Mob Passive, Neutral and Hostile Mobs

Discussion in 'NPCs and Creatures' started by fallingorbit, Jan 7, 2015.

  1. fallingorbit

    fallingorbit Hard-To-Destroy Reptile

    Dear Devs,

    I urge you to consider creating mob behavior types.

    Currently, the only "type" of mob in the game is the kind that always mindlessly attacks the player. But that's not very representative of a real ecosystem. In reality, there are neutral animals (like elephants), as well as animals that are rather passive (like turtles). This is my one major complaint with Star Bound's design, the mobs are too simplistic to be interesting.

    In similar games, mobs are either Passive or Hostile. I'm suggesting three types for Star Bound.

    The neutral type would attack the player IF and Only IF attacked.

    Thank you.
     
  2. fallingorbit

    fallingorbit Hard-To-Destroy Reptile

    As it currently stands, the static enemies in the game are usually annoying, visually unappealing and boring.

    That's as constructive as I can be.
     

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