1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Oops- discarded robot

Discussion in 'Starbound Discussion' started by Mystify, Dec 13, 2013.

  1. Mystify

    Mystify Void-Bound Voyager

    So, I build up all the needed resources to build the robot, went down to the planet, placed it, and tried to turn it on. It told be to put it on the planet surface. I was already on the planet, so I decided it must not like something about that spot, picked it up, and tried someplace else. Same thing. I tried a third place, and while I was placing it, I had my inventory open, and my mouse drifted over the trash icon, and I was paying attention to the landscape, not the window... and threw the robot away. One stray click, and all of those resources down the drain.
     
  2. Guswut

    Guswut Ketchup Robot

    I'm sorry. On the bright side, you could always modify your game minorly to give you free robot parts to recoup the loss. I did this when I accidentally turned a stack of bandages into generic objects when I was trying to turn them into bacon strips. Why? Because bacon strops are a better healing item, of course!
     
    Neffzwei likes this.
  3. Mystify

    Mystify Void-Bound Voyager

    That is a good thought. I normally don't do stuff like hat, but I feel like it is justified in this case. Can you point me at someplace that shows how to do that?
     
  4. Guswut

    Guswut Ketchup Robot

    If memory serves, you'll need to do the following:

    Go to your "C:\Program Files (x86)\Steam\steamapps\common\Starbound\assets\recipes\tier1\metalworkstation" folder, and open the following file: robot.recipe.

    In that file, change it to this:

    Code:
    {
      "input" : [
      { "item" : "money", "count" : 0 }
      ],
      "output" : { "item" : "robot", "count" : 1 },
      "groups" : [ "metalworkstation", "other", "all" ]
    }
    
    I actually charged myself one pixel (money) for the 91 bandages, so you may need to change that "0" on the third line to a "1" if it doesn't work, but it should. Save your changes, and then load the game up, and buy your robot for free.

    For your reference, the original is as follows:

    Code:
    {
      "input" : [
      { "item" : "steelbar", "count" : 5 },
      { "item" : "money", "count" : 50 },
      { "item" : "robothead", "count" : 1 },
      { "item" : "robotchest", "count" : 1 },
      { "item" : "robotlegs", "count" : 1 },
      { "item" : "robotarms", "count" : 1 }
      ],
      "output" : { "item" : "robot", "count" : 1 },
      "groups" : [ "metalworkstation", "other", "all" ]
    }
    
     
    Neffzwei likes this.
  5. Incendiary

    Incendiary Ketchup Robot

    I don't have a specific link, sorry, but somewhere in the modding subforum I'm sure you can find it.

    If you go to your assests folder in steam>steamapps>common>Starbound you'll find a bunch of file data. If you go to the recipes folder from there, then start, and then stone furnace, you can fine the copperbar.recipe. If you open this in notepad (or notepad ++ recommended for formatting) you can change the copper ore recipe to produce most items. I don't know the specific item names for the robot but you should be able to find them with a little searching. Sorry I can't be more help!

    Edit: Or just do what he said, but I'm pretty sure having 0 pixels will not work, I recommend just sucking up the one pixel loss.
     
  6. Guswut

    Guswut Ketchup Robot

    In the interest of science, I tested it with a zero pixel cost. The game crashed on the first attempt to load my character. A second attempt using the OpenGL version got me to the point where I could purchase it, but then a division by zero error stopped me. So yes, you are correct, it would see.
     
  7. Mystify

    Mystify Void-Bound Voyager

    Thank you for your help, it is appreciated.
     

Share This Page