So, I don't know if you have the same feelings about space's exploration than me, but I think that this part of the game is a bit empty. I feel like discovering new planets is only to get on a higher tier. What I mean is that there is no good reasons for discovering planets, except for looting everything we can find. To remediate to this problem, I got the idea of planets sometimes emitting signals. Let me explain: By passing the cursor over a planet, it could sometimes show a little icon, indicating that something is going on on this planet. Then, by clicking the icon, SAIL could give some informations on what is going on. Here, I got some examples of what could be happening on the planet: -SAIL detects a rare artifatc on the planet. -SAIL caught a transmission from a base asking help for a certain task. -SAIL sees a war between two civilizations. -SAIL detects the presence of a recent meteorite crash on the planet. -SAIL detects an epidemy of monsters. -SAIL detects the ruins of an old spaceship. -SAIL intercept a pirate's transmission, meaning that there is a pirate's base on the planet. An these are just some examples. Related to that, I think that some missions gave to you by your colonists should obligate you to travel on a specific star system, on a specific planet. All of these would make the whole universe more... REAL. Thank you for reading this post!