Patchnotes for v. Indignant Koala 12/11/2013

Discussion in 'Dev Blog' started by mollygos, Dec 11, 2013.

  1. sil3nst

    sil3nst Void-Bound Voyager

    i like this update. you guys are on the right track! i was worried there for a minute.
     
    vanella, Spetznaz0 and chico1596 like this.
  2. CorpusMaximus

    CorpusMaximus Seal Broken

    Consistent updates and improvements. :up:
     
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  3. chico1596

    chico1596 Aquatic Astronaut

    Yes finally wood into coal is great!!!! Also thank you the birds were gettin on my nerves ugh !! :D
     
    CorpusMaximus likes this.
  4. CombustibleToast

    CombustibleToast Big Damn Hero

    Can you get a grappling hook in that game yet? I can't seem to find one...
     
  5. fredmay20

    fredmay20 Phantasmal Quasar

    I wouldn't expect a pvp mode to be implemented soon, the game is in its' very early stages. A pvp mode would introduce a lot more problems. Be patient, it will be here eventually.
     
    FelipeChoque likes this.
  6. Dieva

    Dieva Void-Bound Voyager

    game became a lot more playable and enjoyeable. But on ores, maybe too much easy to find (i am on 4th lvl)
     
  7. Mippy

    Mippy Scruffy Nerf-Herder

    Shields are still buggy and don't protect me when blocking

    On Snowplanets, it seems that the temperature of day and night is swapped (freezing when day, not freezing at night)

    Some Minibosses are way too strong (onehit with best armor of the current Tier)

    Grappling Hook along with Pulse Jump Tech is buggy (normal jump to disconnect the Hook uses Energy)

    Guns sometimes do no damage even if the bullet hits the target

    Bandages get more and more useless the better the armor you wear (because of max HP increase). Bandages should heal a set amount of PERCENT of max HP

    And please, please add a function to slay up or downwards with melee weapons! :gooby: It's really frustrating to fight enemies at a cliff or a hill or in caves when you stand higher ( 2 blocks or something..) and you just can't hit them even if you stand directly next to them. Kills me every time when i have to jump into the monster because there's no other way to hit and kill it :lod: I think there should be a little advantage to stand in a higher position in terms of range and mobility

    And the two helmets craftable with 1 matter block and some hardened monster plates or something seems a little buggy
     
  8. fredmay20

    fredmay20 Phantasmal Quasar

    I really like the content you have! I agree with everyone you have. You should put this in the suggestions or bug reports ;)
     
  9. Mippy

    Mippy Scruffy Nerf-Herder

    I did! Noticed too late that this would fit in the bug reports threat much better :DD
     
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  10. fredmay20

    fredmay20 Phantasmal Quasar

    So whats your opinion on the update?
     
  11. Mippy

    Mippy Scruffy Nerf-Herder

    Pretty nice but still I have not seen everything. I'm at sector delta now and the game seems well balanced to me for now :DD Only the lack of ranged weapons and "YAY THIS WEAPON/ARMOR/ITEM IS BADASS" disappoints me a little, but hey it's beta :iswydt: More to come with vehicles and stuff!
     
    vanella likes this.
  12. fredmay20

    fredmay20 Phantasmal Quasar

    yeahhhh..... It's only the first tiers though! So we will definitely see more of the future stuff later :D
     
  13. DWAlpha

    DWAlpha Pangalactic Porcupine

    Just before the major update and subsequent character wipe, OmnipotentEntity was live streaming his coding work on Twitch for Starbound. Some of which was directional attacking with some melee weapons (not sure if its all of them or not yet). So that feature is coming its just not ready yet (to my knowledge).
     
    Mippy likes this.
  14. fredmay20

    fredmay20 Phantasmal Quasar

    Possibly.... I think its gonna be a while though
     
  15. DWAlpha

    DWAlpha Pangalactic Porcupine

    especially if those weapons give him as much trouble as that spear was. :p
    Attacking to the right it was fine, the thrust effect went the way it was supposed to. Thrusting to the left... well... it looked like the thrust effect was trying to impale his character instead.
     
    Mippy likes this.
  16. fredmay20

    fredmay20 Phantasmal Quasar

    xD, oh the laughs i had.
     
  17. ghostlll1992

    ghostlll1992 Subatomic Cosmonaut

    i'm so sick and tired of having to restart my character every time that an update is out sure i don't HAVE to but at the same time it is kind of ridiculous [i understand that it is the beta i just need to understand one thing... is it always going to be like this where you're character is always going to erased in order to sustain an update {even though there is no way tiyuri would allow this, because that would render that a pathetic game understandably}]

    -but all i'm saying is, are we going to have to restart ALWAYS in order to have an update, and when will it stop this anomaly from happening?

    all i need is an update and a date to where this problem will fade
     
  18. fredmay20

    fredmay20 Phantasmal Quasar

    There will never be a sure date... there is always the chance they could hit a game breaking bug, as for restarting does it really matter? as long as you just reporting bugs your never gonna really get that far. Not criticizing but thats what beta is for.
     
  19. Ms_Starbound

    Ms_Starbound Orbital Explorer

    I think I'v been waiting for two mouths now, but I'm patience. :rofl:
     
  20. DWAlpha

    DWAlpha Pangalactic Porcupine

    Not until stage 2 I believe, and none of us are certain when that stage will be implement. This game is just over a week old and still in need of balancing and a lot of feature implementation. But even then there may be one or two patches in stage 2 where the characters will be wiped.

    To date I think I've started around 15 characters (because I like to goof around and try things out). I personally won't be taking any character I make seriously until stage 3. This is all fun and bug hunting.
     
    Spetznaz0 likes this.

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