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Pixel Storage - "Voxel Boxes" are *not* the answer

Discussion in 'Starbound Discussion' started by Rarity, Dec 9, 2013.

  1. Rarity

    Rarity Pangalactic Porcupine

    Compressing pixels into an item which costs you 40% of the cost of the item seems wonky. Why don't we have an actual bank teller or ATM that deducts it automagically when you deposit pixels? Like an intergalactic bank or something. Carrying around a large box of pixels to prevent losing pixels on death makes very little sense to me.

    If I compress my pixels and carry them on my person, I'm still carrying around the same amount of pixels as I were if I were not compressing them, except 40% more than the cost to compress them and the cost of inventory space. The only difference is, if I die I don't lose the pixels I "compressed" which is weird and nonsensical. What makes a compressed cube of money any safer than pocket change? It's also a very unnecessary step for storing pixels. A simple storage area that deducts a 40% charge of any number of pixels you wanted to deposit would be cleaner, and more efficient. A simple doodad on your ship that would do just that. It would tell you how much you had stored, and wouldn't compress things into basically "Gold bars" that add an unnecessary step to things.

    The only good thing about this is it makes trading more possible, but I'd prefer an actual trade window than this.

    I don't feel like carrying around 10,000 pixels in a cube is the answer. Especially since it wastes storage space which is far more valuable to me in later parts of the game. That's why your money is separate from your inventory in the first place. I see no reason to make your inventory storage even more complex and messy than it already is by having the player store his/her money in boxes.

    Having an ATM machine on your ship that you deposit money into, that costs you a fee to store it in an intergalactic bank of sorts. It makes *sense* to charge people a 40% fee then. Storing them in cubes is really frustrating, especially with the fact people can easily take items out of your storage, meaning you have to store these precious "Voxels" in your own inventory, eating up space for items, just to prevent it from happening.

    Let's use an example, because people seem to be confused or just downright don't read. If you aren't going to read, please don't make suggestions to the devs. It's disrespectful and only hurts the community more.

    Let's say Tom Bombadon't has 100 pixels. He wants to deposit his pixels using the ATM service on his ship. There's a 40% fee of the amount deposited, and Tom wishes to deposit all 100. That means, if Tom deposited his 100 pixels, only *60* of them would be left, so his total balance would be 60 pixels. The 40 pixels would be removed as a fee. A minimum of 10 pixels must be stored.

    The more money you have, the more money the fee is!

    Is that clearer for everyone? That's the method I want it to work as. A GUI that lets me input how much Pixels I want to deposit and be charged a 40% convenience fee.
     
    Last edited: Dec 9, 2013
  2. Kamirose

    Kamirose Big Damn Hero

    A suggestion that I saw in another thread that I think is a great compromise is to make a free bank that has a hefty cost to upgrade the storage space.

    It's disguised as progression, which is incentive for people to spend their pixels on it instead of hoarding. Then it also doesn't feel like you're being punished for playing smart (saving vs. risking death).

    It can still have the same 40% cost, even. For example, you can store 10,000 pixels, but it will cost 4,000 to buy another 10,000 spaces. Or you can have it be tiers - 400 pixels to buy 1000 pixels of space, 4,000 to buy 10,000 spaces, 40,000 to buy 100,000 of space. Etc. Or make it scrolling so it's 20% to buy a huge amount, or 40% to buy a small amount.

    Disguising pixel sinks as progression makes it much more fun than disguising it as a punishment.
     
    msiren, Valkor, DeadFingers and 24 others like this.
  3. Claith

    Claith Big Damn Hero

    I think that the bank with upgrades is short sighted and will only matter at the start of the game becoming irrelevant mid way through the game, the upgrade cost replacing the tax. If the death penalty is removed, there needs to be a tax on them.

    Personally, I'm taking the stance that pixels are matter and an energy source. The "death penalty" is the rebirth system's tax on how valuable the object (your character) is to recreate.

    Please keep this all in one thread. There is already a lengthy thread about this topic.
     
  4. Rarity

    Rarity Pangalactic Porcupine

    I don't care about the 40% cost. I think that's fair. I'm talking about the boxes themselves. They are not an answer to storage of pixels. Converting something that isn't part of your inventory into something that is, is something that is beyond backwards.
     
  5. Matanui3

    Matanui3 Phantasmal Quasar

    So wait, in order to keep your pixels on death, you have to pay a penalty larger than the revised one Tiy promised?
    So to not waste money, you HAVE to die at least once?
     
  6. Lascivar

    Lascivar Scruffy Nerf-Herder

    The only portion of this that truly bugs me which @Rarity stated at the end of her post was that other people can take items from your storage at present, making it unsafe to place your Voxel Boxes anywhere but rather having to keep them on yourself the entire time.

    I'd prefer to have ATMs and whatnot to retrieve your pixels that you've deposited anywhere (Not to say I actually like banking pixels in the first place), we have inventory management problems as it is without converting our pixels into more inventory slots to be wasted.
     
  7. Claith

    Claith Big Damn Hero

    Every player has a stash on their ship that other players can no get into. Now, if you want to act like a fantasy pirate with buried treasure, it is up to others to find it.

    I'll stand by my pixels for fuel system. It is more fun. Increased fuel cost and increased fuel capacity with a method to retrieve fuel as pixels. This would also make the cost of converting coal or wood into pixels possible, but more expensive than simply farming pixels outright.
     
  8. Fast_Eddie_2

    Fast_Eddie_2 Star Wrangler

    I understand why everyone's complaining. no one likes taxes, and a death tax or a savings tax is :(

    However, the theory behind Tiy's solution is quite brilliant.

    If I have 1000 pixels, i can convert them into a [600] voxel block, to make sure they stay safe. Leave them on my ship and go explorin' fight monsters, die, etc.
    Or, I can keep my 1000 pixels, but If I die I only have [700] remaining. From here If I die again i will have [490] pixels, but I could save my remaining pixels in the bank as a [420] voxel block.

    It is a good way of balancing risk and reward. Banking them has a cost, but ensures that they are safe. Carrying them means you can loose some, but if you survive it's a better deal.
    Let's see how it goes when the update hits. there may be a better way of implementing it, but i believe the theory is good. I'm loking forward to trying it out.
     
  9. Rarity

    Rarity Pangalactic Porcupine

    People can get into your storage on your ship if they are in your party. My boyfriend and I use my storage all the time since we use his ship to provide an easy way back to our homeworld and use my ship for exploration.
     
  10. Claith

    Claith Big Damn Hero

    I guess I'm too lonely of a person. The storage access should be addressed, but that is another issue entirely.
     
  11. Rarity

    Rarity Pangalactic Porcupine

    I sincerely hope this doesn't go through. I respect the mod author, but making this machine could be done by anyone. We need a more user friendly, clean and professional way to deal with money. And turning it into useless cubes are not the answer.
     
    Quark, Aeon and Zain Hallows like this.
  12. Zain Hallows

    Zain Hallows Existential Complex

    I 100% agree. I think its completely stupid that I have to pay money to store money :U not only that, Its stupid that they are in thousands! what if I want to give my buddy 10 pixels? or 1?

    not to mention I hate the way you have to pay money to make things....how does that even make sense!?
     
  13. Strife

    Strife Existential Complex

    You misunderstand the problem.

    The problem is not (read: NOT) the loss of pixels. Since gaining pixels are so easy (as of now), a 40% loss is fair.

    The problem IS the loss of inventory combined with the fact multiplayer inventories are not safe since the proposed method turns your digital currency into a physical item.

    Furthermore, another issue is that the proposed method is extremely restrictive in the quantities of pixels you can "store". Quite rarely will you ever have such nice numbers, and even 1000 pixels is a LOT of currency early in the game. The larger values are simply superfluous ... if you have that many on you, then obviously death is not a problem for you, so you don't need to use this system.

    What we need is two-fold:

    Firstly, we need a proper trading system. It's just needed and makes sense to have, especially for a game aiming to have a great multiplayer experience.

    Secondly, we need a real banking system. You deposit any number of pixels in at the cost of a percentage fee (40% is fine) and can withdraw any number of pixels. This takes care of partial values and doesn't eat up your inventory space.
     
    Last edited: Dec 9, 2013
  14. Darklight

    Darklight Oxygen Tank

    That's why you have chests >_> seriously you people are ridiculous
     
  15. Arclancer

    Arclancer Scruffy Nerf-Herder

    Well, to be fair his point is why create something cumbersome with less functionality (can't do non 1k/5k/10k values, takes up inventory, etc) when we can accomplish the same thing through a bank teller or even an automatic version of the same thing? As in, keep the pixel compressor but just make the stored value of pixels part of the item itself, instead of creating a whole bunch of new items to deal with. IMO it's better for the feature to require fewer workarounds to accomplish its goal.
     
    Insane likes this.
  16. Milan Mree

    Milan Mree Ketchup Robot

    Actually I think the problem lies in the fact that players aren't really even punished. People complain a lot about losing pixels, but right now the game is horribly imbalanced. If they just go ahead and remove pixel loss then everyone will be happy, but there will be no punishment.

    Anyhow, compressing your pixels is for people who die alot/want to be safe. I personally haven't been in the position anyone else has where I was so frustrated by the loss that I wanted to quit. At this point I think that it's all personal opinion and people are overreacting. Would you prefer to have this pixel compression or not? Being upset that you lose 41% is stupid because at least you 'can save' it.

    Also it makes it a little better to me because you gotta go put it somewhere and it might get pillaged and to me that's awesome.

    I hate to sound like a pompous ass but I'd sooner call people bad than think an option provided is an option wasted.
     
  17. Phoenyx

    Phoenyx Master Chief

    I think the logic is that if you could just deposit arbitrary numbers of pixels without any downside, you'd never keep any amount of pixels on you unless you were going shopping; You'd just deposit everything you could every time you were in your ship. This would make the death penalty incredibly insignificant.
     
  18. Arclancer

    Arclancer Scruffy Nerf-Herder

    Eh, it's kind of like the choice you make in demon souls or terraria when you're carrying a large amount of currency. More, do I press on further to make actual progress/get better loot, or turn back with my current rewards in hand and return with a crapton more items/my stuff stored away? At least with a 40% storage tax and a 30% death fee there's an actual penalty to playing it safe and dying. You basically admit you will die at least twice.

    The point of this thread though seems to by why not do banking in a more intuitive/less convoluted way as opposed to a cumbersome one.
     
  19. Rarity

    Rarity Pangalactic Porcupine

    What in the world is wrong with everyone? There is a downside to depositing your pixels. It costs 40% of the pixels you deposited. Has nobody read *any* of this or are they just making statements based on the title alone? It isn't about death, it isn't about 30% pixel costs on death or 40% pixel costs on deposit. It's about the planned system of compressing pixels and why this system is a bad one. Discussing why pixel storage is good/bad is a discussion best saved for another thread on the topic. I'm only interested in encouraging discussion based on the method of their *storage*.

    Let's use an example, because people seem to be confused or just downright don't read. If they don't read, then the devs shouldn't be taking their advice anyway:

    Let's say Tom Bombadon't has 100 pixels. He wants to deposit his pixels using the ATM service on his ship. There's a 40% fee of the amount deposited, and Tom wishes to deposit all 100. That means, if Tom deposited his 100 pixels, only *60* of them would be left, so his total amount would be 60 pixels. The 40 pixels would be removed as a fee.

    The more money you have, the more money the fee is!

    Is that clearer for everyone? That's the method I want it to work as. A GUI that lets me input how much Pixels I want to deposit and be charged a 40% convenience fee.
     
    Last edited: Dec 9, 2013
  20. Mansen

    Mansen Subatomic Cosmonaut

    *chuckle* :laugh:

    On a more serious note - You're ensuring your pixels. It makes perfect sense to have to pay for this ensurance.
     
    Lucid Dreams and Rarity like this.

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