I like how the units in this game have passive abilities, but some of them I just don't agree with. Spearman Wall The spear's advantage is its range, allowing you to hit your opponent before his shorter range weapon is in range. Originally, I would have just asked that the spear's passive ability be that in melee the spearman always attacks first, but I found it difficult to make that work game-wise in my head. Now I would simply suggest that when defending in melee that spearmen have increased defense. Knight's Charge You're asking a lot for knights to only be able to activate their passive damage when they expend all of their movement points in just one direction. Wait, it's only tied to movement points? That's... um... but corners. Please make it to where Knights gain damage the more movement points they spend without turning a corner. Just not having to expend all of their points. Spearmen more expensive than Swordsmen. It bothers me that developers always seem to have the misconception that spears are more expensive than swords. Spears use less metal and are easier to craft than swords, although it seems as though the black smiths in this game are for some reason making the shaft out of metal so that would explain their expense. Make the spear's rod out of wood please and make the spearmen the cheap unit. I know this isn't a passive ability but I still want this change. Regardless, I am still looking forward to the progression of this game and wish it good fortune on the market.