1. When making a thread, please tag your thread accordingly using the menu to the left of the textfield where you name your thread where applicable. Server Advertisements and Mod Releases should be contained to their respective subforums.

Server Help Players spawn in spaceship but cannot teleport down

Discussion in 'Multiplayer' started by leper, Dec 11, 2013.

  1. leper

    leper Master Chief

    Hi!

    I have an issue with my linux server and that is that remote players cannot teleport from their spaceship down to the surface of the planet. They (killer81 in the log) can connect ok, but not do anything. I (character Jinda), however, can connect locally (through my 192.168.0.100-adress on which the server is located) and beam to the surface and do pretty much whatever I want.

    Is this an issue with a configuration file? Or something else?

    Here are links to the starbound_server.log as well as the starbound.config. Not sure what else is needed. Any help on this issue is much appreciated.
     
  2. leper

    leper Master Chief

    also, here is the default_configuration.config, if that is any help. No one else has had this issue?

    might it have something to do with the two files not matching their settings exactly? for instance,
    useDefaultWorldCoordinate is set to true in one and false in the other.
     
  3. Baconbomb80

    Baconbomb80 Space Hobo

    Im having the exact same issue. Dont know if it workt before the last patch
     
  4. Syntax42

    Syntax42 Pangalactic Porcupine

    You could try to disable IPv6 on the server. You could also try to delete the world files (after backing them up) and try porting down. I don't know if either will work, but that's all I could gather from your log and issue.
     
  5. Baconbomb80

    Baconbomb80 Space Hobo

    Made a video to better explain it

     
  6. leper

    leper Master Chief

    I've already deleted all the files in /linux64/universe - I assume those are the ones you talk about? they were recreated fine, but still the issue persists. local connections through the lan seem ok though.

    i'm going to try the ipv6 thing, but i'm sceptical, since the server works great for everyting else it does ...
     
  7. Syntax42

    Syntax42 Pangalactic Porcupine

    I'm thinking IPv6 isn't working right with the server code at the moment. It shows 0000:0000:... for the addresses.
     
  8. gilbertobitt

    gilbertobitt Aquatic Astronaut

    same error here, and i using windows server 2008!
     
  9. Microbolt

    Microbolt Space Hobo

    We have the same issue as well. We have to try 20-30 times to beam down to a planet before it works. It will eventually work though.

    I'm running my server in a VM in a datacenter on a server that I own on its own public IP. I'm using Server 2012 R2 Datacenter. Anyone find a workaround for this or we just need to wait for an updated build?
     
  10. gilbertobitt

    gilbertobitt Aquatic Astronaut

    how many of ram your host have?
     
  11. Churpy

    Churpy Void-Bound Voyager

    Do not fear, this issue is very common. Still no idea what causes/fixes it.

    A server reboot did it for me. I think it's something to do with the world below the ship failing to load properly..

    Try warp somewhere else and beam down if you have resources to spare for testing, it would be good to know if this is a server-wide bug or world specific.
     
  12. gilbertobitt

    gilbertobitt Aquatic Astronaut

    the server reboot doesn't work here!
     
  13. Churpy

    Churpy Void-Bound Voyager

    Yeah, I think I got lucky.. :(
     
  14. gilbertobitt

    gilbertobitt Aquatic Astronaut

    but how amout of ram do you recommend for starbound_server?
     
  15. Churpy

    Churpy Void-Bound Voyager

    How many players are you looking to support and on what operating system?

    1-4 players, I recommend 1 GB total RAM on Linux, 2 GB total RAM on Windows.
    5-10, 2 GB total RAM on Linux, 3 GB total RAM on Windows. Anything above that, just intelligently scale and guesstimate, and hope that you don't have memory leak issues.

    These RAM amounts are assuming you have nothing else running on the server and you are using appropriate operating systems such as Ubuntu/Debian/centOS/Gentoo/Windows Server.
     
  16. leper

    leper Master Chief

    You cannot warp anywhere, sitting in the captain's chair of the spaceship will cause a crash to Starbound. Attached you will find a screenshot of this. Also, now that I upgraded, this morning, I got the issue locally as well. Creating a new character does not fix this issue, neither deleting the world-files.

    starbound_server_crash.png

    might be a memory leak, not so proficient in these matters. my server is running 4GBs RAM and I have about 500mb left after starting starbound_server. Seems a bit high with no players connected, but maybe that's how it is supposed to be.
     
  17. Churpy

    Churpy Void-Bound Voyager

    Very odd. Might want to verify your game files and/or server files.

    I have an extremely optimized setup, the server uses 280 - 350 MB on launch, but I wouldn't expect it to use more than 500 MB on launch with no players connected on any system.
     
  18. leper

    leper Master Chief

    Well, maybe that's the issue then. Since the steam download was insanely slow, I decided to go with the other server tutorial, where you copied the game's assets & linux folders and then ran the ./starbound_server command to start the server. I'll try to set up the server using this guide instead. I'll report back if this fixes the issue.
     
  19. BMZ_G

    BMZ_G Poptop Tamer

    Agree with Churpy.
     
  20. Microbolt

    Microbolt Space Hobo

    My server has 32GB of ram on it so I don't believe its a ram issue causing it.

    Also, don't think its a CPU or bandwith issue either. I have dual quad core 3.33Ghz Xeon processors on the box I'm running it on. And for bandwith we have 1000 down/1000 up connection (It's in a tier 1 datacenter with multiple 10GB uplinnks)
     

Share This Page