I have an edited farmhouse map and farmhouse_tiles. In the cp mod I've built, I've replaced the entire farmhouse_tiles image, and it looks fine in the map editor, but in-game some of the tiles are from vanilla. Any idea why?
Where is the .tbin pulling the files from, tho? Have you checked that it isn't using tiles from towninterior?
in the content file in the CP mod, i have { "Action": "Load", "Target": "farmhouse_tiles", "FromFile": "assets/farmhouse_tiles.png" }, and I double checked the tiles are pulling from the correct tilesheet
@Allayna Try changing that to "Target": "Maps/farmhouse_tiles:, and see if that works. I think you're running afoul of the latest game update, which included a purge of redundant tilesheets.
A .tbin ia map file for the game: the different areas and the interiors of buildings. It can be opened in the Tiled program (by allowing the format in options).