Plavium

Discussion in 'Blocks and Crafting' started by Speno1, May 19, 2012.

  1. Speno1

    Speno1 Scruffy Nerf-Herder

    Thanks man! Random floating eyes would be cool
     
  2. Barlov Monkiss

    Barlov Monkiss Big Damn Hero

    Random sentient constructs of good and evil being spawned from a solid pool of living ores to attack or protect all life as we know it? :ssssssssss:
    I think this idea is very plavible. I like it. :love:
     
    Speno1 likes this.
  3. Run Juan Run

    Run Juan Run Big Damn Hero

    woah, thats a very dynamic feature, BUT I LIKE IT!
     
  4. Oh910

    Oh910 Scruffy Nerf-Herder

    Would these masses be in the form of the ore veins, or turn to a thick liquid substance, or just spawn a mob at the closest area with enough space?:confused: This gives me a headache...
     
  5. Speno1

    Speno1 Scruffy Nerf-Herder

    A liquid substance comes from the ore veins, and 'fuels' an area of coloured 'smoke' that is created that turns into a mob after about 10 seconds
     
  6. Zeklo

    Zeklo Heliosphere

    Oh my, I have an idea maybe another part of the ore veins could spew out some sort of liquid.
     
    buttershoes likes this.
  7. Speno1

    Speno1 Scruffy Nerf-Herder

    so each ore vein shoots out different stuff?
     
  8. Barlov Monkiss

    Barlov Monkiss Big Damn Hero

    Hmm... So what you are saying is that each plavium ore-type demonstrates different characteristics, even when spawning a possible creature?
    Sort of like this?
    • red = fire : spurts flames that become creature :fireball:
    • green = plant : form a seed that can be planted or falls into the ground and grows a creature :alien:
    • yellow = hot sand : falls in a sand clump that raises dust. creature appears from the settled dust :V
    • black = chaos/dark/dark matter : spews black oil that forms into a creature :fusrodah:
    • blue = water : becomes a puddle of very blue water that a creature forms in or of o_O
    • pink = psychic. : the ore become a sparkly pink cloud that forms into a creature :lolwut:
    • mixed : (non-sparkly?) colored smoke clouds that become creature :blank:
     
    Speno1 likes this.
  9. Speno1

    Speno1 Scruffy Nerf-Herder

    Good idea!
    I'll add it!
     
  10. Zeklo

    Zeklo Heliosphere

    Oh thats even better than my original post glad it's added to make thread.
     
    Speno1 likes this.
  11. Speno1

    Speno1 Scruffy Nerf-Herder

    BTW guys just to let you know the devs say that they think this idea is 'neat', not sure how good they actually think it is though but I think there's some hope for it being in the game (through updates or release). Fingers crossed!
     
  12. Zeklo

    Zeklo Heliosphere

    I think thats a great place to start!
     
    Speno1 likes this.
  13. Zerak_Kyria

    Zerak_Kyria Scruffy Nerf-Herder

    I like the idea of the organisms and how you can make them a pet. Also will the plavium be on meteorites if they are added?
     
    PabloM likes this.
  14. Speno1

    Speno1 Scruffy Nerf-Herder

    Great idea, maybe meteorites could add a new species to the planet???
     
  15. Kirby64

    Kirby64 Space Kumquat

    Only 30 Types of Organisms?
    From what I've heard, there are a whole ton more than that.
    Perhaps there could be different types of Plavium, for different planets?
     
  16. Zerak_Kyria

    Zerak_Kyria Scruffy Nerf-Herder

    Sure that would be great!
     
  17. Speno1

    Speno1 Scruffy Nerf-Herder

    I said there could be more, and it doesnt have to be every single organism
     
  18. buttershoes

    buttershoes Industrial Terraformer

    It should take time and energy to make these guys, but they drop the ore on death so you can re-make them, or at least re-use their parts.
     
    Speno1 likes this.
  19. Barlov Monkiss

    Barlov Monkiss Big Damn Hero

    Just had a thought... as a supplement to the specific creatures created from plavium, you could also have special property versions of the procedurally generated creatures to help spice things up with variety. That way you don't get the same creature every time you do the same formula. Example: You could have a 50% chance of it being a unique plavium creature and a 50% chance of it being a special procedurally generated one. You could move the percentage either way depending one which one you want to be more common. But all this is just an after-thought on my part. X3
     
    Speno1 likes this.
  20. Speno1

    Speno1 Scruffy Nerf-Herder

    Definetely
     

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