Floating blocks only for places where there's background layer. TADA! You can have floating bases AND there won't be annoying ugly floating blocks.
1. Wall blocks could hold up physical blocks (the blocks in the background texture, like in Terraria and KAG) 2. I said certain blocks, not just all blocks 3. Well water seems to be affected by gravity; why not implement other, "rational" game implements? 4. You can get very creative with this physics idea.
since its a 2 D game how do you know its not being supported by something? (like a wall or rock protrusion etc)
I'm not quite convinced. I imagine inert blocks are far easier on the processor than falling blocks. And the compromise of "Only floating blocks with a background wall" will probably anger both sides: it won't look good and you can't create floating castles. They'd still be suspended from something. This reminds me of that debate about the vanity items. The ones who didn't like them generally stated they broke their immersion. However, that's no reason to force everyone to fit the theme: most of us don't care all that much one way or another. I'm not accusing anyone of wanting to "impose" physics upon everyone, but once again: most of us don't care too much about floating blocks. In fact, they're often quite useful or even pretty. I think the best solution is to simply keep the floating blocks. If you don't want physics violated, simply break the "offending" blocks and construct your buildings in a way that conforms to reality. You'll have your realism and everyone else'll be fine too.
Floating blocks are really really really needed. I suppose you could mod in all blocks effected by gravity though. Edit: wouldn't this make caves and mines and even houses impossible?
Floating blocks are needed, I agree with that, and: No, if the physics system of how blocks would behave are implemented in a clever way (falling blocks, and falling walls), then you would still be able to create a house, and a cave, and basically anything, just that it would require more thinking before you can consider it safe. The idea would be to have the blocks/walls support each other. So you could still create a house like you normally would if you also had a background wall to support the structure, but the background wall would not always be needed. You could create a house from ground level and up without using background walls, just that this type of structure would be easier to destroy, it would be easier to make this type of structure collapse. So the idea would be that you can't place a block mid-air and expect it to stay in the air without any logic behind it. Sure if you first place a "cloud block"/"floating block" and then put a normal block above it then it would have some sense, some sort of logic as to why it's staying like that in the air. Because the "cloud block"/"floating block" would be supporting it. Below ground level will most likely have indestructible background walls when you reach a certain depth, like how it was in Terraria. This would mean that if you create a house in that depth, it would always be supported by the indestructible background walls. The house you create in that depth could still be destroyed, but the chance of it falling would depend on the type of block you used, like if you used one type of sand blocks for example, one type of sand blocks would still be able to fall even if you have a background wall supporting it. Blah blah blah... Alright, hope you guys understand what I said so far. I would very much want to create floating islands though, so I want the ability to create floating islands in the game for sure. I imagine my floating islands having clouds surrounding them, like underneath the island and all the way up the sides of the islands. Kinda like this, just a lot bigger...
Huh... the walls would basically strenghten the structure, then? But it'd have to be the case that "it's better with walls", and not "it's worse without walls", if you get my saying. As in, regular structures shouldn't get nerfed for it. Otherwise, it sounds fine, I think.
Yes, the background wall would only strengthen the structure because it would add another layer that needs to be destroyed. Like first you would have to destroy the block itself, and then the background wall behind the block. If you have played King Arthur's Gold then you would know what I am talking about. In that game the background wall keeps the blocks in place, so the blocks won't fall down/collapse. Without the background wall however, the structure is easier to destroy because then you only need to remove the grounding blocks that keeps the structure standing up. The structure could still fall/collapse if you have background walls, but it would take a longer time because you would have to remove both the blocks and the background walls, which means the structure is stronger and will take a longer time to collapse.
I want floating islands. PS:there will be planets with different gravity so blocks should kind of float -.-
1) Are you serious? The "floating blocks" in the caves aren't floating. They're attached to the background. 2) You're telling me that you've never heard of propeller supported airship structures, or even thruster powered? That's one of the most popular concepts in sci-fi. Hell, even Gravity De-fuser devices could work. 3) This would add a more challenging aspect that you'd have to work to bypass. More gameplay+realism=IMMERSION! 4) I guess this game is going to suck if gravity physics ruin it for you. I barely even support this idea, and everything you said is just sickening. On another note, a lot of these posts have led me to believe that it would be acceptable to have floating islands that are ALREADY spawned. You could use those as the base for your sky creations, same thing with "cloud blocks". These would highlight the random planet aspect, with there being some explainable anomaly causing the islands to float (like magnetic concentrations within the island's minerals). But, for those who want the option: If all fails, mods prevail.
Because falling trees have a practical purpose: to make wood easy to gather. Forcing blocks to fall would be extremely inconvenient.
Floating Blocks are already in. It's way too inconvenient to add floating blocks. We're already breaking Einstein's theories on Relativity, and essentially completely disregarding Evolution, all for the sake of gameplay. We can forfeit gravity occasionally, because, you know, it plays a hell of a lot better. Imagine Minecraft if every unsupported block would fall. It would suck. Yes, it works well in KAG because KAG is exclusively focused on building defenses and making sure they are sound. Starbound has a much broader focus than simply PvP and Base-Building. Adding falling blocks would completely ruin Map-Makers, Builders, and pretty much every other player except for the ones that are begging for it. So I say no, no falling blocks.