1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Peculiar Planets [DISCONTINUED] v1.0.2 (Glad Giraffe)

Adds high level planets for all biome types.

  1. SciMuse

    SciMuse Void-Bound Voyager

    I am using the Biome Protection Suit mod. I was able to get it to trigger early. I would like to see how the game plays without any missions or quests. I don't need this mod for it. However if the gameplay style is viable I would like this mod involved in that.
     
  2. Kayuko

    Kayuko Oxygen Tank

    Oh so you basically want to change MS' dependencies for each kind of tech, simply, so they don't collide with your previously installed mods?
     
  3. SciMuse

    SciMuse Void-Bound Voyager

    Correct. I have almost everything ironed out. I can do almost everything at this point. I did a little speed run last night and realized I had Tier1 tech only. I am using this mod to add some variety to planets. I was using Prismatic planets as well but it isn't updated. For the Erchius crystals for SAIL I am using Frakkin Universe. So there is some progression still but no outpost or missions. Just me, SAIL and the universe.
     
  4. Kayuko

    Kayuko Oxygen Tank

    So if I recall correctly...
    This mod modifies the basic AI, chipping it off the chain that influences the techsets.
    That would mean, anywhere in the /ai/ folder, most likely the file UpgradeShip1.aicommand causes a problem, changing the whole commandchain to a new function, iirc it's called enableTechSet.
    You should be fine by deleting UpgradeShip1.aicommand.patch

    However, I'll investigate that a little more, since that's all based on memories and I'm not sure they're correct.
     
  5. SciMuse

    SciMuse Void-Bound Voyager

    ok. I had my eye on that folder. I will test some stuff out on my own and any tips to save me time are awesome. Thank you for your attentions here. I will examine the folder more carefully and see what happens. I will report my findings.
     
    Kayuko likes this.
  6. Kayuko

    Kayuko Oxygen Tank

    Apparently the new command is linked to quests/outpost/outpostmission1.questtemplate
    So look at that, too.

    Those are basically the files you need to change it (ai folder and the file I just posted).
    I kinda feel like letting you figure this out by yourself for now, since that might get you interested in modding.
    If you're totally not, just tell me tho and I'll modify something nice after I've finished the species tutorial.
     
  7. SciMuse

    SciMuse Void-Bound Voyager

    Unexpected results. I completely removed the quests folder. No crashing = Good. Still have Tier1 tech only. I don't have Vanilla unmodpacked so I cant look at it. I looked at the mod for upgrading ships and that is all it does. It doesn't have any code to activate techs. I am still looking.
     
  8. Kayuko

    Kayuko Oxygen Tank

    The problem on your part is the following:

    Techs will not be enabled afterwards.
    I'll write you a simple questscript if you're not in a hurry, unlocking all tech tiers.
     
  9. SciMuse

    SciMuse Void-Bound Voyager

    Not in a hurry.

    One of the things i really like about this mod is it is easier for me to find towns. In the last 200+ hours of playing I found 1 Prison. 1. I also found 0 Glitch towns. Zero. This is why I want to ditch the quests. They are trollish. Anyhow, for whatever reason, the towns seem to occur with normal frequencies with this mod.
     
  10. Kayuko

    Kayuko Oxygen Tank

    Huh, not even sure if microdungeons and stuff are modified in MS.
    But, as long as you're luckier, that's cool. :D

    I'll get to it once I solved Beaver's problem (hopefully).[DOUBLEPOST=1431822899][/DOUBLEPOST]
    Quote4alert.
    https://www.dropbox.com/s/7t9rxob9vxsqwzo/TechUnlock.rar?dl=0

    I didn't test it, but if I mess up with someone that basic I can shoot myself.
    It works with all basic races, as I don't know which race you play.
    If it's a custom race just drop me another message.

    Quest is accepted upon login, auto-completed and enables all T2+ Techs.

    Note: Accidentally packed the folder content, so select "Unrar to TechUnlock".
     
    Last edited: May 17, 2015
  11. juliopeludo

    juliopeludo Starship Captain

    hey there, great mod! I'm super excited for it, I have a problem though. I can't go on any of the planets without dying, i have the environmental protection suit mod (protects from all the elements and dangers) and as soon as i land, i see a symbol for some debuff i get, and my movement and jump is real limited, and i start taking damage, i've gone to several different planets and the same thing happens... except on moons, on moons i'm fine, anywhere else i start dying, any thing i can do to survive your intense planets?
     
  12. Kayuko

    Kayuko Oxygen Tank

    Just wondering, are you sure you're WEARING the Omnisuit?
    You might be using another suit, accidentally, that'd explain the moon thing.
     
  13. River King

    River King Big Damn Hero

    Well seems like this will give me something to do now.>~<
     
    Kayuko likes this.
  14. juliopeludo

    juliopeludo Starship Captain

    yeah...that was my first thought, i double checked, and checked again after you replied, still the same problem. maybe i need a specific end game suit for the planets? I haven't finished all the quests yet, just the penguin pirate one. what exactly is that debuff that the planets give?[DOUBLEPOST=1431928162][/DOUBLEPOST]
    I was thinking that whatever that debuff is, perhaps one of the suits you get from the quests can protect you from it, but not the omnisuit simply because the developer of that mod didn't include it...?
     
    Last edited: May 18, 2015
  15. deliriousbiznasty

    deliriousbiznasty Pangalactic Porcupine

    good day! i seem to have a weird problem. after installing this mod, when i try to scroll to the area where
    the stars are supposed to be the game just closes. no error report or anything, it just shuts down :/
    i am reluctant to delete the mod altogether, since ive had the experience twice already that deleting a mod
    just removes my character.
    any ideas?
     
  16. Broconut

    Broconut Cosmic Narwhal

    MS planets apply the biomeomni debuff. You'll need the nano suit that the Penguin Bay merchant gives you after the penguin mech boss in order to protect yourself from it. The biome protection suit mod will not work because it needs to have "biomeomniImmunity" in its list of persistent effects in the .lua file for the tech. If you really wanted to, you could add "biomeomniImmunity" to the biome suit's list of persistent effects so that it does work with MS.

    Here's what the lua file for the omni suit tech looks like.
    Code:
    function init()
      status.setPersistentEffects("omniprotectionTech", {{stat = "biomecoldImmunity", amount = 1}, {stat = "biomeheatImmunity", amount = 1}, {stat = "biomeradiationImmunity", amount = 1}, {stat = "breathProtection", amount = 1}, {stat = "biomeomniImmunity", amount = 1}})
    end
    
    function input(args)
      return nil
    end
    
    function uninit()
      status.clearPersistentEffects("coldprotectionTech")
      status.clearPersistentEffects("heatprotectionTech")
      status.clearPersistentEffects("radiationprotectionTech")
      status.clearPersistentEffects("omniprotectionTech")
    end
    The {stat = "biomeomniImmunity", amount = 1} part is what grants you immunity to the biomeomni status effect.

    Sounds like a problem with the universe. I've had that exact same thing happen to me a few times when I make changes to my mod and then test it. All you need to do is delete your universe folder and you should be good to go. Hopefully, you don't have anything in there that you care about. If you do, just make a backup of your old universe before deleting it.
     
    Last edited: May 18, 2015
  17. deliriousbiznasty

    deliriousbiznasty Pangalactic Porcupine

    thanks a lot for your help!
    it was actually fixed when i did dare to delete the mod and install it again! : D
    love the mod so far btw, great work, i really missed those alien tentacle planets etc and this gives the player more choices
     
  18. Ixantir

    Ixantir Ketchup Robot

    Hey here's a patch (very minor edit) to the omnisuit. If it starts raining acid beam to your ship or hide until it stops. I can't fix that currently The current omnisuit makes you capable of exploring poison and lava worlds without fear as well as protecting you from the mysterious purple planets. Enjoy
     

    Attached Files:

  19. Broconut

    Broconut Cosmic Narwhal

    Broconut updated Mysterious Stars with a new update entry:

    v1.5

    Read the rest of this update entry...
     
  20. haynesy566

    haynesy566 Heliosphere

    Pleased Giraffe version says I need to request access??
     

Share This Page