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Planet coordinates

Discussion in 'Starbound Discussion' started by yellowmonkeys, Sep 4, 2013.

  1. Serenity

    Serenity The Waste of Time

    Well that is really up to the player, even then this game was made by humans and not the evolution of nature so everything is accessible and not unique.
     
  2. yellowmonkeys

    yellowmonkeys Industrial Terraformer

    This is my point.
     
  3. Juxtor

    Juxtor Phantasmal Quasar

    the game is full of procedurally generated wondrous things. it would have been a shame if it were not possible to share these things with someone if you found something really neat. and as far as everybody's game experience being unique, given the vastness of the game, it would be nearly impossible for someone else to have the same experience as you. that being said, there is one big consideration. it appears the developers want everyone to start on the same planet. A starter planet per se. I think this is a bad idea.

    I think every player should start in a completely random part of the universe. if this were done, almost no player would start in the same place. my concern with having the starter planet be the same for everyone is that if we have a limited distance we can travel in the ship due to limitations of fuel available and if every player begins on the same planet at the same coordinates, there is a much greater chance that they would travel to the same planet as another player once they found fuel and left the starter planet. I'm not sure if this is going to be the way it works or not, however. I think the developers should simply select a level one planet somewhere in the entire Alpha sector and make that the tutorial planet.

    Personally I love the idea that the universe is both random, the same for everyone and yet so vast two players might never explore the same places. simply for the reason of sharing that cool thing you found. and the game is so vast I'm not worried about another player discovering something before I do and somehow ruining my exploration of it. but I do strongly believe in making the starter planet a random one for each character.

    EDIT: For those who want to start the game multiplayer and don't want to have to be stranded all over the galaxy individually, they should have a setting to begin the game as a party so it forces everyone's starting position to be the same. Or just have a method to warp players together.
     
  4. like00111

    like00111 Zero Gravity Genie

    Man, you have nothing to worry about, I doubt you will be on the same planet out of a billion planets, relax.
     
  5. T-Bone Biggins

    T-Bone Biggins Phantasmal Quasar

    If you feel that way about finding a random planet, then just hit the button for random coordinates (if that makes it into the game) or just close your eyes and smack random numbers into the jump drive. I know I'll do that quite a few times to see what I get.
     
    Regal Kain likes this.
  6. Regal Kain

    Regal Kain Space Kumquat

    I for one am glad they are making everyone start on the same planet. I plan to have 10+ people on one server, and when we start out. I'd like us all to work together so we can quickly ramp up to something other then that TL1 planet that you start on, even if we do all go our seperate ways. That being said, let me try to alleviate some of your concerns.

    There is 400 quadrillion planets, to put that into a number. That's 400,000,000,000,000,000 planets. Right now...there is 78K or 78,000 backers. Let's say Starbound is supremely successful and all the gamers of the world love it etc, and we have 10 million players playing it. That's 10,000,000 people.

    I'm pretty sure, that leaves something like 400 millions...no I think that should be 4 billion planets, for each person to find. My math might be a little off on this one, but yeah...I'm pretty sure split between 10 million players, each would still have 4 billion. BILLION Planets to explore. That's 4,000,000,000 planets each person has to explore.

    Sure because of everyone starting in the same zone, your first....2-5 planets might be somewhere someone else has been, but as you start going further out and exploring, the chances of you being on a planet someone else has already found? That number is going to start dropping rapidly. I'm pretty sure if you avoid making yourself go to someone's co-ordinates, you won't "accidently" into people all that often, if ever once you're past Tier 1. Just my thoughts, and my speculation, since after all the game isn't out yet.
     
  7. Optix

    Optix Scruffy Nerf-Herder

    See, I would think that heading down to a planet's surface and finding someone already there would only serve to enhance your experience.

    How cool would it be to just be starting out on a fledgling alt, only to head down and find a sprawling metropolis where a few friends are busy building their new digs? Better yet, what if they invited you to build on their planet? Maybe they're hostile towards you and ask you to leave...or worse if you have PvP flipped on!

    This game is making my head spin due to the possibilities!

    Aside from knowing the storyline and some of the side quests, there's so many options for making each romp a fresh experience.
     
  8. NFossil

    NFossil Phantasmal Quasar

    I actually feel better knowing that people could be doing other wonderful stuff to this wonderful planet I'm on.
     
  9. Juxtor

    Juxtor Phantasmal Quasar

    Supposedly there will be greater fuel usage for greater distance traveled. So we can't just randomly jump to ANY location in the galaxy, just to any within our fuel range. So if every player begins on the same starter planet, there is a much smaller range of possible worlds they can travel to given the amount of fuel available.

    I'm sure the number will still be so great that it STILL won't really matter though. So throwing a dart at the star map sounds good to me! (virtual dart would be best)
     
  10. yellowmonkeys

    yellowmonkeys Industrial Terraformer

    My thought is that the universe is supposed to be different every time you play. Each time a universe is created it has a seed randomly generated, and this seed then determines the seeds of each star system in the universe. This gives each player a unique experience different from everyone else's without the need for so many planets. I actually thought that new star systems would be generated as you go meaning the universe is infinite. As for sharing discoveries you could just post pictures and videos instead of having people go there. That's what i thought and what I would prefer and you don't have to agree.
     
  11. Regal Kain

    Regal Kain Space Kumquat

    This should really be stated clearly so newer members don't re-hash the same questions. I myself thought it was supposed to be this way, it is not. Each set of co-ordinates, makes a planet that is the exact same, I believe the only differences will be loot, and possibly dungeon generation. (I may be wrong about the dungeon generation.) In that regard it's going to be much like Minecraft, the seed "OMFGCOOKIES" will always result in the same world in Minecraft, unless you mess with mods etc, but straight vanilla will yield the same world and everything, only loot is different.

    Consider each world in Starbound like a seperate seed in Minecraft, this still leaves a wealth of planets to explore etc, and while I can certainly see your point, sadly the devs have already stated it's not going to be that way. My original idea was to have each set of co-ordinates spawn the same general terrain, but different creatures, loots, dungeons, and minibiomes for each seperate person, so it's more unique to the individual.
     
    yellowmonkeys likes this.
  12. yellowmonkeys

    yellowmonkeys Industrial Terraformer

    The minecraft reference is true, except that in minecraft you can choose to have a random seed. In starbound each planet will have the same seed as the same planet in another instance of the game.
     
  13. Incendiary

    Incendiary Ketchup Robot

    But in this game you start on a random planet, there is as much chance of you starting on the same planet as someone else, and infact I think even less of a chance than, in minecraft getting the same seed from clicking random seed (minecraft uses 32 bit seeds right?)
     
  14. Regal Kain

    Regal Kain Space Kumquat

    ...I think you're missing the scope of how many planets there are? Put it this way, there are 31,536,000 seconds in a year. There are 400 quadrillion plantes. By that math (Again someone correct me if I'm wrong. It'd take you 12,683,916,793.5 years to visit each planet, for a single second. My math was dividing 400 quadrillion, by the seconds that appear in a year. That was the number I got, again if I'm wrong someone please correct me, I don't think I am.

    Yet you're worried about not being able to find a planet someone else hasn't found yet? I think your fears are un-warranted my friend, I really do.
     
  15. yellowmonkeys

    yellowmonkeys Industrial Terraformer

    I understand that their a lot of planets. I simply think it would make more sense if it generated new planets and star systems as you go like how in minecraft it generates new terrain as you go, in which case each planet would be unique from the planets that other people find but that's not the case.
     
  16. Regal Kain

    Regal Kain Space Kumquat

    While I see your point, I think that would add more issues to their games, mostly because they'd then have to have another seed generation type. To make the universe different, you'd still run into the same problem, of someone else getting the same seed you did. Mostly because the game has to read from some string of data somewhere to pick the "world" you're in. That's what the seed is used for, so the universe would have it's own seed, as well as all the planets.
     
  17. yellowmonkeys

    yellowmonkeys Industrial Terraformer

    The universe would have a seed that determines the seeds of all systems that come up. It would require some changes to the way the game currently works but it wouldn't be too hard. This is the way I would prefer it but it's still going to be a great game nonetheless.
     
  18. OzzytheFist

    OzzytheFist Big Damn Hero


    Supposedly.
     
  19. Regal Kain

    Regal Kain Space Kumquat

    You realize that makes no damn logicial sense right? You'd have the same exact problem. If you had the same seed as someone else's universe, all your planets would be the exact same, and you have the same damn problem. I don't get it, I think you're trying to make something out of nothing. Sorry, I'm unwatching this thread at this point. =/
     
  20. yellowmonkeys

    yellowmonkeys Industrial Terraformer

    Its not a problem if the odds of getting the same seed are next to none. This way you have very low chances getting the same universe twice rather than always getting the same universe, and the universe is infinite.
     

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