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Pixel Storage - "Voxel Boxes" are *not* the answer

Discussion in 'Starbound Discussion' started by Rarity, Dec 9, 2013.

  1. GSGregory

    GSGregory Ketchup Robot


    Ok so. Because it can be done easily and its not what you want its unprofessional? Sorry but I think you are forgetting something. It is their game. if they want things to work a certain way that is their right.
     
  2. Kriminal

    Kriminal Big Damn Hero

    There's nothing backwards, frustrating, or lazy about it. That's only your opinion. It's not a mod if it's done officially.

    So let me get this straight, you don't want them using an idea that came from another player's mod, but you want them to listen to feedback and take your advice? That's the same thing. And also, why would I be offended?

    Why does that matter at all? This is a video game! Do I really need to point out other things people would never do but happens in the game? Why should it NOT take inventory space? Should wood not take up space? Weapons? Decor?

    Storage space won't be a problem, you can put numerous items on your ship that can hold your money. Once again it comes down to chest security, which is a problem that effects much more than your voxel blocks. That is the issue that needs to be addressed.
     
    steveman0 and GSGregory like this.
  3. Sadron

    Sadron Ketchup Robot

    Hey, here's an idea. How about you just let us store our pixels without the idiotic penalty?
     
  4. GSGregory

    GSGregory Ketchup Robot

    Because its not an idiotic penalty. You are just too boring to see the reason.
     
  5. Strife

    Strife Existential Complex

    Why does nearly every single game that incorporates currency, currency loss on death, and/or multiplayer qualities use an actual banking system? Because it's simple, effective, streamlined, and makes complete sense.

    Being able to deposit / withdraw your currency into some sort of bank or account is the most effective method of storing your currency since it doesn't take up inventory space (AKA, the separate from your inventory, non-physical pixels remain just that), can be transferred in any quantity you wish, and still retains the fee of storage.

    HOWEVER, this Voxel method is exactly the opposite. It's cumbersome and grotesque as a solution. Voxel-based storage takes up inventory space (meaning your non-physical money is turned into a physical item, which is nonsense), is extremely restrictive as it can only be done is specific quantities, and has the additional risk of inventory insecurity in a multiplayer setting.

    Try staying ON TOPIC. This thread is about the Voxel based storage system.

    NOT the fee.

    NOT the death penalty.

    NOT real life banks.
     
    KevinFragger2427 likes this.
  6. steveman0

    steveman0 Phantasmal Quasar

    I find that unlikely. Although they've shown that they won't really compromise ensuring that this is some measure of difficulty to the game and that there are appropriate penalties in place for failing, they've also shown acceptance that not everyone who plays is the best of players or would rather play more casually. The compression is the compromise for those who struggle with the game and need a safe way to store their money from the death penalty.
     
  7. DreMZ

    DreMZ Aquatic Astronaut

    I honestly doubt that they'll keep the upcoming Pixel Storage idea, or at least they'll get rid of it if we constantly tell them its a bad idea, because it is. No, this isn't about the Pixel "Tax" involved (in fact, I agree that there should be a pixel tax to storing pixels - that's a good idea), it's the fact that it is a very clunky system. While it is acceptable for a player made mod to do it, it is NOT acceptable for the developers to just copy-paste the mod onto the full game. What we need is a proper "bank" system (Hell, it doesn't even need to be a bank - just a storage system that isn't ass-backwards). Not only that, but you have to craft the damn compressor most likely. Why can't there be a Pixel bank/storage system in the same panel where the 3D Printer and the Tech is?
     
    Rarity likes this.
  8. Kriminal

    Kriminal Big Damn Hero

    What is nearly every game? I've played NUMEROUS games that have penalties involving money + something else upon death. Once again, storage is not a problem in this game, I have yet to come to a point where that is the case. There are chests, lockers, containers, shelves, crates, barrels and numerous other items all over the universe for you to use. The issue is the security, which as I already pointed out effects every item, not just money.

    Guess what, if you don't want to use the voxels you don't have to. Play smarter, be careful and stop dying so much. I have no plans to use voxel storage on a regular basis, and quite frankly I think the pixel system is so easy to deal with that this is really a non issue. Once you are past alpha sector if you can't make enough pixels for what you need that's really on you, because it's incredibly easy. If you are dying a lot then that's what this system is for, the downsides to it are there for a reason, it's so you have to make a choice. Improve your play and you won't need pixel storage, period.
     
  9. GSGregory

    GSGregory Ketchup Robot

    You know what I love. None of you have played the patched game yet. You have not used it how they have implemented it and you are all whining about how much you hate it and how badly it will work.

    As to item security.. We can find a whole planet to colonize... I am a bit less worried than I am in most games.
     
    Kriminal likes this.
  10. Zody

    Zody Weight of the Sky

    You seem to be very vehement without much motivation. The only reasoning I have seen from you to justify your dislike is that will complicate inventory management, everything else just seems to be "it's bad because it's bad".
     
  11. Eonwulf

    Eonwulf Scruffy Nerf-Herder

    I think the only reason people have a problem with the way pixels are handled is because you need pixels for everything and it's that way because they wanted to give meaning to death. Otherwise people would carelessly go wherever they please and try over and over til success with no penalty. I think if they could just find a different penalty for death instead of basing the entire tier progression around it, then things would be better, but I can't think of any other way to give meaning to death besides dropping all your items and letting you keep the pixels which is worse since things despawn in less than a minute.
     
  12. moomoogomoo

    moomoogomoo Orbital Explorer

    Why? would you rather me make an entirely new post somewhere else?

    Just sharing ideas on a site where ideas are meant to be exchanged..
     
  13. Strife

    Strife Existential Complex

    You seem to forget that it's a mod.

    Meaning you grab the mod files, put it in, and BAM - you have it before the patch.

    Furthermore, anyone can beam down to your "safe" treasure planet and start raiding it. Still doesn't fix that problem.

    Since you're essentially spamming this thread with posts entirely unrelated to it, YES, I would absolutely love it if you took off-topic posts/conversation elsewhere. Otherwise, you're part of the problem.
     
  14. moomoogomoo

    moomoogomoo Orbital Explorer

    "entirely unrelated to it"

    how in the hell was my post unrelated?

    I was just mentioning that the 40% fee is a little steep, which is actually very relevant to the original post..
     
  15. GSGregory

    GSGregory Ketchup Robot

    That clear for you? May I suggest you read in the future.
     
  16. DreMZ

    DreMZ Aquatic Astronaut

    But it is backwards, frustrating, and lazy.

    It's backwards because it turns our non-inventory money into inventory items. Why would it go from not being an inventory item to being an inventory item that we can store?

    It's frustrating because you can only store an arbitrary amount of pixels per block, and it takes up inventory to do so. Not only that, but you need to physically craft it, meaning it takes up over world space as well. Why does it have to be so complicated? Why can't we have a bank system in the ship?

    It's lazy because it's literally just the mod, except with fancier sprite work and a tax included. While you are right that it is technically no longer a mod since it's in the game, it is literally just the mod added to the official game. They should put in the effort to actually make a banking system rather than copy-pasting a mod onto the game.

    Feedback =/= Mod

    Taking an idea from a mod is not listening to feedback. The modder didn't make their mod thinking "This is the most efficient way to store pixels." Rather, they did it because it was easy-ish to mod in, as compared to a proper bank system. Now from a mod perspective, it's not optimal, but it's an effort from the player to improve the game. However, the devs SHOULD put more effort into making the proper system because they're the fucking developers. That's more or less part of their job. And yes, they should listen to us, just like they should listen to you. They should listen to EVERYONE. However, taking a mod is NOT listening to feedback - it's just lazy.

    It shouldn't take up inventory because from the games laws, it makes no sense. Why are pixels suddenly allowed in my inventory, but only in an arbitrary compressed form? Why can't I just hold all the pixels in my inventory?

    It should't take up space because pixels don't take up space. There is no reason why they should take up space.

    Yes, security is a different issue. No, we shouldn't ignore it if it affects the "current" system of storing money, especially when there are ways to implement it in a way that isn't affected by another issue.


    We're complaining about it because it's hypothetically a terrible system, and is very unlikely to not be a terrible system in practice.
     
    Jibs and Rarity like this.
  17. GSGregory

    GSGregory Ketchup Robot

    A mod is an idea, feedback is an idea. Assuming that one is somehow better than the other because it is in a different form is just dumb.
     
  18. Aceship

    Aceship Void-Bound Voyager

    i think pixel is more like a goldbar money system than paper money , so it is like melting 10 bar of gold into 1 chunk of gold
     
  19. Sikelh

    Sikelh Scruffy Nerf-Herder

    I like how all the completely off topic posts get a response yet the compromise I put forth that should easily solve the problem is ignored. Doesn't matter of course whatever happens people will bitch. But I'll try one last time I suppose. Why not Both?
     
  20. Kriminal

    Kriminal Big Damn Hero

    It's not backwards, items taking up inventory space is why you have limited inventory space. Crafting new items takes space. You are creating an item thus it takes space. If I take 500 dollars out of my bank to keep as cash for a rainy day fund then what was once electronic is now physically in my hand. Think of it that way if you need to.

    It's not an arbitrary amount, unless you consider every limit in this game to be arbitrary. The downsides to it, like the tax and inventory space are there so that you have to make a choice about whether you want to keep your money safe or risk losing it. If you find that frustrating then get better at the game so you don't have to use it. There's no electronic bank system because that's not what they want, and you have the option of keeping your inventory clear of money if you want to already

    It's the same principle. A user came up with an idea. Argue technicalities all you want. Just because it started as a mod doesn't make it "lazy". I doubt a "proper" banking system would be time consuming to a point where they can't do it. Why would it be any harder than what they are doing? You think they can't do something on their own that a user did in a few days? You are just being ridiculous, they are going with this system because they LIKE it. It has DOWNSIDES meaning you make a CHOICE. And please point out where I said they should not listen to feedback.

    Every play Terraria? You had money slots, but they were limited. One you exceeded them you had to put money in other inventory slots. And if you wanted to SAVE your money you had to put it in storage and take up physical slots. They could have just increased the limit on the money slots but didn't. What you feel is the simple solution isn't always the one they want to go with for the sake of balance and player choice. They want you to consider not using the voxel system, but it's there for people that do want to.


    I never said to ignore it, in fact if you read my posts you should already understand that I feel its important to look at chest security. That's called the big picture. Losing your pixels to theft WOULDN'T be an issue if chest security was in place, simple concept.
     

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