Hey there, I've been making a weapons mod for Starbound, and started working on a Raygun from Call of Duty Zombies, but I'm having an issue with the particles left behind by the projectile. See, what I want is for those green particles to line up in the direction that the projectile is moving, but they kinda just rotate wherever they want. Is there a way to fix this? rayguntrail.particle: Code: { "kind" : "rayguntrail", "definition" : { "type" : "animated", "animation" : "/animations/rayguntrail/rayguntrail.animation", "position" : [0, 0], "finalVelocity" : [0, 0], "approach" : [50, 50], "destructionAction" : "shrink", "destructionTime" : 0.85, "fade" : 1, "size" : 1, "layer" : "back", "timeToLive" : 0.45, "variance" : { "initialVelocity" : [2.0, 2.0], "rotation" : 180 } } } I tried messing with "rotation" by setting it to zero, but that just made them orient parallel to the ground. raygunblast.projectile: Code: { "projectileName": "raygunblast", "image": "raygunblast.png", "animationCycle": 0.4, "frameNumber": 4, "damageKindImage": "icon.png", "lightColor": [ 134, 255, 40 ], "pointLight": true, "actionOnReap": [ { "action": "config", "file": "/projectiles/explosions/tacticalexplosions/raygunexplosion.config" } ], "statusEffects": [], "emitters": [ "rayguntrail" ], "flippable": true, "power": 1.0, "speed": 80.0, "acceleration": 0, "physics": "laser", "damageType": "NoDamage", "damageKind": "mann" }