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Please be careful with the nerfs

Discussion in 'Starbound Discussion' started by philthepile, Dec 12, 2013.

  1. philthepile

    philthepile Lucky Number 13

    The recent patch to indignant koala made a lot of things easier and this worries me. Of course falling to your death and losing a bunch of pixels is annoying but the solution is to be more careful. Not to whine at the developers to nerf fall damage. Of course fuel was constantly tight and some materials were very rare. That made finding resources meaningful and rewarding though. Please don't listen too much to people who want this game to be easier. What most of us want is a space exploration game that rewards planning and intelligent playing. We don't want to float through a harmless galaxy building anything we want with materials that are lying around everywhere.
     
    Exxil3d, yk999, Giard_Magnel and 6 others like this.
  2. WyldeFyres

    WyldeFyres Scruffy Nerf-Herder

    Believe me when I say I also want a challenge. However, finding coal for the ship is difficult at the moment as the ore balancing is all off, so I find silver/gold about 5 time smore than I do coal, it's all just for balancing right now. As for the fall damage, it isnt really nerfing so much as scaling, that way we don't go from a perfectly fine jump to insta-death by falling a foot higher.
     
    Wikrin, Shalderave and moontaker like this.
  3. Saiyer

    Saiyer Subatomic Cosmonaut

    I really don't understand why people think coal is so hard to find now. Do you just beam down to the planet, look around your spawn, and beam up and leave? I always find just enough coal on the surface alone to planet hop to a new system or within the same system. If you can't find enough on the surface, than crack out that pickaxe and get to digging. Coal isn't that hard to find if you actually TRY to find it.
    Fall damage was actually kinda broken, so I'm glad they fixed it abit.
     
    Exxil3d, Starhound, Ashgan and 2 others like this.
  4. Therevan789

    Therevan789 Big Damn Hero

    Fall damage was broken, and the knockback and ranged attacks also were excessive sometimes. I couldn“t even get to the meteorites due to the ranged attacks of the birds. Although they should make ground enemies harder.
     
  5. philthepile

    philthepile Lucky Number 13

    Thanks for the reply. I thought fall damage scaling was already in place. I'm pretty sure I remember taking different levels of damage from different heights. It just feels very weak at the moment and with how easy it is to get bandages there seems to be little reason not to jump down every mountain side.

    Balancing the frequency of ores is definitely an important thing to do but at the moment I am finding a lot of silver and iron just lying around on the surface leaving little need for underground exploration.

    I am still relatively early in the game so maybe the difficulty ramps up once you start looking for more exotic materials. I just dont want this to be another game that removes or nerfs anything that annoys anybody and ends up bland and uninteresting.

    It's always cool when developers listen closely to the community but when they try to please everybody or pay too much attention to the loudmouthed malcontents that storm the forum every time they screw up and die it becomes less cool.

    Edit: I don't know what people mean when they say fall damage was broken. If you fell a certain distance you took damage. Don't know what more fall damage should do.
     
  6. Therevan789

    Therevan789 Big Damn Hero

    It was kind of you fall 30 blocks no problem, 31 and you die.
     
  7. Affero

    Affero Contributor

    I thought fall damage was perfect in irritated koala. Now it's kinda nonexistent, if you don't fall down a 100m cliff, that is.
     
    Yocas likes this.
  8. Saiyer

    Saiyer Subatomic Cosmonaut

    I can only hope Chucklefish is building a game THEY want. Any community demands can be satisfied with mods. It's why I believe the game doesn't need super heavy changes to it in terms of current systems (like the changed combat and planet levels). If people don't like it, someone could just mod in a more friendly version to them. Chucklefish just needs to make sure the vanilla game is playable and that they're making it how they want. As long as mod support is kept and modders are comfortable here, I think super big changes to appeal to the larger community is actually very unnecessary and bad for modders. Sure mods to revert back to old systems can come about, but less people will use it since it's in the minority. Oh well...
     
    powbam and Shalderave like this.
  9. Noobverest

    Noobverest Scruffy Nerf-Herder

    Yea well, when you jump into a shaft (that you built) where you know nothings going to hit you due to careful mining, then you use pulse jump just before hitting the ground, and for some reason the fall damage doesn't get neglected, you'll find fall damage pretty broken too
     
  10. philthepile

    philthepile Lucky Number 13

    In the version I played before the current patch there was scaling fall damage. It just scaled a lot faster and became lethal a lot faster. I agree the system you describe would not make a lot of sense.
     
  11. LeoKitsune

    LeoKitsune Scruffy Nerf-Herder

    This kinda makes me think they should make it so larger planets have more fall damage from greater gravity, and probably affect jump height while I'm thinking about it.
     
    UltraSnaky likes this.
  12. hoschelhoff

    hoschelhoff Starship Captain

    The only thing left to do about people who wants an easier game, is to apply an equal amount of pressure of opposing force, demanding a HARDER game. That means the two parties will bring about a balanced difficultiy.
    No idea if I worded that correctly, but you catch my drift.
     
  13. Rabblerouser

    Rabblerouser Phantasmal Quasar

    Hm.. I'd be careful. Let's try not to create a rift between casual players and hardcore 'elite' players.
    I've played Dwarf Fortress and get what you mean. I wouldn't trade the complexity of that game for the world, but I also realize the UI should be more simple as simple =/= dumbing down if you do it right.

    Perhaps it'd be better if the game had difficulty modes, though that'd make testing progress/game pace that much more complicated.. but it would be more likely to please everyone. And with the rate of updates we're getting now, it might actually be healthy to have longer periods of time between updates. Would allow users more time to progress themselves. :)
     
    Therevan789 likes this.
  14. philthepile

    philthepile Lucky Number 13

    I think the rift is not between hardcore players and casuals but between people with different reactions to dying/failing in a game. There are those who think they've screwed up and have to improve/change their tactics/try later when they have powered up their character and people who think the game is too hard and has to be changed until they stop dying/failing.

    I'm not a hardcore/elite player but at the moment it is almost impossible to die. I've played a good few hours on the latest patch and I never even came close to dying. Not because I'm great at this game or because I played carefully but because I could get hit 20 times after falling off a cliff and still be at half health or more.
     
    Maahes and GreenSmokeFalling like this.
  15. GameQB11

    GameQB11 Phantasmal Quasar

    i think gamers these days think its their right to NOT die in a game. When i was young, dying was a right of passage in learning any game.
     
    Leonorai, Ashgan and Saiyer like this.
  16. Therevan789

    Therevan789 Big Damn Hero

    The ones who whine more are the more notable, there is still an large amount of gamers that think that dying is necessary in learning any game.
     
  17. Rabblerouser

    Rabblerouser Phantasmal Quasar

    Well, I've seen this happen before. I honestly think it might do as Kerbal Space Program is doing with their 'experimentals' soon (picking a small COMPETENT test team and simply letting the others playtest) since it's hard to actually find proper suggestions with all this dang bickering and holier-than-thou attitudes.

    Use CONSTRUCTIVE criticism.. and don't simply tell them they're 'malcontents' moaning for an easier game. It's insulting to them, especially when we all know there are glaring balance issues that need working out.

    In short, it's up to the DEVS to see what is balanced or not.
    Hopefully they take BOTH sides to heart.. and with a little hesitation.. both sides have their points.. and both seem to have their obvious flaws.
     
    Last edited: Dec 12, 2013
    Ashgan, Fromage and Litagano Motscoud like this.
  18. GameQB11

    GameQB11 Phantasmal Quasar

    When i was young i would have been SHOCKED if i didnt die within the first 5-10 hrs playing a game, maybe even disappointed. Today, a gamer dies once early and they cry that its unfair. A gamer dies 2-3x in an hour and they cry bloody murder. Could you imagine having that mindset in 90s? I think some gamer today feel like a game should be their own perfect movie where the hero never or rarely dies and the plot moves at a quick pace. They dont want to ever look weak and inexperienced while playing or have "downtime" while trying to figure things out while they work their way to the end of the game. It all has to be a fast paced action flick.
     
  19. Drascus

    Drascus Master Chief

    i think they should at least nerf the knockback on bubbles a little bit
    a bird farts on me and i fly off a 2 billion feet high mountain to my death
     
    Poseidon likes this.
  20. Therevan789

    Therevan789 Big Damn Hero

    Guys, can we avoid getting off topic?
     

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