can we please get a pause button? Seriously there are so many instances where I just need to pause. Sure I can build a dirt hut around me to protect me from damage while i'm away, but I can't do that during boss fights or in the boss missions period....
wel, its one of those games that is meant to be played on a server, and puase functionality doesnt work so well in multiplayer.
I don´t understand why there isn´t a pause menu in the game already, considering that it´s a feature you usually take for granted in most games. Not just sandbox games, but games. Full stop.
What? It's not made specifically for multiplayer, there's a whole singleplayer mode. That's like saying there's no point in playing Minecraft unless you're playing multiplayer. A pause button would do fine in singleplayer.
So, this question was being discussed in the #Starbound IRC on Freenode, and we got a dev to come in and give a decent, hard answer as to why it isn't a thing yet. <OmnipotentEntity> ask omni what? <teledoor24> Or OmnipotentEntity, that'll p- hi <OmnipotentEntity> hi <afro> they want to know why starbound in't pausable <OmnipotentEntity> Because even in single player you're technically playing multiplayer over a memory pipe. <Totentag> o.o <afro> there ya go <OmnipotentEntity> And we just haven't special cased it to allow for pausing. <afro> designed for multiplayer, as mentioned before <Totentag> Does that not also apply to games like Elite: Dangerous, which do have a pause functionality? <OmnipotentEntity> They probably have the single player special cased to allow pausing <OmnipotentEntity> we haven't spent the time on it yet <teledoor24> Now that you mention it I think I already knew that. Except I forgot. <Totentag> So it IS a planned thing then? <OmnipotentEntity> I can't make that promise, I know we've discussed it before, and it was something we've wanted to do but I'm on sabbatical, so I haven't had my finger on the chucklefish pulse lately. <OmnipotentEntity> I can't think of a reason why that would have changed <OmnipotentEntity> but I don't know it for certain, and I'm not really in a position where I can personally make it happen <OmnipotentEntity> so I don't want to make a promise I can't personally keep <Totentag> So realistically, it will probably be implimented eventually, you just don't have a /hard/ answer? * Wah has quit (Quit: IIIIIIIIIIIIIIIIIIIIIIIIIT'S BACON!) <OmnipotentEntity> yeah * Quatroking has quit (Read error: Connection reset by peer) <afro> it is as fuzzy an answer as it always has been, which is fine. there are larger features to nail. <Totentag> Good enough for me, Omni. Suppose I can just go back to the silent majority that is simply going to wait for full release before really giving the game a decent try. Though to be fair, if it's still not a thing at full release, I'm probably going to eat a kitten or something, because I totally could have bought a case of beer with that pre-order money. ;D <teledoor24> TFW you scroll down to the comments of a Beck music video <Totentag> OmnipotentEntity, would you be opposed to me saving this conversation for the sake of sharing if it/when the question comes up again? <teledoor24> and every comment is "FUCK YOU KANYE" <OmnipotentEntity> Totentag: I don't mind. <Totentag> Hurrah! Hopefully that's good enough for you lot.
Of course there will be a pause option for single player before the game is considered complete, it wouldn't make sense to leave it out and still call the program a game.
Here's hoping someone remembers eventually. You'd think after a year, being brought up regularly on the forums, there would have been SOME official word on the matter.