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Pixel Storage - "Voxel Boxes" are *not* the answer

Discussion in 'Starbound Discussion' started by Rarity, Dec 9, 2013.

  1. Jibs

    Jibs Tentacle Wrangler

    ^ exactly

    Couldn't agree more with the banking idea Rarity.

    Banking in this game in only practical, we've got 6 races or so, who all have access to interplanetary travel, and mix and mingle with each other
    and have their own cultures, and there's no sort of intergalactic bank or even their own bank they use?

    Crafting block of currency, that you then have to store, does seem backwards imo.

    Either way, just wait for the inevitable Bank mod to come out :DD
     
    Rarity likes this.
  2. RitsuHasano

    RitsuHasano Existential Complex

    While I agree on the issue of other people being able to just get into your stuff, I gotta say that maybe we could initially just give it a shot and test it. It's very likely that the idea can end up being expanded upon, and the player storage getting tweaked to be your own storage nobody else can get into.

    I also agree that they could have gone with a general banking system, but perhaps the Voxel thing as it currently is was done on the fly as a temporary thing to allow others to store their pixels until something else could be worked on? Whatever the case, things have the potential to still be tweaked and changed if they don't work out.
     
    Fast_Eddie_2 likes this.
  3. Rarity

    Rarity Pangalactic Porcupine

    This is what I hope is happening. That it's a kneejerk reaction to people wanting a storage method for their pixels. It's a terrible one, honestly, especially for large multiplayer servers, but if it's only temporary, I can get behind that.
     
  4. Elkestra

    Elkestra Void-Bound Voyager

    I can see another flaw with this idea - recurred penalties as pixels are used.

    For example, I compress all my pixels into 1k bars - each time 1000 pixels -> 600 pixels in block form. A recipe turns up where I need some pixels so I convert one of the bars back, do the crafting, and next mining/hunting trip, I get a few more pixels, and take my pixel-count over 1000 again. Now if I make a 1k bar, I'm actually paying twice over for some of them (the ones that came out of the bar I converted back).

    And of course, if you start of with 1k bars, what happens latterly when you want to convert up to 5k bars... uncompress them, and then compress them again for yet another 40% 'tax'?

    The second problem could probably be worked around if there were recipes to up-convert and down-convert bars into their higher/lower versions losslessly - after all, you've already paid the tax once - and it would at least ameliorate the first problem - though it won't go away.
     
  5. FDru

    FDru Scruffy Nerf-Herder

    Really nice idea.

    However the system they proposed is interesting. I'm probably not the only one who kept thinking "I wish I could convert my pixels into some kind of item to save them for later" because the way I play, I tend to die a lot, but I still accumulate large amounts of pixels occasionally and it's a shame to just see them disappear when I head back out on the threat 40 planet with level 13 armor.
     
  6. TheDeadlyShoe

    TheDeadlyShoe Poptop Tamer

    increase death penalty to 100%, but auto deposit pixels in free bank on ship?
     
  7. Ryukiroku

    Ryukiroku Subatomic Cosmonaut

    I completely agree with the thread. l find the Voxel system to be a bit too rigid and restrictive to say the least forcing the players to only have specific amounts in order to place these blocks in a crate or chest or locker just waiting to be plundered. I'd rather have an interplanetary banking system complete with ATMs and banks on planets. If I want to desposit a weird number like 1643 pixels, I can do it.(Minus the 40% service charge of course, banks are around to make money)
     
  8. Scott Hammond

    Scott Hammond Big Damn Hero

    The Voxel business feels like a band-aid solution to me. It doesn't seem like pixels were meant to be a physical item to store--that's why clicking on them in containers automatically picks them up instead of letting you move them.

    This compressor thing feels like exactly what it is--a mod author's solution to a missing system. Clunky, unpolished, and easy to put together in a few minutes.
     
    Rarity likes this.
  9. Fungusdude42

    Fungusdude42 Orbital Explorer

    I feel like the best solution would probably be something akin to an actual bank. You could deposit any number of pixels, but incur maybe a %10 - 20 fee for withdrawal. I think it would require a steeper penalty on death, somewhere between %50 -100. I don't really understand why you should be penalized for taking precautions.

    Another huge problem is the actual values of pixels. Wherever you go, you can rack up a huge amount just by killing mobs and breaking capsules, even on low-level worlds. There's no monetary incentive to really explore the dungeons or underground to get more pixels. If pixels are to be so important, they need to have more weight. It should be more difficult to find large stores of pixels and mobs should drop fewer unless they're special or particularly difficult. Difficulty scaling is really needed, that would make for a more logical risk-reward system.

    Thinking about this is bringing up another problem. What are pixels? Are they naturally occuring? They seem manufactured and if they are it wouldn't make sense for mobs to carry or drop them. Maybe there should be more of a focus on item conversion for them to be more lore friendly...or maybe I'm thinking too much about this.
     
  10. SolDrakibane

    SolDrakibane Void-Bound Voyager

    In my opinion banking would break the game and it wouldn't make any sense to the lore at all. Unless you're able to make your own banking system at T4-5 I'd say that would be awesome (NPC Spawner that has a safe/banking system).
    Also the whole idea of the "Storage of pixels and people being able to rob it" does make sense just like real life. However, I'm pretty sure that the game will have a safe that only you can use that will probably be the 64 storage box in your ship. Hence the lock on it.

    Who gave all of you the idea that there wont be a locked safe? I'm pretty sure they discussed passwords, locks and the likes to keep your stuff safe from other players. It's just not implement yet. BETA.

    Also: Banks in space? How the hell would they transfer your pixels from one location to another? If i was that bank i'd ask 40% to store it and another 20% to transfer it. Fuel cost ;)
     
  11. Zero(pS)

    Zero(pS) Zero Gravity Genie

    People just want some free guarantee that nothing will happen. And have the developers hold their hands throughout anything remotely difficult.

    If you want a really casual game, Hello Kitty Online might be more recommended. Seriously, you want absolutely ZERO consequences for dying? And ZERO disadvantages for being able to store your money safely?

    As long as we're allowed us to "use" the pixels (as voxels) instead of having to convert them back to pixels (using first the "non banked" money). The mechanic in itself already works as a pixel-sink (40% loss), so there's no need to force people back and forth (between voxels and pixels) and make them lose pixels continuously every time they want to spend money.

    And for people looking for a reason for the system to make sense ("hurr durr y we don't have ATM in the future"). Really? REALLY? FFS... You must be fun at parties, discussing why people are playing a game where you throw birds at pigs.
     
  12. Rhaegar

    Rhaegar Subatomic Cosmonaut

    Yes, I agree with your sentiments OP. Hopefully it is only a temporary solution; I think I will be taking a chance with the death penalty, instead of having to deal with an unnecessarily addition to inventory management.
     
  13. Ryukiroku

    Ryukiroku Subatomic Cosmonaut

    Maybe better shop scaling in the future with stuff for sale with higher prices n such or maybe a trade system implemented where we can generate an economy of items.(Harder solution since how moddable the game is anyways)

    I like to think it follows the JRPG tradition of every monster is somehow loaded.
     
  14. John Doe

    John Doe Starship Captain

    I agree with the op's idea, that instead of creating more items for the player to manage just put it into an intergalitic bank. But I think the whole problem with the pixel or money idea is that it's currently the only thing that punishes the player for dying.

    For example, when I go journeying down below or somewhere far from my spawn point, I'll just die to get back to the spawn point. Ooo Whoop dee doo, I lose some pixels....

    I think the player needs to have something more concrete when they die.

    For example, if you die, you lose pixels and your gear that your wearing will not be as effective, in order to repair it, you'll need the bars and material to fix it on top of losing pixels.

    In that cast, I would probably not die, and just slowly walk back to my base.
     
  15. Joe Dolca

    Joe Dolca Big Damn Hero

    Hmm... what if there's no minimum amount to deposit? If you could deposit just one pixel at a time, it wouldn't take that one pixel, since it's less than half. So, with an autoclicker or a very quick mouse finger, you culd probably deposit anything yo want one by one.

    Impractical, but you screw the system nonetheless.
     
  16. Zody

    Zody Weight of the Sky

    I personally don't really see a problem with the upcoming system, except perhaps the issues with rigidity brought forth by Elkestra. From my POV I can't see what is the big difference between storing pixels in a metaphysical bank or compressing them into voxels and storing them in a box. I can perhaps understand the issue with inventory management but if voxels stack in the same manner as other items you will only ever need, at most, one wooden crate for all your voxel storage. I would be genuinely interested if OP could further elaborate on why the status of voxels as an inventory item is so unacceptable.
     
  17. Quenton

    Quenton Phantasmal Quasar

    I don't have a huge problem with the Voxel boxes idea. Seem to have plenty of storage and I never play the game with people I don't trust. It does strike me as strange, though. Something goofy. It's like someone is more interested in penalties than smooth and sensible gameplay.

    I just don't understand what's wrong with a simple bank your money scheme. Other games do that. They sold pretty well. One, in particular, sold in excess of 3 million copies. Do I even need to mention it's name? I don't, do I? So, why the need to ladle on the penalties like a thick layer of gravy? What are we REALLY trying to do here? I'll freely admit I may be missing something.
     
  18. Sikelh

    Sikelh Scruffy Nerf-Herder

    Or...and bear with me on this one...why not both?
     
  19. daniskarma

    daniskarma Scruffy Nerf-Herder

    I really see that the problem is not the "storage way" is the concept con pixels. Other games of the style (AKA: Minecraft, terraria) have this system that when you die you loose part or all of your gold/xp and to take back that you have to come back where you die. Maybe you won't take all, maybe just a 50% or maybe you don't loose all, and you can take the 100% back if you come back early. The problem I see is wanting to create a *new* system, but is not working because is not intuitive, and pixels really are little odd in the game. I mean: You need for crafting things. Is not like money, is like a mix of ink for 3d printer, money and some kind of glue for crafting things. Is the totally oposite to "something intuitive".

    I feel like what must to have a change is the pixels themselfs, changings the shopping/selling system, or the glue-crafting system (I see 3d print system is pretty good and innovative :) ). And after that, is a wise way to see what other people have done in other very successfull games and put the system of when you die a lot of your pixels go, but if you can come back where you was you can take all or some of them back. I see that is a good system, and people wouldn't complain of that. Because if you dont need a lot the money you just keep on you way, but if you need the money you have to come back, face whatever kill you and fight for your fucking money. Is intuitive, fun, and works very good. Why not to do that?


    PS: Excusse my horrible english, is obvious is not my mother language :(
     
  20. Rarity

    Rarity Pangalactic Porcupine

    I'd like to remind everyone to address their problems with the pixel system as a whole in another thread. This thread is only for the pixel compression and the Voxel Cube System

    Uh, did you not read my post? I specifically said there's a minimum of 10 pixels. I added it to the red part so it's much easier to read.


    Please, if nobody is going to read the post, please do hesitate from replying because you going completely off topic.
     

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