Perfect! glad you were able to find it. Speaking of which, how do you think it looks when it spawns? I'm a bit worried the ore sprites might overlap, since they're so much larger than the vanilla sprites.
Yliaster should be located in caves on moon planets(i.e. no oxygen) However, it can be a little rare at times.
My friend and I have been using this on his server, and I have to say, it's re-balanced combat in the player's favor... by a fair margin. But then, I think the game went a little too low on the damage output for players since the switch from "Kowala" to "Giraffe", and my friend agrees. Now we just need to find a way of increasing the player's energy pool to accommodate weapons with a proper output (like the guns from this mod).
Awesome, I'm glad it's working out for you guys! As for energy regen, (WARNING: SHAMELESS PLUG AHEAD ) Starstache has a bunch of energy-increasing staches for a wide range of tiers.
Pixelguru26 updated Phoenix Armory with a new update entry: Now standalone and packing a hel of a punch! Read the rest of this update entry...[DOUBLEPOST=1444793191][/DOUBLEPOST] How is it not a reference to Pokemon, exactly? (my apologies for the late reply, I've been working on other things for a while ) @Dullahan2 : I've gotten the first of the higher-tiered weapons out, whaddya think?
Pixelguru26 updated Phoenix Armory with a new update entry: oops... worldgen patches REALLY aren't my thing Read the rest of this update entry...
this seems like a great mod but it missing something a poison melee weapon you have a ice fire and sand but why no poison
Hey, just pulled this out of my log file: Error: Could not apply patch from backend: Phoenix Armory. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Index 4 out of range in pathApply("/core/0/4/1") From what I can tell looks like your ore patch file is the culprit.
Heh, anytime. By the way, do you think the main poison weapons are a little unbalanced compared to the others? The materials required are a little higher tier than I thought at the time. Are you using the latest version? I released a fix for exactly that just the other day.
Pretty sure I was...[DOUBLEPOST=1445304112][/DOUBLEPOST]BUT meh. I'll keep my eyes peeled just in case, will double check my side.
Aaand just got a chance to bugcheck. Yes, there is a patch error. Yes I'm working on fixing it right away. I'll get back to ya with the update pretty quick here.
Pixelguru26 updated Phoenix Armory with a new update entry: Street Modding Read the rest of this update entry...
sweet saw the new stuff thanks you only thing i feel is of the the toxic is the plant blocks i could get plant matter but not fully block you walk on the plan blocks just fine heck when i play a florien i often use them for my home
Whelp, I'm back with another bug to report: the "Gullenkambi"'s recepie file says it requires "imperviumbar" instead of "imperviumcompound".