Please allow option for Hunger and Temperature as an option for those who want it.

Discussion in 'Mechanics' started by Macarthaig, Jan 30, 2015.

  1. Macarthaig

    Macarthaig Space Hobo

    As the title says. The game is less interesting without these things. Feels like just another pointless side scroller now.
     
  2. Aiden_

    Aiden_ Aquatic Astronaut

    While I don't agree that it feels like a pointless scroller, exactly. I definitely would like to see this as an option. It was a dynamic I liked and was a little sad to see go.
     
    Fromage likes this.
  3. BeNJoW

    BeNJoW Master Chief

    To cut to the chase, my suggestion is to leave temperature and hunger off the game in the casual mode (to make the freaking whiners happy) and put back those systems in normal and specially on hardcore!!!

    I do understand that if you play the game on casual, where you don't loose anything upon death, those stats don't make any sense as for the majority of people were just choosing to die on purpose.
    but if you play on normal or specially on hardcore, where you get penalized by death, it totally makes sense, makes the game better and actually with more survival aspects.

    now, how much clothes are warm , the whole farming mechanics, the food itself, the difficultly to change planets due hard environments and all the strategy that we had to make to survive on those planets, it's all gone!

    I really don't understand what happen to games now-days, when a game is really challenging it gets dramatically nerfed out after an avalanche of spoiled whiners, crying upon how many times they died. If they want an easy game, there's a casual mode for them.
    please! please! please! please! please! please! please! dont ruin this game by making it too easy, by removing what had made it a survival game. give back the aspects that made it a real survival game and not only a silly RPG.

    at least on hardcore! which is suppose to be hard! PLEASE!
     
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  4. Aiden_

    Aiden_ Aquatic Astronaut

    IDK as one of those casual whiners, I'd prefer if it were an option separate from difficulty settings. So I can die a lot on casual without stressing about losing my stuff. I like the added dynamic of weather and hunger hazards. Especially because it adds to the significance of all this food! But I don't want my game to stress me out, and Starbound has a lot of things that can come out of nowhere and completely obliterate you. Which is fun for me but not if I'm concerned about permanently loosing something I spent a lot of time getting or something. Personal preference.

    I like micro-managing but when I'm playing a game like starbound I want to relax. That's all. So if it were a separate option maybe on character creation I'd love that.
     
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  5. killerboy2807

    killerboy2807 Orbital Explorer

    I didn't enjoy the hunger too much, but really, the temperature was one of my favourite features in the game. It should definetely be an option to turn these things on.
     
    Hakaine, WingofTech and MadBiskit like this.
  6. dedhal

    dedhal Poptop Tamer

    What is the point of Normal and Hardcore if the only difference is what happens when you die? Shouldn't hardcore mean it is tougher to stay alive?

    Where is the difficulty of dropping stuff or staying dead after dying? Is hardcore difficult because it is difficult to accept the fact that you're dead? I can't understand what difficulty and the severity of punishment for dying have to with each other.

    I don't understand the difficulty setting at all. It is a punishment severity setting, not difficulty. Like getting hit with a hammer is not any more difficult than getting a wrist slap. It just hurts more.
     
    MadBiskit likes this.
  7. Tsaryu

    Tsaryu Scruffy Nerf-Herder

    Seconding the request for optional hunger. On Multiplayer it should be an option server-wide, too.
    Kind of feels like the game got dumbed down.
     
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  8. digitalFOX

    digitalFOX Aquatic Astronaut

    With hunger and tempereture game got more athmosphere. Also, adding more recepies for different food and removing hunger, it's like a bad joke.
    (sorry 'bout eng)
     
  9. dedhal

    dedhal Poptop Tamer

    Just because World of Warcraft had the idea of food buffs it is now a good idea? Potions, stimpaks, salves, pills and such are for buffs. If you want game to have consumable buff items, use those and not food.

    Food buffs are just an excuse to let you say: "this game has food hunting, growing and cooking" without actually having the only good reason for food in the game: hunger. If you remove hunger, then also remove all the growing, hunting, gathering and cooking mechanics and items.

    If the mechanic of hunger feels forced and uninteresting, I suggest spoiling, preservation methods for food (tin cans, salting, freezing, drying, ..), parasites from raw meat, dysentry from spolied food. A survival game has to have dysentry to die of! :D

    Slow down the rate of food use so much that it doesn't bother Casual at all: one meal in 3 hours of playtime or longer.

    I googled how many different ways to die Nethack has: 137. Without even trying to calculate, Dwarf Fortress has long wiki article about losing... I'm not asking you to copy Nethack nor DF, but to make you wonder: "why do they want to kill the player so much? :(". Because survival becomes more interesting by adding different ways to die.

    edit: would it be possible to solve all casual hardship with only one change: casual has 5x max HP?
     
    Last edited: Feb 1, 2015
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  10. dilleo

    dilleo Starship Captain

    Hardcore is an option that is pretty much universal across all modern RPGs: You die once and you lose everything. It forces you to play differently. If you get a little too cocky or greedy one time, it's over. This gives people the right to say "Look at my end-game character. I either made very few mistakes or was adequately prepared for everything thrown at me" or at least "Hey, I actually know what I'm doing". It is not intended for new players. It is a way for veterans to test their skill and game knowledge. The only reason Hardcore is a difficulty setting here (which I don't necessarily like) is because difficulty is linked to what happens at death. I would prefer to have difficulty affect monster HP and several other damage values but that's another thread entirely. Instead of tacking on hunger and temperature to Hardcore, another setting should be added, perhaps called Survival, which would be a completely separate option that is chosen alongside the difficulty. This is what has been suggested before and what should be done if the difficulties remain the way they are.

    tl;dr bold
     
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  11. lepreconor4

    lepreconor4 Lucky Number 13

    I would like to see hunger and temperature reintroduced to all game modes and failing that have it as an optional toggle at character creation.

    I believe the temperature system adds interesting choices to the game. Surviving on ice planets becomes an optimisation problem. How can you heat a whole base efficiently? How do you design a base which takes few torches to heat? How do you explore when being away from heat too long kills you? Would you just cover the planet in torches? Make small buildings set distances apart which have heat and safety? Walk the planet dropping torches whenever you need them, heating up then picking them up again?

    Hunger gives a use for all those new foods added to the game. It makes surviving on things like moons impossible as they don't support plant life, increasing the hostility and variety in tone of the different planets.[DOUBLEPOST=1423114492][/DOUBLEPOST]
    I also agree with this comment, the problems players face don't actually change with harder difficulty, you are just punished more harshly for failing. Players change their behavior in that they try to go back and get their stuff, make multiple copies of armour or play super conservatively but it doesn't make the game more interesting to play for more experienced players.
     
    Last edited: Feb 5, 2015
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  12. CondescendedWow

    CondescendedWow Supernova

    I'm just gonna say a couple of words cause it's late and I'm tired.

    SURVIVAL OPTION, BUTTON-THINGY. Idfk, you get the idea.
     
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  13. Fromage

    Fromage Big Damn Hero

    Adding my voice for putting these back in. Didn't notice they were gone for a bit, now I'm very sad indeed.
     
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  14. Bazalisk

    Bazalisk Subatomic Cosmonaut

    who decided to take it out in the first place and when do we get to throw rotten vegetables at them? :p

    but yea, i want these back in game so the option to have them on would be great. :)
     
  15. Mackinz

    Mackinz The Waste of Time

    Hunger was a boring mechanic, and temperature needed work. I know why they were removed, for now, and that is because they actually did not add anything to the game. They'll probably be readded in the Unstable branch for testing.
     
    Hatsya Souji likes this.
  16. draco1122

    draco1122 Big Damn Hero

    yes please but diable it during missions.
     
  17. lepreconor4

    lepreconor4 Lucky Number 13

    Mackinz,

    Without meaning to be aggressive, there are quite a few people asking for the hunger and temperature back so it can't have been too bad. As the game is still in development pretty much everything needs work, from combat to sound design. Personally I am a bit worried that the removal of the hunger and temperature meters in this update signals the devs giving up on mechanics which I felt had promise. I hope they are still working on it in the background but just in case they aren't I'll come to the forums and let them know that I would like the game more with hunger and temperature reintroduced.
     
  18. Mackinz

    Mackinz The Waste of Time

    Or people are forgetful of how underdeveloped and boring both mechanics were (after months of not playing the game), and are reacting to their removal negatively based on nostalgia.

    http://playstarbound.com/were-back/

     
    lepreconor4 likes this.
  19. RatixFarrence

    RatixFarrence Scruffy Nerf-Herder

    My idea for a solution to hunger:
    I think hunger should affect stats over time, they would affect maximum health, movement speed, and attack and defense debuffs and should hinder your ability to use techs. This should be in done in sets of debuff tiers, depending on how long your character would be without food. That way even though hunger couldn't actually kill you, you'd pretty much be a hair from death until you eat. If your hunger debuff tier winds up being too high, it would as a result, require more food to satisfy that hunger than it would if you were on a lower debuff tier.

    EDIT: Starbound team, if you guys decide to implement this in the future. Please silence the horrible beeping! My ears would not stop bleeding while playing most of the way through the songs and several characters wind up beeping of hunger!
    Edit number 2: And shortly after, dying because theyre trying to finish the song...
     
    Last edited: Feb 7, 2015
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  20. 1nfinitezer0

    1nfinitezer0 Cosmic Narwhal

    Bring them back!! Even if just options, yep. The suits could still be complete solutions without nixing the survival aspects completely.

    Building a string of campfires and torches on ice worlds was really fun. The more type of solutions where the build mechanic gives us opportunity to be clever, the more it makes sense that this is a building/mining game.

    Also, I really love farming. Having to eat to fix hunger was more fun than having to wait for full status to finish. I'd rather see the full status prevent stacking or renewal of active status effects than prevent me from eating something else. Food is not hard to come by, with them giving buffs it means that I am more inclined to have it in my quick bar, rather than just using it from the inventory when the hunger was needing to be dealt with.
     
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