from eating either rotten or uncooked foods you could get parasites. The parasites cook do different things depending on the kind. They can be removed by death or special medicine sold by apex merchants. Effects: raise/lower body temperatures impair eyesight (Make everything look darker) Food not satisfying hunger(either fully or not as much) Inability to swim Not use weapons/tool correctly or at all (damages brain) Severely reduces damage dealt (damages muscles)
I just realized how the question makes no sense. It meant to say "How should the parasites I'm saying that could be added
I don't know, no one would want to eat uncooked food, and obtaining a camp fire is really easy. It just seems like a lot of work for a mechanic that would never be used.
Also, i'm not sure if you are a coder or not, but compared to a lot of features in the game, eating uncooked food would be like nothing.
As in, it barely add anything to the bar? Yeah, that or it should perhaps just make you sick (Though not in the extreme way of parasites and having to find cures). Like in Minecraft if you eat raw chicken, there's a (33% I think) chance you'll get the Hunger-Effect on you, which makes your hunger-bar decrease much faster for a while. And no, I am not a coder, just a guy with a decent sense of coding
No, by "eating uncooked food would be like nothing" I don't mean it would add like nothing to the bar, I was talking about coding, because I was saying that in terms of coding, it wouldn't be much coding, because you said and I was telling you it wasn't much work to code it in.
Obviously, making uncooked food eatable will add nothing in the sense of code, and will be supremely easy to do! What would be hard to code would be the entire Parasite system! What I wrote in my first comment was a Reply to the main Thread, not to whatever you wrote after it. No one would want to eat uncooked food because of the Super negative effects of the parasites. The parasite system would mostly work as a cruel mechanic against newbies.
But why would you even eat uncooked or rotten food if the effects are so bad? No one would do it and would be a pointless feature to add.
My point exactly. It would just be cruel to Newbies, seeing as they would be forced to try and find Apex merchants.
Yep. Getting food and cooking it is stupidly easy as it is, and you can get back to your home planet for free anyway, so food is hardly an issue.
On all of my posts, Sgt_Hankey just has to point out everything bad about it, can't you just leave at least 1 alone?
No And you're right. I very much like to point out flaws with what people write, it's not because I'm trying to be mean or anything. It's just that if we're going to suggest something to the devs, we want to have as many perfect details as possible. To make sure that the Devs get the best possible understanding of what exactly it is we want. Also to help us realize what exactly it is we want ourselves. Also, in this thread it mostly seems to have been fueled by mere misunderstandings between you and I
I know it's just constructive criticizem, but on most of my suggestions you call them "Useless" and "Pointless" which isn't constructive criticizem, I've just been trying to add more and more realizem to the game, because as you may or may not have been able to tell, there already in the beta are features that seem useless, but they are in there to add realizem to the game.
I've usually stated Why such features would be Useless. But usually by stating such, I merely wanted to know more about how it could be not Useless.
But this idea IS pointless because there would be NO reason to EVER eat raw or rotten food because it only give you negative effects. Why would anyone knowingly do something that will hurt them? This doesn't add realism, it adds micromanagement.
The idea of parasites in the game is not useless, as they're a weird, interesting and integral part of life, death and disease. I could see parasites, not infecting food, but rather populations on planets you come into contact with. They may send you on a quest to erradicate the source of the parasites, and the parasites might even effect you until you find resources for the cure. Perhaps they would eat your fuel, or take over and use sentient creatures bodies. To me, it seems their most obvious use would be in quests and stories. Large parasites could be resourceful items, such as food, bait for fishing, or who knows? As stated in this thread, it's important this feature doesn't harm new or low tier players.
Sounds like micromanagement to me. A quest to eradicate the source sounds like a repetitive boring roadblock. If you want to have special envirnmental conditions for some planets, then sure, i can understadn that. But putting in a roadblock saying you HAVE TO solve this else you have to suffer for ever, that is poor game design.
I never mentioned any forever effects, or roadblocks. Quests are there to reward players who wish to risk a bit of clearly outlined harm. Undertaking them as a general rule should be optional and rewarding. Hopefully, your ship would detect the presence of these threats and give you information about them. I understand concern about "being stuck" on a planet but this is contrary to Starbound's design.
Yeah sorry but this seems entirely useless. I thought this was going to be a new mob suggestion or something (think mindworms from SM: Alpha Centauri) where we'd have whole hives or parasites that engulf planets.. But getting some nasties from eating raw food? Overly complex when you can just add maybe a little debuff and be done with it.