I absolutely appreciate the ability to regrow trees rather then strip planets barren but there's too much gain from the tiniest of tree farms. Spawning on a new world I cut down the first few trees to make my starting equipment, and was given 3-4 seeds each. I cleared a path and planted my 8-10 seeds to find they grew up in only a minute when off screen. Now I had way more wood then I'd ever actually want and more seeds then I can figure what to do with. But I cleared an area and planted a few more. The REAL problem is the furnace and Coal!!!!! After getting a stone axe I was clear cutting and replanting every other minute. Now I have 300 seeds, 250 torches, with an additional 200 coal. Knowing well that Coal is a vital resource in the entire length of the game (if not as a fuel then a smelting resource) this actually nullifies the purpose of gathering coal underground. Unless I see a giant patch of coal and I am naturally moving closer to it (rather then say the ceiling of a cave) it's an inefficient use of my time to gather it. And while I would love to see coal be less of a staple throughout the game making it a negligible resource is not the best approach. My biggest suggestion at this time is change how trees grow; rather then *poof huge tree* let them start small about the size of the player but then grow 4-5 blocks every few minutes. And yeah minutes, players can still clear-cut natural trees or build a large farm (things they could/will do regardless). I counted the tree's I have planted to have reached 50 tiles high and in most cases yielding 65-70 wood with 7-8 seeds PER TREE. If both the yield of wood and yield of seed were connected to the height of the tree it would easily slow down the rate at which both wood and coal get out of control. As I'm sure there's some algorithm already there that says how much wood should yield I'll just speak for the seeds to be a simple scale. Seedlings can still be recollected but a beginning tree->9 height is 0 seed yield. 10-19 is a chance of 0-1 seeds. 20-29 is chance 0-2. 30-39 is chance 1-3. 40+ is 2-3 seeds max. This sounds harsh but between naturally growing trees on every single planet, rich patches of coal underground, and the enviable tree farm possibility, the player WILL get excessive amounts of coal in the long run. I don't want to try suggesting 15 different changes to happen all together but alternatives would be to raise the wood->coal amount (only a tiny setback to the tree farmers however), lower the wood return on a tree (kinda spoke of this before but I mean a flat mass-cutback in yield), implement a chance to fail within the furnace, or maybe add diminishing returns to the space ship as it gets upgraded (so by tier 3 you may not even get fuel out of coal? It sounds weird but I'm thinking out of the box.) All in all, this picture attached is all I ever needed to get all the wood I want. And in effect ignore coal underground for the entire game.
Definitely. Another thing they can do is restrict how close you can grow trees to each other. By the looks of it you can grow them right next to each other, so if they made so trees could not grow within say... 4 blocks of each other that would also make it a little more balanced. Plus it would look much better imo.
I think the height of the trees you grow is based on the type of tree it is. The trees I've been planting are about half to 3/4 that height
How exactly do you grow trees? I got the seeds and planted them on plain dirt. The glass pot appears cracked, but it doesn't go anywhere from there.
You need to leave the screen/not be looking at them when they grow into a large tree. Just putz around on the planet for a few minutes, when you come back they will have grown
Did you start a new game after the patch? If not, then that is the reason you haven't seen any seeds yet. You'd have to either start a new character or unlock the next sector(assuming you're not yet in Sector X) to see a lot of the new content, which I imagine includes the seeds. Also note that a lor of saplings haveno name yet and will have the name <to do>. Ontopic: I fully agree that the droprates are kind of ridiculous right now, and something wll have to change. Although even without regrowing trees I already have more coal then I ever need within 2 hours gameplay and without much mining(just surface running).
This is a new character the game devs forced me to delete my character since the update left me with no coal above an asteroid field. That used to be a planet did the death star come out when I was not looking? At any rate this is a new character and no seed drops. I removed all the trees from the first planet and not one.
Just saying, those are trees with some crazy foliage. In my few experiments with trees of varying amounts of foliage, I have found that trees with more foliage will give a lot more seeds than trees lacking in foliage. Size is also variable, with some trees reaching pretty high and others reaching much lower. I'd say you got pretty lucky with those magnificent trees you've found. Given thatluck, however, I am not convinced we need to reduce the drops from trees. Trees do need to grow better, though. Far too quick for my liking off-screen.
Well, this is odd... I think you either have a bug with trees or you found the most potent and useful trees in the game. After going through 8 types of tree seeds and going through the trees, only 5 of them were able to give me more than one seed. In addition only 3 of those 5 were able to produce a third seed, and this was very VERY rare. Lastly, I noticed that of the seeds 4 gave a maximum of 18 wood, and the others never gave any more than 30. Combine that with the lengthy time it takes to gather 1000 wood from trees that take 15 minutes to grow so I can have 100 Coal, I need to play constantly for a full hour straight with a farm of 6 trees that produce the most wood (I would think 12 with the others). You obviously are the only person that is as lucky as you, as I have been to almost 2 dozen planets that I have thoroughly searched, never finding trees that you have.
The picture shown is actually misleading. The trees in the picture are trees that give fibers, not wood.
Desert Palm trees have NEVER dropped more than one seed for me yet, which made me sad because I found such nice ones with lovely red and blue leaves and I can't make them more : ( Aside that should grow time probably be raised and seed droprate maybe capped to 1-2, so you get either one to replant it or a second one to make more.
Its not so much the amount you get out of every tree but how quickly and how densely they grow. A significant amount of time should have to pass for trees that size to reach full height, and you shouldn't be able to plant them any closer than say 1/10th their maximum height. I eventually want to see such complications as trees and crops needing to be watered in dry climates. Perhaps an NPC grounds keeper or two can take care of that.
I agree with you on the Palm Trees. If they could possibly drop 2 seeds it would be nice. Right now its only worth replanting them as decorations, rather than for other reasons... too little wood at times (I've never even gotten as high as 13 wood from one tree, and no chance of more than one seed... means little of a point for farming them).
I finally found very good trees that can produce as many as 24 wood! They typically produce 2 seeds on average, but at maximum I've received 5 seeds. This is after finding approximately 5 new planets each with new tree types to experiment with. This is out of almost a dozen planets. This still isn't as good as the thread author's great wonder tree. I'm beginning to believe such a tree does not exist except in a modded game, or in the X sector as I haven't been there yet. I challenge people to find a tree that can be as prosperous as the thread author's tree. Such a tree does seem impossible to find in an unmodded game or the X sector... also, I concur that the thread author has yet to show a screenshot of said tree as well... a tree that produces wood, not plant fiber, should be screenshotted by the author...
Considering how wood is the absolute first resource you ever acquire, is largely useless after you've made the initial tool set other than to actually be able to travel, and is incredibly common as it is, I don't see the issue here. You might as well complain about your mountains of Copper.