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Please, for the Love of God, All i Ask.....

Discussion in 'Starbound Discussion' started by Whiskiz, Dec 7, 2013.

  1. Whiskiz

    Whiskiz Master Chief

    Is that you guys don't nerf this into the ground when inevitably the minor yet loudest part of the population that are mostly the younger generation that are still learning to use computers properly let alone play games properly on them, start screaming for it.

    At the very LEAST have proper difficulty settings (easy medium hard hardcore drop gear on death etc) Don't design your game around the people who have been playing games the least, and who will have the least loyalty and least amount of money to spend on it in terms of DLC or any potential future content. Thanks, very much appreciated.

    Waiting for the full game to come out, to play it in all its glory :) and would not like to see a complete watered down version of it in all its glory >:[
     
    WolfMimir, Serenity, Exxil3d and 6 others like this.
  2. Malachar

    Malachar Void-Bound Voyager

    Have to agree.

    I like the challenging aspect of the game, I agree the that the current system may be broken, but don't wish for much handholding.

    I prefer to find out the hard way that that distress beacon makes me get my face melted by a ufo instead of huge tutorial popups.

    Don't worry about the paid dlc and expansions though, in the words of the devlopers themselves "Fuck Microtransactions"
     
    Serenity and Kahryl like this.
  3. Programmdude

    Programmdude Void-Bound Voyager

    I agree with difficulty levels, it's probably the best compromise. Newb for 10 year olds, Normal for normal people, Hardcore (with no popups) for them masochists.
    I have no problem with paid dlc and expansions personally, as long as it is done right. Borderlands 2 is an example of one done right (sort of). I think it was about $30 for all 4 expansions/dlc.
    It added a significant amount of content, possibly around 40 hours or so for the first play-through. On the other hand, paying for skins seemed pretty worthless, even if they are only $2 or so. So I didn't buy it. Micro-transactions like that, or even worse, like facebook games are just bad. I dont want to pay .50c to speed up crafting, or to get awesome mining bombs, or whatever. It just cheapens the game.
    Expansions (or "dlc" as people call them now) are not in themselves a bad thing, I think they can greatly improve a game. Developers just have to be smart and not facebook-ify everything.
     
  4. Quenton

    Quenton Phantasmal Quasar

    It's a little hard at first, sure. But, with the current changes I'm having no problems at all and I am certainly not the most perfect gamer out there.

    As it is now, the game feels just right, at least as far as monster difficulty goes. I, too, have to vote for holding back on any nerfing-ness.

    Besides, looks like they'll want to do various game difficulties in the future. That should work for a wider audience once implemented.
     
  5. Crye

    Crye Subatomic Cosmonaut

    I don't want to sound dismissive to your post but I swear this has already been posted before..

    And I think they should build the game around all demographics who are buying it. I mean just because kirby is a kids game doesn't mean its easy..

    Also I'd like to add that I don't really agree that the current game is challenging.. It feels more like dig/grind for ore till you get your weapons and then go for the next world tiers and do it again. You either one hit everything or it one hits you and that's kind of eh.. I know you should never go to a certain planet while using below the bar stuff but if the system was more like something where you could beat a really strong monster with your playing skill alone then that would be so much more interesting.


    I also kind of disagree with the context that difficulty/challenge is being used in.. I kind of want to use dark souls as an example.. You could beat the whole game at level one. That involves actual skill... The player knew the game and played it without relying on gear. Currently in starbound the whole progression feels tied to it and sometimes I just feel plain overpowered using a gun. The current system I can't wait for it to be swapped even though its nice I don't think it will make the game last very long
     
    Last edited: Dec 7, 2013
    sf2000 likes this.
  6. Milan Mree

    Milan Mree Ketchup Robot

    I think the game is too easy in terms of the AI or the fact you can just encase all your enemies in blocks or sand. Also the progression could use tweaking, but I think they're fixing that.
     
  7. Lelouch9796

    Lelouch9796 2.7182818284590...

    A challenge is being faced with something that can be defeated if you have the skills to deal with it. A challenge is not getting your face arbitrarily melted because you were a few numbers shy of the "ideal" number needed to face the challenge in the first place. I don't feel like I should lose half (well 20%) of my hard earned pixels arbitrarily because there was virtually no warning that this was the case. That's punishing the player to just to do it. It boils down to bad conveyance.
     
    Exxil3d, Lornami and Archer like this.
  8. Chaosmancer

    Chaosmancer Big Damn Hero

    Well, let's be fair, they do make a point of saying to gear up and be ready for anything, if you ignore that and go in with your starter sword and no armour, that's your own fault, if I'm being brutally honest. Although I do agree with balancing weapons, because one weapon upgrade sends you from zero to OP (or glass cannon if you haven't got armour) on the first planet (for both melee and bow)... well, excluding boss... not that you are supposed to fight the boss on the first planet you are on unless you get absurdly lucky with item spawns.
     
    Last edited: Dec 7, 2013
  9. Whiskiz

    Whiskiz Master Chief

    Guys guys, i dont mean microtransactions when i mention DLC or future content, i mean "hey we just made 200 more weapons and armor, 8 new bosses, 15 more dungeons and 2 new races for $___" I dont mean, "hey guys you can get 2x the ore you mine and increase your life by 50% if you upgrade to a premium account now for just $___!!!!"
    Theres a big difference between DLC/extra content and microtransactions and extra content and DLC is ALWAYS welcome (it means they just made more for you to play with in your favorite game, but making it, cost them time and money and this isnt a charity, so it will cost a little bit and is optional, you dont have to get it if you still disagree with paying for it.)

    Already heard the UFO boss got nerfed from lvl 10 to lvl 9, while that doesnt sound like much, it sounds like the nerfing has already begun.... Of course its gonna be OP people if your not meant to fight it yet. But then i have to ask why, why put a crazy boss on the first planet and have your quest line to fight it (by getting the quest to make a beacon before long) very early if your not meant to fight it yet and are meant to skip it and the planet and come back to it after becoming geared? -.-

    Its like their setting the community up to get owned, and have just inadvertently made more work for themselves by then having to go back and look at that boss fight and make adjustments (nerfs) haha i dont get it.
     
    Last edited: Dec 7, 2013
  10. Chaosmancer

    Chaosmancer Big Damn Hero

    You aren't really skipping it, you have access to a whole sector to gear up (it doesn't explain that the Alpha Sector encompasses everything you see in the starmap, rather than just the few planets you can initially see in the navigation menu), you have to kill the boss to unlock the next sector, you can't progress without killing the boss, but you aren't locked down to a single planet, or even a single galaxy to get the gear you need, you have a whole sector at your fingertips for some unrefined wood and/or coal.
     
  11. Whiskiz

    Whiskiz Master Chief

    Ahh i seee, thought that idea was a little off randomly, thanks for the clarification ^.^ Definitely not sure why the boss got nerfed a bit then though, maybe because people dont realize the setup and think it has to be done before moving on, maybe the quest line should take you off into the sector first before making distress beacon/learning how to make one and coming up with the idea.
     
    Last edited: Dec 7, 2013
  12. Wilcol

    Wilcol Scruffy Nerf-Herder

    Exactly. It merely turns into a game of insta-killing. You try to one shot enemies while they try to do the same to you. And quite frankly, that's boring, and rather ridiculous.
     
  13. Archer

    Archer Spaceman Spiff

    Proper difficulty levels would make everybody happy, so I'm in for that.

    When executed correctly, they could make things a lot more interesting for everybody, though this is something that should be implemented once the game is properly balanced.
     
  14. Lelouch9796

    Lelouch9796 2.7182818284590...

    Valid... however, they left that part pretty ambiguous. If you were unlucky like me and never found a miniboss and therefore did not have a legendary, and went in with what you could find. I don't feel like I should be one shotted for at least trying to gear first. Get hit for a chunk my health is a good indication of "yeah you need better gear" and having time to realize I'm out classed and escape. Not "Oh I'm sorry, you're one number shy of the ideal number for this encounter so guess what? One shot kill. Deal with it".

    By the way, your sig makes you sound pretentious... just sayin'.
     
  15. Wolfedg

    Wolfedg Pangalactic Porcupine

    While I personally favor a bit of nerfing in a few areas, I definately agree with difficulty settings- preferably fixed per server(mp) or character (sp). Not like minecraft where you can just decide to play on peaceful whenever it's convenient.
     
    Lelouch9796 likes this.
  16. Lelouch9796

    Lelouch9796 2.7182818284590...

    Yeah, that seemed pretty BS... Oh Noes! Teh landz be crawlin with creeperz.... *set to peaceful* Nevermind....

    That is not something I want to see here either. A difficulty setting would be sweet though.
     
  17. Lazypeanut

    Lazypeanut Scruffy Nerf-Herder

    Honestly You do get warned that "anything might happen" when you make the distress beacon, i thought that was a pretty big indicator that shit was gonna go down.
     
  18. Cormac

    Cormac Void-Bound Voyager

    i have to disagree.
    having a chalange is good, but here is a point:
    just so you can have a chalange does not make it right to FORCE everyone into the chalange... i'm not saying, remove the chalange completly, just give us the choice to have the chalange.

    there are many ppl out there, some like to play a hard game, where a single misstep may kill you, but remember: there are ppl who do not like this.
    some wants to play more relaxed, some wants to be more creative, and those gamers should have a place in this game, to.

    you can still go into a new sector, build yourself one, maybe two new armor, craft a new weapon and force youself into the stroingest planets, or move ahead to kill the boss without the top armor/epic weapons.

    BUT: there are gamers, who likes the medium difficulty. who want's to craft the top tier armor, find some new weapons befor fighting to boss to make it somewhat easyer. don't force those gamers to farm the best and highest armor available to them, let them search for some epic loot while dying 255 times (one hit kills), just to summon the boss 50 times, getting their a**** kicked and repeat.

    YOU can have a chalange, someone who WANTS a chalange will always find a way to find the chalange. is it modding terraria to spawn all hardmode bosses at the same time, figting a hardmode boss without any hardmode gear, or whatever, if you want a chalange, you can make the chalange without a problem... BUT AGAIN: don't FORCE everyone into this kind of chalange just so you don't have to set yourself some rules

    edit: yeah, it is "easy" as in the AI is dump (just got to read some new posts), but getting one hit killed just for touching an enemy. yeah, in alpha sector, everything is kind of ok. but when building the robot, i knew what will happen, but it did not make me ready for it. i crafted the top armor i could craft, found a nice weapon out there, summoned the boss and..... died in one hit.... 4 times...
    there is a difference in hard "where you have to farm for ours and still have to watch every step because a single mistake is your instantdeath" compared to hard "where you can make a few small mistakes, but you still have the chance to recover"

    edit2: making a game more difficult than it is, just remove a single part of your armore, use not the best armor available or whatever....
    making a game less difficult that it is..... is only possible while cheating.... having that high difficulty as "normal" means pushing ppl into cheating....
     
    Last edited: Dec 10, 2013
  19. RizzRustbolt

    RizzRustbolt Existential Complex

    Oh... Another one of these.
     
  20. NanakoAC

    NanakoAC Orbital Explorer

    as a counter point, consider counter strike. very popular game. almost everything kills in a split second.


    also, the other day, as a freshly minted noob with no armor, two friends took me on a tour of a lv12 iceworld. i quickly learned that everything there would instagib me, and after a little preparation, we managed to all survive together for over an hour, on an epic journey across the surface and through a boobytrapped underground facility.

    I was like a princess being escorted by brave knights ^.^ Lots of close calls, and monsters charging me, firing projectiles at me and dropping stuff in my general direction. I survived the whole time without taking a single hit, and it was a thrilling experience, and pretty darned memorable.
     
    Last edited: Dec 10, 2013

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