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Other way than arcade

Discussion in 'Starbound Discussion' started by KerrXIII, Jan 25, 2016.

  1. KerrXIII

    KerrXIII Orbital Explorer

    Good day to all.
    I really like the game Starbound, but I don't have the manual dexterity to cope with an arcade component.
    So, my big request, on behalf of all the players, not succeeding in arcade elements - please create alternative paths bosses, planetary secret doors, a dungeon, without the arcade component or with at least her. I agree on other difficulties - more a long way a lot of dangerous enemies, puzzles, and so on.
    Otherwise, in light of recent updates, most content goes past players like me.
    Sincerely, your loyal player

    P.S. Sorry for my English
     
  2. lazarus78

    lazarus78 The Waste of Time

    What "arcade components" are you taking about? Platforming? That is a basic mechanic of all 2D sidescroller games.
     
  3. KerrXIII

    KerrXIII Orbital Explorer

    Directly, the greatest difficultyis called: the door under the surface of the planet, leadingto the dungeon of high complexity,
    and underground complexe dungeon whit swith switchable generator.
    I would likethe availability of alternativeways of passing these dungeons -for exampleby paying NPCs for hacking the security systems of a large sum, solving puzzles or lots of guard NPCs.

    then fans of arcade will arcade the way, and like me an alternative way.
    the lastis my favorite arcade was "keen4" - but there I did not experience such difficulties as here
     
  4. lazarus78

    lazarus78 The Waste of Time

    The challange dungeons are trivial, and that is kinda their point. If you can't do them, then you miss out on their reward.
     
  5. KerrXIII

    KerrXIII Orbital Explorer

    I don't want to lose the content, whatever it was. What's wrong if people like me who can not complete the dungeon in arcade mode, get an alternative path?
     
  6. STCW262

    STCW262 Heliosphere

    Well, simply break them with techs and grappling hooks.
     
  7. lazarus78

    lazarus78 The Waste of Time

    You are still losing content by adding in a way to bypass it. Like playing a game and using a cheat code to get to the end. If you are not skilled enough to go through the challenge dungeon, then you either get better, or you don't do it. Simple as that.
     
  8. Frost Spectre

    Frost Spectre Big Damn Hero

    Have you tried dual Grappling Hooks? The red one will always pull you to it's side, while blue is a "pushing" you to towards the red line.

    It's one way to ensure movement in any direction when underground or inside a mini-dungeon, up and down too.
     
  9. KatherineOfSky

    KatherineOfSky Big Damn Hero

    The content is not unique in Challenge Dungeons -- I've done dozens of them, and the rewards are the same as you will find in other dungeons, and even random chests. As others have suggested, try grappling hooks, and equip the double-jump tech for added safety.

    They are meant to be a fun mini-game of sorts -- the rewards for them are not unique.
     
  10. Zantharan

    Zantharan Void-Bound Voyager

    The actual reward of those dungeons is the feeling of accomplishment for making it through them. The chests are nothing special at all. They are just random chests like any other. The olny content you would miss is the dungeon itself.
     
    Tamorr likes this.

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