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Discussion in 'Starbound Modding' started by The | Suit, Jan 29, 2014.

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  1. hotmitts

    hotmitts Yeah, You!

    Thanks for the reply.
    Yes that's what I've been trying, but it doesn't work. Must be some hard-coded thing stopping it from making a permanent increase ?
     
    Last edited: May 8, 2014
  2. The | Suit

    The | Suit Agent S. Forum Moderator

    Well all consumables all need a duration or the default time is 1 second.
    So you could add a duration variable and see if it works.

    Code:
      {
          "kind" : "healthincrease",
          "amount" : 35,
          "duration" : 10
        }
    but will always be temporary
     
  3. The | Suit

    The | Suit Agent S. Forum Moderator

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