Phased Armour

Discussion in 'Gear and Items' started by Inferno_Draconis, Apr 28, 2013.

?

Would you use this armour if you found it?

  1. Yes, all the time

    1 vote(s)
    7.7%
  2. Yes, but only for PVP

    2 vote(s)
    15.4%
  3. Yes, but only against the AI

    1 vote(s)
    7.7%
  4. Yes, if I neede to move a lot

    5 vote(s)
    38.5%
  5. No, I would give it to an ally

    1 vote(s)
    7.7%
  6. No, not at all

    3 vote(s)
    23.1%
  1. This armour only provides average damage resistance, but the main benefit is the after-image it leaves behind when you move.

    This smooth, ultra high-tech armour is silver by default and pulses of energy occasionally flash across it. Whenever the user moves, an after-image is left behind, which mimics the players movements with a half-second delay. The image is an illusion, and from the point of view of the one wearing the armour, it is translucent and ghostly, but to everyone else it looks exactly like the real wearer. Any attacks aimed at the after-image will simply pass through without effect.

    The purpose of this armour is to confuse enemies in battle, causing them to fire at the after-image instead of the real user. This makes the armour especially useful for players who dodge and jump a lot in battle. AI-controlled enemies who track by sight will randomly attack the after-image instead of the real player.

    More advanced versions of this armour are available for higher level characters:
    • Multi-Phase Armour - Provides heavy protection and projects two after images, one delayed by half a second, and the other by a full second. It looks similar to standard Phased Armour, but thicker, and with a glowing green core embedded in the chest plate (the colour of the core can be changed).
    • Displacement Armour - Only slightly stronger than Phased Armour, this armour makes the real wearer appear translucent and ghostly to everyone else, making it more likely that enemies will fire on the illusion and making the real user harder to track accurately during battle. This armour appears to have antennae jutting from the shoulders.
    • Temporal Phase Armour - Instead of projecting an after-image, when the wearer of this medium armour jumps, falls, or changes direction, an illusionary image appears and moves in a different direction, controlled by a limited AI. It jumps if the player fell, goes left if the player went right, etc. Each image it creates lasts for three seconds, moving away from any nearby enemies. This armour looks like Phased Armour, but appears to have a clock embedded in the abdomen.
    NOTE: I have no particular artistic talent, so I would appreciate any sprites or other artistic impressions of this gear that anyone could provide.

    As always, any comments are welcome. If you dislike this idea, please state your reasons.
     
    Zailiner and Shock like this.
  2. No comments?
     
  3. nofo

    nofo Scruffy Nerf-Herder

    Good concept but would be annoying if it was happening all the time.

    Either make it so on attack/successful block spawns a phantom or have it become an ability that costs energy.

    I do like it though.
     
  4. KuroHinotori

    KuroHinotori Spaceman Spiff

    While having the trailing images could be cool, this idea seems overcomplicated. It would also get annoying with images flying everywhere.
     
  5. bounding star

    bounding star Existential Complex

    It should make the after image disappear when the after image takes any damage.
     
  6. Note that the images would appear translucent and ghostly from the point of view of the one wearing the armour.
     
  7. Tiktalik

    Tiktalik Subatomic Cosmonaut

    I don't think this would be a good armor, but it might make a neat togglable Tech.
     
  8. Lollerisms

    Lollerisms Phantasmal Quasar

    Perhaps change the displacement armor ability, because in PvP that is going to point out the real person. A replacement could be a set of invisible images moving with the delay along with the player, and switching between visible and invisible randomly so that only one or two are visible at a time (includes the player).
     

Share This Page