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Pixel Storage - "Voxel Boxes" are *not* the answer

Discussion in 'Starbound Discussion' started by Rarity, Dec 9, 2013.

  1. DreMZ

    DreMZ Aquatic Astronaut

    Do I really need to explain the difference between a Mod and an Idea? Fine.

    In the sense of a game, a mod is something made, usually by someone or people in the player base, to modify the game, hence the name "Mod". These ideas are NOT there to be like "Hey, you should add this to the game". Sure, a mod can be used as a (although arbitrarily complicated) form of feedback, but a mod is NOT feedback, because otherwise sillier mods would also be feedback. Would you consider the large amount of "sexy" mods in Skyrim as feedback? I sure as hell hope not.

    Speaking of feedback, feedback is a direct statement to the developers (again, in the sense of a game) to change something. This is most important during alpha / beta stage where the devs needs people to help them workout the kinks in the system. These are NOT mods for very obvious reasons, as they do not add anything to the game itself - they merely tell the developer that they should add something.

    I'm not saying one is better than the other - comparing Mods and Feedback is comparing Apples to Oranges.
     
    Rarity likes this.
  2. Strife

    Strife Existential Complex

    What's hilarious is all Tiy is doing is the exact same thing as the mod. Or did you not read?

    If you have nothing to contribute other than spamming this thread, spread your nonsensical BS elsewhere please.
     
  3. GSGregory

    GSGregory Ketchup Robot


    ... Let us put this straight. People write feedback which is an idea. Some people make mods out of their ideas. Look at the minecraft horses if you want an example. I personally would take some mods over feedback because it is a physical example of what players want and like versus simply a written thought.
     
    Midnight Tea likes this.
  4. Kriminal

    Kriminal Big Damn Hero

    A mod is a user idea brought to life. If I said I want exploding rabbits in the game on a feedback forum and it got adopted officially that's the same as me making a mod off of my idea, and having it officially adopted. The end result is the same.

    What do skyrim sexy mods have to do with anything? Just because a mod is made doesn't mean it ever has a chance of being official, same with feedback. The good ideas are the ones used regardless of how they were presented.
     
  5. Aceship

    Aceship Void-Bound Voyager

    i dont even know what is the problem. from what i see , at first it was about 40% penalty , and than it was how the pixel should be handled , and now it is how you shouldnt take mods into official gameplay . can someone tell me what is the right topic ?
     
  6. Sikelh

    Sikelh Scruffy Nerf-Herder

    She just wants it to be GUI based instead of block based. EVERYTHING ELSE WOULD STAY THE SAME. But I say "why not have both methods" to try to put out a compromise for both sides and the thread just gets derailed instead.


    EDIT: well except being able to choose values other than multiples of 1000. but the 40% tax doesn't change so debates about that are off topic.
     
    Rarity likes this.
  7. DreMZ

    DreMZ Aquatic Astronaut

    But you're not creating a new item - you're compressing your pixels to store them.

    By arbitrary amounts I meant the 1000, 2000, 5000, and 10000 limit for pixels. It's frustrating because I have to go through a clunky and not well thought out system to store my money.

    It's lazy because they literally just copy-pasted the mod onto the game, but changed some things. It would be harder to make because they have to create new forms of code, and because most of the code was already made by the modder himself. And I didn't mean the listening part as in they shouldn't listen to feedback, I just meant that as like they should listen to everyone. My mistake for not expressing myself right.

    I have plated Terraria, and I know how the money lot thing works. However, the money ALWAYS was an inventory idea. You didn't need to craft a new machine to suddenly make it an item - it was always an item. Pixels don't start as items, so it illogical for them to suddenly turn into items when compressed.

    But the current method DOES completely ignore the problem, that's what I was getting. It ignores it so hard that it adds the security issues to the pixel issue. You can store pixels at items in chest, but because the security chest issue, now storing pixels this way adds risk of having your money stolen.


    Saying you wanted exploding rabbits in the game is not feedback, unless they're is a balance issue that it would address.

    The sexy mods in skyrim was something I used to say that a mod isn't feedback unless it was made to be a feedback. You wouldn't say that they were feedback, would you?

    Honestly though, whether a mod is feedback or not is no where near the main issue with this, and is staring to go a bit off topic to be honest.
     
    Last edited: Dec 10, 2013
    Rarity likes this.
  8. Aceship

    Aceship Void-Bound Voyager

    pixel to voxel from what i think , it is really similar to how gold coin smelted into gold bar . pixels is like gold goin , you can place it like in a money pouch , but golden bar is too much to place in a money pouch , so you have to place it in some storage.

    also about the 40% penalty is like a low cost smeltry that smelt the gold and the gold is just dripping below it .
     
  9. Kriminal

    Kriminal Big Damn Hero

    When you create wood planks does it stack with your unrefined wood? What about stone blocks, compressed dirt, torches... these are made with items you already have yet the new creation takes up it's own space. Same concept with the voxels. You are making something new.

    What about those amounts makes them arbitrary? Because you don't like them? Sorry it doesn't work that way.

    The lazy part just sounds like you want them to work harder when they don't need to. Being efficient is a smart way to create a successful workplace. Just because they idea came from someone else and it will be easy to implement doesn't mean the idea is bad. That's just senseless to think.

    Again, what do you not understand about the security issue? I'm well aware that it is a problem - but it is NOT a problem unique to voxels. Therefore the reasonable thing to do would be to look at THAT issue, as solving that would negate this voxel theft problem. If someone steals from me I sure as hell hope they only take my very very easy to replace voxels and not my other stuff.

    If someone was getting punched in the face while wearing a nice suit, is the best solution to take off that suit so it gets no blood on it? Or to stop getting punched in the face? Fixing the BIGGER issue solves the smaller one. That would be much more helpful feedback to them than singling out a specific item for the sake of argument.

    Once again, yes it's an issue that will effect voxel blocks but it's not a problem because of voxel blocks. It's a problem on it's own and using that as a reason for being against voxels using inventory space is like saying weapons shouldn't take inventory space so people can't steal them. It's looking at the wrong thing.
     
    GSGregory likes this.
  10. Sikelh

    Sikelh Scruffy Nerf-Herder

    But what if, just what IF, you could use both methods of storage? What would be wrong about that? I like the GUI idea but I also like the idea of possibly building a house outta money. Or setting up little treasure hunts with it.
     
  11. Kriminal

    Kriminal Big Damn Hero

    By default, your money takes no space and is tracked purely by numbers. When you die, you lose some.

    So you have a choice, convert your money into physical items with a tax and safe money in the long run, or keep it in your "invisible" slot and risk losing it. So really, you do have both options already and it kind of just comes down to people not liking the penalties.
     
  12. Oculemon

    Oculemon Starship Captain

    wait, but you HAVE played it already and know that it will be great? I think everyone here knows this is just speculation
     
  13. Sikelh

    Sikelh Scruffy Nerf-Herder

    How is this both options? The both options would both be storage with a 40 percent tax. What you said is storing or not storing and is not what is being suggested at all and ignoring everything that has been said. Wish I could post the "Y'all Mothafuckas Need to Read the OP" picture I found for this but images don't seem to work half the time on these forums.
     
  14. Vocal

    Vocal Pangalactic Porcupine

    Professional Game Company tip: If you want to make money on a game, try not to punish the players with fees like this. Make them feel loved, not like you're taking both their real money, AND their fake money at every turn.
     
  15. DreMZ

    DreMZ Aquatic Astronaut

    The difference is that those have a reason to be different items. Wood Planks have a different use than your Unrefined Wood. Cobblestone has a different use than Stone Brick. Voxels have no purpose other than to make a storage system that could just as easily be a banking system instead.

    Let's say I have 18870 pixels, and want to store them. In a banking system, I would simply need to deposit all 18870 pixels unless I was an efficiency freak. However, in the current system, I either need to make 18 1k block or 1 10k block, 1 5k block, 1 2k block, and 1 1k block. Not only that, but I could never store those 870 pixels. Now in order to store those 870 pixels I need to risk losing some of those pixels in order to complete it and turn it into a block. That's silly. A banking system is more efficient and more convenient to the player.

    No, they're being lazy. They are literally just implementing the mod into the system but adding a new sprite and added restrictions. They didn't improve on it or make their own system, they just took someone else's work and idea and added it to the game. And they're not being efficient, they're being lazy. If they were being efficient, they would make a system that isn't riddled with problems, because then they have to go back and fix those problems.

    Yes, it is an issue that needs to be looked at. However, Pixels are not part of this issue. Except now storing them is, since you need to make them blocks to craft. No, it is not a problem unique to voxels, but why would they implement something to address an issue that just adds to another issue? A simple banking system would not interact with another issue at all.

    But that's not the same thing, because pixels were not part of this problem until voxels were introduced. Now "securing" your pixels suddenly has even more risk to it - something a simple banking system wouldn't have to deal with.

    It is a reason why to not use voxels, because unlike the weapon situation, there are other ways to implement pixel storage, like, say, a banking system. And don't say that they could put in anther system for weapons, because, unlike pixels, weapons are items that you can physically put in your inventory.
     
    Rarity likes this.
  16. GSGregory

    GSGregory Ketchup Robot

    Nah. We just think the ops idea is pointless.
     
  17. Zio_Matrix

    Zio_Matrix Void-Bound Voyager

    Just read through all of this discussion. This is the vibe i'm getting:
    [​IMG]

    What i'm really concerned about, is there's little/no incentive to save up for the larger voxels. If the transfer rate is 40% regardless of whether you make a 1K block or a 10K block, it's easier to just make a 1K block at the earliest convenience.
    Now if the percentage lost were to decrease the more you compressed, I could see this system being a little more tolerable.
     
    Rarity and Sikelh like this.
  18. Sikelh

    Sikelh Scruffy Nerf-Herder

    While you're picture is absolutely correct the rest of the post is actually off topic as it's related to the tax and not the method of storage itself. At least you read enough to see that vibe though so kudos for that.
     
    Rarity likes this.
  19. GSGregory

    GSGregory Ketchup Robot

    This is arbitrary.
    And??Don't know about but I do not see people complaining that there is no $3, $4, 6$, 7$, 8$, or 9$ bills.
    Lazy?No it is being efficient. There is no real need for a complicated banking system to be written from the ground up when you can do the same thing using systems already in place.
    ?? Not sure what your point is. With or without voxels item security remains an issue. What is the point of a secure banking system if people can just steal everything you buy?
    ^
    Just like there are better uses for their time instead of making a complete banking system.
     
  20. Kriminal

    Kriminal Big Damn Hero

    Those values are not arbitrary. If you consider them to be arbitrary then pretty much every value in this game is arbitrary. And if you go down that road then it will lead into a philospical debate.

    The reason voxels take up inventory space is to make you think. Do you want to take up some space and lose money to a tax, or risk holding onto it?

    Sorry, you sound extremely petty on the whole "lazy" issue. Seems like some self serving reasoning to me. I won't be touching on that anymore. Those "problems" are gameplay mechanics.

    The security issue is being looked at in a very short sighted matter for the sake of argument, I'm not going to keep rehashing on this. That additional risk you speak of isn't there once the chest security problem is taken care of. It's a moot point and I'm done responding to that argument.

    We could say weapons are "summoned" via some sort of high tech capsule like in Dragonball too so they don't take up all that inventory, but for the sake of game play mechanics that's not how it works. The system is being put in the way it is so that you actually have to think about what you want to do. It's called a risk vs reward system. If you don't store you take a much higher risk, with a much higher potential reward. If you do, the risk drops substantially and so does the reward.
     
    GSGregory likes this.

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