Part of tilesheet not changed on map

Discussion in 'Mods' started by Allayna, Jun 27, 2019.

  1. Allayna

    Allayna Ketchup Robot

    I have an edited farmhouse map and farmhouse_tiles. In the cp mod I've built, I've replaced the entire farmhouse_tiles image, and it looks fine in the map editor, but in-game some of the tiles are from vanilla. Any idea why?
    20190626182500_1.jpg farmhouse_tiles.png
     
    • Moragaine

      Moragaine Existential Complex

      Where is the .tbin pulling the files from, tho? Have you checked that it isn't using tiles from towninterior?
       
      • Allayna

        Allayna Ketchup Robot

        in the content file in the CP mod, i have
        {
        "Action": "Load",
        "Target": "farmhouse_tiles",
        "FromFile": "assets/farmhouse_tiles.png"
        },

        and I double checked the tiles are pulling from the correct tilesheet
         
        • Moragaine

          Moragaine Existential Complex

          @Allayna Try changing that to "Target": "Maps/farmhouse_tiles:, and see if that works. I think you're running afoul of the latest game update, which included a purge of redundant tilesheets.
           
          • Allayna

            Allayna Ketchup Robot

            ah, that fixed it, thank you!
             
              minervamaga and Moragaine like this.
            • Sachsen

              Sachsen Big Damn Hero

              I have same issue but I don't get it what a tbin. Which file is this?
               
              • Moragaine

                Moragaine Existential Complex

                A .tbin ia map file for the game: the different areas and the interiors of buildings. It can be opened in the Tiled program (by allowing the format in options).
                 

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