OXYGEN! It's useful.Why This Suggestion? well, i noticed you can't enter asteroid/moons till the 4th tier! (THANKS, NEW UPDATE) PART 1: OXYGENERATORS First: rename the backpack space thing The: Personal Mobile Oxygenerator. Make it require plant fuel, but not very much. (1 plant fiber for 5 minutes) Second: Add a new furniture, OXYGEN-MK1, also add the OXYGEN-MK2, oh, and the MK3. did i mention the mk4? Oh wait: there is still 1 question... WHAT DO THEY DO?!?!?!?!/1/1/1/1/1/ Simple: They turn space into air! Now, you might be thinking that's OP... here is the catch! it needs fuel. what kind of fuel? PLANT FUEL! like saplings, seeds, fruit, plants, unrefined wood and plant fiber! oh, and it's very slow... VERRRRY slow. (like, so slow that you can never fill a moon/asteroid field, just make some safe spots and airlocks. And the high MK it is, the faster it is... not by much (and alot* less fuel!) And yes, the oxygen will spread. *And of course by "alot" i mean about 0.8 plant fiber per second per MK PART 2: Plant air Live plants will also make air, but more slowly. PART 3: CRAFTING Made from 4 iron bars and 10 wood planks. Made from 10 Steel and 16 copper bars. Made from 12 Titanium, 18 iron bars and 5 Asteroid Cores. Made from 17 Durasteel, 23 Steel And 10 Asteroid Cores. Oh, and guess what? on jungle planets you can find OXISEEDS! oxiseeds can be grown into oxiplants, that are uber-efficient! you can use the seed too.+ LOVE/HATE/SUGGESTIONS? Then post already!
I think the most interesting and difficult thing to implement about this post is the ability to change an atmosphere locally.
Having it require coal as fuel would be a very bad idea -- there are already far far too many things that require coal (many of which are necessary to advance), so people would just ignore it. There probably does need to be some way to explore airless planets early on, but tying it to the already-heavily-in-demand coal and metal resources would just make people ignore them, especially since there's no real reward for exploring an airless planet anyway.
I am in agreement with this quote. If there is going to be some kind of oxygen stabilizer for a planet, it should just cost a lot of resources to make. Should take none to use. One thing I love about this game is that I'm not constantly feeding my furnace coal to keep it running. It might not be realistic, but for a gamer who loves to create, the convenience opens many doors throughout the rest of the game.
Well, when you reach the point where you are able to make an oxigenator as you call it, and not just use an astronaut suit, you get to a point where fuel becomes banal, as you just use solarium as a fuel source, so fuel isn't really a concern. Just don't make it CONSTANTLY require fuel, only until the area is oxygen filled
oh yes, they would only make oxygen if there is room to. i only want people to use this to fill up bases.
Belatedly, since I realized it was implied by my previous post but never expressly stated: More than a way of exploring airless worlds, we need a reason to explore airless worlds. Without something there that can't be found elsewhere, or some abundance of something, why bother? (Nothing essential though please! At least not if it's going to require an extended stay. If you just need one sample of a special ore from an airless world at some point in the plot, and it's not something like a boss-summoning item that you have to use again and again, then it could be cool as an "intro to airless worlds" thing.)
I'd love to see some form of device that creates oxygen from plants- maybe you can feed fibers or raw wood into it, or extra seeds/fruits/etc that you have, maybe there could be special seeds that are super-oxygenators that randomly occur on jungle-planets only. Think any-space-movie-you've-ever-seen-that-has-a-self-producing-oxygen-greenhouse... but much smaller
Do plants spawn on moons? If they don't there should be airtight walls with a small oxygen generator and you can grow plants until they produce enough oxygen
This idea would make air locks something that people would use, and space games need airlocks. By the transitive property, the game needs this idea.
-Bump- soo... any other improvements? maybe they could change the entire oxygen system, to make empty space like water that you can't swim in and does not dissipate when in contact with in no-background. also make it not fall, so the oxygenerators can remove this "empty space"!
I like the concept of an oxygen device, see my thread in Suggestions that talks about this. I don't like the concept of having to feed this thing materials though. Yes, it's more realistic, but I can handle a little fantasy in my game that features space vessels powered by coal. What happens if you forget to fuel this thing? Would you come back from mining and find the freeze dried corpses of the NPCs that froze to death when the O2 failed? Yes, a little extreme, but that is where I went with it.