Okay. was reading a post and someone said Ion Cannon. i thought, hey like in Command and Conquer. Then that person said it was just a gun. So i thought I'd make this thread. I apologise if something like this has been suggested before. So, it's a gun, probably uses all your energy, that only works at surface level. You point and charge for a short time, then your orbiting spaceship fires a *insert weapon* down to the target. Could be intergrated into having orbit-to-surface weaponry craftable for your spaceship.
That one is in a discussion, so I guess we could start discussion "orbital strike" well... Good thing to use on Overkill Break down your enemies base or other constructions building orbital strike is in space Bad thing about it friendly fires accident destroying your own building take too much time to recharge Tacit trollizm if they figure out So that include that sort of "meh" which all depends there unless someone want get anti-orbital strike to avoid being killed by it.
As much as I love the Ion Cannon (Tiberian Sun era; the CnC3 Ion Cannon is lame), I've struggled to see how this would fit into Starbound from a gameplay perspective. Aside from entirely demolishing a structure, what purpose does it serve? And if you're able to demolish a structure (say, a dungeon or bunker) with this orbital weapon, how can that possibly get balanced? I don't see how a strategic-level weapon really fits into SB other than as a novelty. With that said, I'm either making or downloading a nuke mod to screw around with.
I'm not too fond of this idea, as a beam it would just sweep in one direction, and either be hilariously overpowered, or completely lackluster. As far as destroying buildings, I would MUCH rather have remote-triggered explosives, so that wile raiding the place I can set them, and once I get the loot I can blow the joint and go home.
"hmmm......i really don't want to climb over this mountain and I really don't want to spend the time mining it down to the ground. hmmmm oh I know ill just reduce it to a pile of slightly radioactive smoldering slag! that will fix my problems!"......this is totally something I would do by the way as is evidenced by my war-torn minecraft map. All teasing aside if the game is as I understand it now there is not much of a need for tactical weaponry like this. However I will go as far as to say that if there was like a server war it would make for an interesting mechanic to have space battles to stop your enemy's from building orbital cannons around your planet and gaining the upper hand on the ground. If you were embroiled in a huge server war or something I could totally see the use for orbital bombardment cannons or interplanetary missiles or any combination of crazy things that could reduce those who oppose you to smoldering craters and space junk. However that is the territory of mods and not game mechanics I know there will be mods like this but I doubt the dev team would add in something this destructive into the vanilla game.
orbital strike is not really a nuclear weapon, its pose to be launch only powerful explosive that could shatter the planet's magnet shield, and also true about it destroy stuff, but it takes time reload the rockets or missiles into back in the orbital cuz you have to refill it every time you launch it. Which this is weak point that point out, reload takes too much days cuz you have to construct rockets/missiles , then you have to have another transportation send it up there then he have to install that with in around 24 hours to have it full and set.
lmao I was just exaggerating radioactivity would probably not be a consequence of a orbiting cannon but it just made my narrative a little funnier at least in my eyes. As for the reload time regardless of what it fires high reload times are not only to be expected but would be a important balancing mechanic for the game. I highly doubt that you would be able to gather the energy to shoot some sort of magical super destructive space laser or projectile within a day. In that situation a stockpile of missiles would actually help seeing as you could fire it repeatedly but I'm in no way in support of that because of balance this cannon no matter how it got into the game is going to be overpowered but there is no reason to make it more overpowered by giving it as short a reload time as a in game 24-hours, real life 24 hours I could understand but not in game.
Interesting Let me be clear: I am listening to your considerations and wish to make my weapon more balanced. I did not actually intend for orbital weaponry to destroy terrain or buildings. Much like a spell from terraria, i was thinking it drains 100% of your energy and then calls down the firepower to deal heavy damage to your designated target. Think less super gun and more anti-boss gun, or if you played Fallout: New Vegas the solar satellite weapon. Dealing damage to enemies, but leaving the terrain (and buildings) completely unscarred. Several of you have suggested it would deal too much damage. Instead then, perhaps it should deal a wide-area's worth of damage, just very low (like say, 10% of your max health damage). It could involve a wide area-of-effect missile that you have to build then load on your ship in order to fire. Or it could be a once a day wepon. Maybe even solar powered and so only frining during the day. I appreciate the comments. Let me know what you think of my revision
*spoilers for mass effect 3 if anyone cares or has not played it yet you have been warned* Yeh I love the idea but the balancing is concerning to me I can see it working as a anti boss weapon though. I see now you want the actual cannon bit to be mounted on your spaceship that makes a lot of since and reminds me of that bit of Mass Effect 3 where you battled the reaper on Rannoch. That I can see fitting in but perhaps as a balancing mechanic I would also make it use ammunition in the form of missiles or giant metal slugs or something that you would have to craft and have ready on your ship to use. That would provide a limiting factor and something that you would need to build up and stockpile. If a boss was giving you a lot of trouble you might have to hop around to a few nearby planets and get the metals and materials needed before you can get that boss out of your way.
HAHA, say that to the guy in space shooting out their death stars to planets. Which one you prefer death star or getting orbital strike? Anyway you do have good point in some reason, but the fact is I am neither side that this should be in the game or not.
Actually, what could be nice is the ability to "abduct" weak creatures (you have to make them weak first if they are too strong) to study them. That way you don't get any loot though, but you could elaborate some technologies or techniques with theses studies. Example: studying enough poptops could make you able to benefit from serums or potion (whatever they are called in this game) for a longer time (chewing longer).
Looks like there already is an orbital or ship strike weapon Check this video of Tiy playing... watch from 48:58.
Meh it has room for improvement note that tiy was doing that as a test and he did'nt actually program any of it he said he was just messing with the config files. It more just shows that hes toying with the idea.