERO Supernova

    Since they're introducing PvP later, the fact you can kill players when PvP is turned off, using indirect damage is definitely a bug. Don't worry so much, there's a lot of ways that people can grief right now using indirect means to kill them (ie placing a properller on them) they're no doubt working on fixing
     
    Kitty Box, Thenidur and Serenity like this.
  3. Rune the Red Panda

    Rune the Red Panda Existential Complex

    What about the PvP mode though? But yeah, they should really fix grenades killing you when you aren't in PvP :/
     
  4. The | Suit

    The | Suit Agent S. Forum Moderator

    I am guessing he means indirect friendly fire, for non pvp
     
  5. RyuujinZERO

    RyuujinZERO Supernova

    Well, if both PvP *and* lose-items-on-death is enabled on a server, you better be careful around other players :p - it'll be like Minecraft
     
    Rune the Red Panda likes this.
  6. XaoG

    XaoG Ketchup Robot

    I don't understand why anyone would ever subject themselves to this.
     
    IndgoMom likes this.
  7. RyuujinZERO

    RyuujinZERO Supernova

    Different styles of gaming. You're seeing this game through the lense of a "creative mode" game, rather than a "survival game". I found Starbound's death penalty rather weak for example, and people complain there is no point building bases; but in a "drop stuff on death" setup you need a base to stash your loot, because you drop whatever you're carrying when you die, exploring deep in earth earth, far from a beam down or easy way back is far more exciting and tense due to the added risk.

    It then makes it possible to have true survival servers, where players can team up or fight against each other in order to obtain resources for themselves/deny other players resources - Intercepting and killing another player has loot payoff, though you're putting your loot on the table too, as he'll end up taking your stuff if you die. Creating defensible fortifications and supply points also matter; none of this matters if death is just a slap on the wrist.
     
    Kitty Box, Macish, WoxandWarf and 4 others like this.
  8. DoodleYankee

    DoodleYankee Seal Broken

    I concur, there are definately different playstyles to this game and the fact that they are going to have perma-death mode or drop on death adds a completely different element or playstyle to the game. If you die it actually means something which in turn adds even more value to everything you find and build up.
     
  9. cyberspyXD

    cyberspyXD Tiy's Beard

    It seems with drop on death enabled every time you die you will be sent back to the start of the stone age. Losing your gear would be crushing the higher up you are.
     
  10. Sir Orange

    Sir Orange Ketchup Robot

    Drop on death is gonna cause so much chaos, mostly on servers. People won't have to go to your ship to steal from you anymore, they'll just have to get a weapon with strange abilities, 1-shot you and then steal all your shit. Drop on death is a terrible idea that'll make the creative mode mod a must-have for those who die often. I'm happy with losing my pixels when I die, thank you.
     
    Last edited: Jan 15, 2014
  11. XaoG

    XaoG Ketchup Robot

    Because building block games have limited potential as a "survival game," despite illusion of otherwise. It's never been more than a side element due to the fact that making it anything more gets in the way of the game being a proper sandbox mining and building environment. This is in part the reason for Minecraft's survival mode stagnation (emphasis on in part, there's a lot contributing to that one) and the only game close to getting it right is Terraria by instituting a design that is low penalty, high lethality, making a game that is not very punishing but has the constant risk of death. In addition to this, the sorts of ores and materials needed to make interesting, extravagant constructions are far, far more available than in Minecraft, further allowing the player to actually play the game in a pleasing way without feeling frustrated and limited or resorting to a mode that gives you everything for no effort. Which is a flat out superior design on so many levels I don't even know where to start, but I digress:

    Point being, Minecraft becomes completely bland and incredibly grindy unless you free yourself of the shackles of "survival mode," and begin using creative mode, at which point, and only at which point, what long term potential the game has is revealed. There's no middle ground on the upper end of survival mode like there sort of is in Terraria. While, yes, you can do better than Minecraft's implementation of it, the flaws in Minecraft's version expose a core problem with the gigantic gameplay gap between creative and survival modes. It's smarter, and far more rewarding, to make a game that caters mostly to either or, for much the same reason that PvP doesn't make any damn sense in a game that is centered around PvE at its core: When you attempt to achieve too much, you achieve nothing at all. Either design your game from the ground up to encompass and properly support everything you intend to add to it, or don't add these things to it at all.

    This is completely ignoring that there isn't anything "survival" about a max level player beaming down to your low level planet, one shotting you and dumping everything you have into lava. That isn't a "survival game," that is retarded. The fact is, the people who want this sort of thing are either illogical or looking for a game that isn't really competitive, but instead one that lets them take a crap on other players. This is why I hate most MMO or other RPG PvP communities: They don't want a fair fighting ground, what they want is to outgear their opponent, overwhelm them with stats and act like this somehow means something. Honestly, giving that sort of person any attention other than trolling and reprimand is... Well, not a very good idea.

    And that, in turn, is completely ignoring that you can have a survival game without any PvP at all. Which is probably a good thing: People are dicks, and GIFT is a real thing. Given an anonymous environment and a detachment from the consequences of their actions, people can and will turn into little kids standing over an anthill with a magnifying glass.
     
  12. Kotsu0

    Kotsu0 Starship Captain

    I dont know if this has any value here, but i was always building large and (in my opinion) impressive buildings in minecraft, using materials that werent cheap by any means, and on survival mode. Sure it takes a long time, sure it isnt really easy and to others may seem tedious, but having the "drop items on death" would be a welcome addition, in my opinion.
     
    DoodleYankee likes this.
  13. RyuujinZERO

    RyuujinZERO Supernova

    This is very much personal opinion, personally i played survival almost exclusively, and build some quite grand structures in it that were not only visually impressive, but completely functional as a home and base of operation - that's not to say I didn't occasionally go over to the creative world of our server and make some even grander stuff, but i preferred the risk and challenge elements of survival.

    In the end minecraft's survival mode became too easy with the addition of more and more pets and food at which point I played Better Than Wolves almost exclusively for it's superior balance and challenge.

    But the key thing to recognise is that your personal viewpoint is just one viewpoint and neither are "more valid" than the other. Some people play to roleplay, some to build, some to survive, some to PvP.
     
    Macish, Thenidur, Corrupt Ai and 2 others like this.
  14. XaoG

    XaoG Ketchup Robot

    Is meaningless, and never something I dwell on. If I say something, there's logical backing. If there isn't, I don't say it.
     
    Aeon likes this.
  15. Serenity

    Serenity The Waste of Time

    Dude your opinion is not fact it's an opinion people are allowed to have different ones.
     
    RyuujinZERO likes this.
  16. Xanirus

    Xanirus Ketchup Robot

    I think this will all depend mostly on how PvP will be implemented and what constitutes a "fair" death. (ha!) If PvP becomes World PvP...then yeah, the whole drop items on death/permadeath thing might be abused. Might not be so if PvP is consensual or limited to duels or arenas. If "fair death" is limited to just from mobs, it might be a different story.

    Still, I'll probably just ignore the whole permadeath thing as not to deal with the abuse from a-hole players. Not to rag on it, but we already have DayZ for that.
     
  17. Dread Pirate Roberts

    Dread Pirate Roberts Zero Gravity Genie

    Frankly, I hate PvP in "survival games". I point you to Rust and Day Z communities for evidence as to why I do.
    The game's are less about "survival" and more about "MAX GEAR LET'S KILL SOME SCRUBS".
     
  18. Corrupt Ai

    Corrupt Ai Scruffy Nerf-Herder

    If personal opinion is meaningless, then your entire post was meaningless, considering it was rife with self-righteous opinion.

    If your style of play was the only way to play, then I would hate to play video games, as they would all be boring lame sandboxes with no challenge (Hey look, an opinion that clashes with yours.) I would rather play the most mediocre game with any sort of challenge than Minecraft in sandbox mode. However, to say that Minecraft in survival mode is a challenge is, quite frankly, a joke. I built things in survival mode on harcore that I could have built almost as easily (no flight) in sandbox, as gathering materials has become a farce.

    As for opinions being worthless, can you source your claim that sandboxes are the best video games ever made, and all pvp should just go away, besides "I said so and that makes me right!"? Your rant about pvp makes you sound like you've played a large amount of games with bad communities, and now hate pvp as a whole. Sorry some bad eggs spoiled your perception, but don't ruin it for the rest of us.
     
    Tweak, krylo, Alaster and 1 other person like this.
  19. XaoG

    XaoG Ketchup Robot

    This guy, is on a road to understanding.

    Some others... Not so much. Enjoy your "opinions" I suppose.
     
  20. RyuujinZERO

    RyuujinZERO Supernova

    You have a most "interesting" definition of facts... ¬_¬

     
    Macish, Corrupt Ai, Toyah9 and 6 others like this.

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