Modding Discussion OLD--POST IN NEW THREAD--Mod List, Modding Guides, and General Modding Discussion

Discussion in 'Mods' started by cantorsdust, Feb 27, 2016.

Thread Status:
Not open for further replies.
  1. Shiunin

    Shiunin Void-Bound Voyager

    Hello! I'm wondering how possible it is to modify the hairstyles in the game? I noticed there is a hairstyles.xnb but I wasn't able to get it to extract =[
     
    • boomer678

      boomer678 Void-Bound Voyager

      I made a basic movement mod
      https://github.com/kevinmurphy678/Stawdew_Injector
      It uses mono cecil to edit the Farmer getMovementSpeed method. Its pretty hacky but works. The code is there if anyone wants to see how it works. This is my first time doing any kind of modding/programming like this so I'm not sure if there are better ways but it works for now
       
        Drogean likes this.
      • Pyrii

        Pyrii Existential Complex

        Wow, the game's been out a day and already a modding scene for it.
         
          DatYandereGirl likes this.
        • WatcherCCG

          WatcherCCG Giant Laser Beams

          Not even 24 hours and Mr Anti Fun had finished a trainer with some basic functions. When people want modding done, it gets done.
           
          • cantorsdust

            cantorsdust Existential Complex

            Nice! I'll add this to the OP.

            Also, adding my own mod to the OP. All Crops All Seasons. Attached to this post. Does exactly what it says--edits the crops.xnb file in Content\Data so that all seasons are listed under all crops. I would appreciate some testing to confirm it works.

            Installation: Unzip it in your Stardew Valley base folder to preserve the file structure. Backup your crops.xnb file in Content\Data beforehand if you want. The modified crops.xnb file should be in Stardew Valley\Content\Data to properly work.
             

              Attached Files:

            • zipy199522

              zipy199522 Pangalactic Porcupine

              Very nice! I'll update the modding guide for crops tonight. Just finished adding weapons and updated NPC dialogue to have some documentation to help people understand how it works.
               
              • The | Suit

                The | Suit Agent S. Forum Moderator

                I suggest you remove files \ mods you have not tried personally.
                Since you would be held responsible if those files end up being potentially harmful at a later date.
                 
                • Shiunin

                  Shiunin Void-Bound Voyager

                  do you think it will be possible to add hats with custom sprites as well?
                   
                  • cantorsdust

                    cantorsdust Existential Complex

                    Hairstyles.xnb unpacks without issue using XNB parse 0.7, not XNB Node 0.0.1. It's in grayscale--I assume hair color is defined manually in the game like on character creation.

                    Should be able to modify existing hats without issue now. Problem would be getting the game to load new ones--would have to get help from ConcernedApe on that.
                     
                    • Rupert484

                      Rupert484 Title Not Found

                      I've made a mod that replaces the bachelorettes' portraits with versions from earlier development. I used one from the timeline and drew in the other expressions.
                      Doesn't have Leah's phone sprite though since I'm not a very good artist, so I simply put her angry sprite in its place.

                      mega:///#!YNlXlbAK!jOn0Ky-Wjhaln1YLdscj1B8HaR0FZpuspR3eZxKOJVE
                       
                      • cantorsdust

                        cantorsdust Existential Complex

                        Added to OP.
                         
                        • artdekdok

                          artdekdok Void-Bound Voyager

                          What files to contain this fonts.
                          sdv_ff.jpg
                           
                          • cantorsdust

                            cantorsdust Existential Complex

                            The Controls appears to be font_bold in Content\LooseSprites. I'm not finding the SET font anywhere--could be a button graphic that I'm also not finding.
                             
                            • Zoryn4163

                              Zoryn4163 Big Damn Hero

                              Nice work with the XNBs, I was unable to get them to behave :p
                               
                              • artdekdok

                                artdekdok Void-Bound Voyager

                                Thank found font_bold.png and font_colored.png, but can't find xml to control this fonts. :facepalm:
                                 
                                • Pinkishu

                                  Pinkishu Phantasmal Quasar

                                  "Fixed" by making diagonal movement make you travel twice as fast? Interesting fix :p
                                   
                                  • Berret

                                    Berret Subatomic Cosmonaut

                                    I was pleasantly surprised how easy it was to tweak things to my liking! First step, change the Bachelor's sprites and portraits to what I like. I do like bearded men. :p
                                    It was a quick little edit where I just swapped the names of the files, more of a little test to see how things go. :)

                                    Edit: TO no surprise the sprite glitches a bit when preforming an animation that it does not have, but it's a minor inconvenience. Maybe I can dig into the files and copy and paste the standing still sprite to the animations
                                     
                                      Last edited: Feb 28, 2016
                                    • Pinkishu

                                      Pinkishu Phantasmal Quasar

                                      Going to extend on it? Like could make SV load DLLs from a /plugin folder on PostInit that then modify stuff via reflection/emission and the like?
                                      Or load those DLLs in your injector and inject the hooks they define I guess
                                       
                                      • artdekdok

                                        artdekdok Void-Bound Voyager

                                      • Teien

                                        Teien Subatomic Cosmonaut

                                        I won't be trying any mods at this point, but I wanted to stop by and look what you guys have done so far. Great work! I can't wait to se what you guys can come up with next! :)
                                         
                                        Thread Status:
                                        Not open for further replies.

                                        Share This Page