October 10th - Integration

Discussion in 'Dev Blog' started by metadept, Oct 10, 2014.

  1. metadept

    metadept Mostly Harmless Codesman

    metadept submitted a new blog post:

    October 10th - Integration

    Continue reading the Original Blog Post
     
    Higuera, Axe Garian, Titanium and 8 others like this.
  2. Can't wait to see the fun stuff you guys have cooking up with the new status effect system. Perhaps you could crowd-source some interesting effect ideas from the community? Maybe hold a contest or something.

    EDIT: I'd also like to say, I'm all for a change to the food system. It seems cumbersome and unrewarding in it's current state.
     
    Last edited: Oct 13, 2014
    Lintton likes this.
  3. Akado

    Akado Oxygen Tank

    Inquiring minds want to know: Is the Rave Hat also being pushed to the main dev branch?

    Have a great weekend!
     
    Number 7 likes this.
  4. Kawa

    Kawa Tiy's Beard

    The effect is. I used it myself.

    Today's diffs, which I'd like you to not include if you were to reply to this post:
    Code:
    FILES
    -----
    help.config
    player.config
    effects\bandageuse.effectsource
    effects\stimuse.effectsource
    [NEW] items\armors\biome\colorful\crayonblueback\crayonblueback.back
    items\armors\biome\colorful\crayongreenback\crayongreen.back
    items\armors\biome\colorful\crayonorangeback\crayonorange.back
    items\armors\biome\colorful\crayonpurpleback\crayonpurpleback.back
    items\armors\biome\colorful\crayonredback\crayonredback.back
    items\armors\biome\colorful\crayonyellowback\crayonyellowback.back
    items\armors\biome\frozenfire\lava\lava.chest
    items\armors\biome\frozenfire\lava\lava.head
    items\armors\biome\frozenfire\lava\lava.legs
    [NEW] items\armors\biome\geometric\cyclopsyetti\cyclopsyetti.head
    [NEW] items\armors\biome\geometric\cyclopsyetti\head.png
    [NEW] items\armors\biome\geometric\cyclopsyetti\icons.png
    [NEW] items\armors\biome\geometric\cyclopsyetti\mask.png
    [NEW] items\armors\biome\geometric\survivalgear\back.png
    [NEW] items\armors\biome\geometric\survivalgear\icon.png
    [NEW] items\armors\biome\geometric\survivalgear\icons.png
    [NEW] items\armors\biome\geometric\survivalgear\survivalgear.back
    [NEW] items\armors\decorative\costumes\rainbowood\bsleeve.png
    [NEW] items\armors\decorative\costumes\rainbowood\chest.png
    [NEW] items\armors\decorative\costumes\rainbowood\fsleeve.png
    [NEW] items\armors\decorative\costumes\rainbowood\head.png
    [NEW] items\armors\decorative\costumes\rainbowood\icons.png
    [NEW] items\armors\decorative\costumes\rainbowood\mask.png
    [NEW] items\armors\decorative\costumes\rainbowood\pants.png
    [NEW] items\armors\decorative\costumes\rainbowood\rainbowood.chest
    [NEW] items\armors\decorative\costumes\rainbowood\rainbowood.legs
    [NEW] items\armors\decorative\costumes\rainbowood\rainbowoodt.head
    items\generic\drinks\bottledhealingwater.consumable
    items\generic\other\medkit.consumable
    items\generic\other\yellowstim.consumable
    [NEW] items\guns\biome\colorful\paintgunblue\paintgunblue.png
    [NEW] items\guns\biome\colorful\paintgungreen\paintgungreen.png
    [NEW] items\guns\biome\colorful\paintgunorange\paintgunorange.png
    [NEW] items\guns\biome\colorful\paintgunpurple\paintgunpurple.png
    [NEW] items\guns\biome\colorful\paintgunred\paintgunred.png
    [NEW] items\guns\biome\colorful\paintgunyellow\paintgunyellow.png
    [NEW] items\materials\spidersilkblock.matitem
    [NEW] items\materials\spidersilkblock.png
    [NEW] items\swords\minibiome\colorful\crayonblue\crayonblue.sword
    [NEW] items\swords\minibiome\colorful\crayongreen\crayongreen.sword
    [NEW] items\swords\minibiome\colorful\crayonorange\crayonorange.sword
    [NEW] items\swords\minibiome\colorful\crayonpurple\crayonpurple.sword
    [NEW] items\swords\minibiome\colorful\crayonred\crayonred.sword
    [NEW] items\swords\minibiome\colorful\crayonyellow\crayonyellow.sword
    items\swords\minibiome\hive\terminite\terminite.sword
    [NEW] objects\minibiome\frozenfire\frozenfirechair\frozenfirechair.frames
    [NEW] objects\minibiome\frozenfire\frozenfirechair\frozenfirechair.object
    [NEW] objects\minibiome\frozenfire\frozenfirechair\frozenfirechair.png
    [NEW] objects\minibiome\frozenfire\frozenfirechair\frozenfirechairicon.png
    [NEW] objects\minibiome\frozenfire\frozenfiretorch\frozenfiretorch.png
    [NEW] objects\minibiome\rainbowood\rainbowoodbed\rainbowoodbed.frames
    [NEW] objects\minibiome\rainbowood\rainbowoodbed\rainbowoodbed.object
    [NEW] objects\minibiome\rainbowood\rainbowoodbed\rainbowoodbed.png
    [NEW] objects\minibiome\rainbowood\rainbowoodbed\rainbowoodbedcover.png
    [NEW] objects\minibiome\rainbowood\rainbowoodbed\rainbowoodbedicon.png
    [NEW] objects\minibiome\rainbowood\rainbowoodchair\rainbowoodchair.frames
    [NEW] objects\minibiome\rainbowood\rainbowoodchair\rainbowoodchair.object
    [NEW] objects\minibiome\rainbowood\rainbowoodchair\rainbowoodchair.png
    [NEW] objects\minibiome\rainbowood\rainbowoodchair\rainbowoodchairicon.png
    [NEW] objects\minibiome\rainbowood\rainbowoodchest\rainbowoodchest.frames
    [NEW] objects\minibiome\rainbowood\rainbowoodchest\rainbowoodchest.object
    [NEW] objects\minibiome\rainbowood\rainbowoodchest\rainbowoodchest.png
    [NEW] objects\minibiome\rainbowood\rainbowoodchest\rainbowoodchesticon.png
    [NEW] objects\minibiome\rainbowood\rainbowooddoor\rainbowooddoor.frames
    [NEW] objects\minibiome\rainbowood\rainbowooddoor\rainbowooddoor.object
    [NEW] objects\minibiome\rainbowood\rainbowooddoor\rainbowooddoor.png
    [NEW] objects\minibiome\rainbowood\rainbowooddoor\rainbowooddooricon.png
    [NEW] objects\minibiome\rainbowood\rainbowoodtable\rainbowoodtable.frames
    [NEW] objects\minibiome\rainbowood\rainbowoodtable\rainbowoodtable.object
    [NEW] objects\minibiome\rainbowood\rainbowoodtable\rainbowoodtable.png
    [NEW] objects\minibiome\rainbowood\rainbowoodtable\rainbowoodtableicon.png
    objects\wired\shieldgenerator\shieldgenerator.object
    [NEW] projectiles\explosions\paintexplosionblue\paintexplosionblue.config
    [NEW] projectiles\explosions\paintexplosionblue\paintexplosionblue.frames
    [NEW] projectiles\explosions\paintexplosionblue\paintexplosionblue.png
    [NEW] projectiles\explosions\paintexplosionblue\paintexplosionblue.projectile
    [NEW] projectiles\explosions\paintexplosiongreen\paintexplosiongreen.config
    [NEW] projectiles\explosions\paintexplosiongreen\paintexplosiongreen.frames
    [NEW] projectiles\explosions\paintexplosiongreen\paintexplosiongreen.png
    [NEW] projectiles\explosions\paintexplosiongreen\paintexplosiongreen.projectile
    [NEW] projectiles\explosions\paintexplosionorange\paintexplosionorange.config
    [NEW] projectiles\explosions\paintexplosionorange\paintexplosionorange.frames
    [NEW] projectiles\explosions\paintexplosionorange\paintexplosionorange.png
    [NEW] projectiles\explosions\paintexplosionorange\paintexplosionorange.projectile
    [NEW] projectiles\explosions\paintexplosionpurple\paintexplosionpurple.config
    [NEW] projectiles\explosions\paintexplosionpurple\paintexplosionpurple.frames
    [NEW] projectiles\explosions\paintexplosionpurple\paintexplosionpurple.png
    [NEW] projectiles\explosions\paintexplosionpurple\paintexplosionpurple.projectile
    [NEW] projectiles\explosions\paintexplosionred\paintexplosionred.config
    [NEW] projectiles\explosions\paintexplosionred\paintexplosionred.frames
    [NEW] projectiles\explosions\paintexplosionred\paintexplosionred.png
    [NEW] projectiles\explosions\paintexplosionred\paintexplosionred.projectile
    [NEW] projectiles\explosions\paintexplosionyellow\paintexplosionyellow.config
    [NEW] projectiles\explosions\paintexplosionyellow\paintexplosionyellow.frames
    [NEW] projectiles\explosions\paintexplosionyellow\paintexplosionyellow.png
    [NEW] projectiles\explosions\paintexplosionyellow\paintexplosionyellow.projectile
    [NEW] projectiles\guns\bullets\paintballblue\icon.png
    [NEW] projectiles\guns\bullets\paintballblue\paintballblue.frames
    [NEW] projectiles\guns\bullets\paintballblue\paintballblue.png
    [NEW] projectiles\guns\bullets\paintballblue\paintballblue.projectile
    [NEW] projectiles\guns\bullets\paintballgreen\icon.png
    [NEW] projectiles\guns\bullets\paintballgreen\paintballgreen.frames
    [NEW] projectiles\guns\bullets\paintballgreen\paintballgreen.png
    [NEW] projectiles\guns\bullets\paintballgreen\paintballgreen.projectile
    [NEW] projectiles\guns\bullets\paintballorange\icon.png
    [NEW] projectiles\guns\bullets\paintballorange\paintballorange.frames
    [NEW] projectiles\guns\bullets\paintballorange\paintballorange.png
    [NEW] projectiles\guns\bullets\paintballorange\paintballorange.projectile
    [NEW] projectiles\guns\bullets\paintballpurple\icon.png
    [NEW] projectiles\guns\bullets\paintballpurple\paintballpurple.frames
    [NEW] projectiles\guns\bullets\paintballpurple\paintballpurple.png
    [NEW] projectiles\guns\bullets\paintballpurple\paintballpurple.projectile
    [NEW] projectiles\guns\bullets\paintballred\icon.png
    [NEW] projectiles\guns\bullets\paintballred\paintballred.frames
    [NEW] projectiles\guns\bullets\paintballred\paintballred.png
    [NEW] projectiles\guns\bullets\paintballred\paintballred.projectile
    [NEW] projectiles\guns\bullets\paintballyellow\icon.png
    [NEW] projectiles\guns\bullets\paintballyellow\paintballyellow.frames
    [NEW] projectiles\guns\bullets\paintballyellow\paintballyellow.png
    [NEW] projectiles\guns\bullets\paintballyellow\paintballyellow.projectile
    projectiles\minibiomelegendaries\hivebug\hivebug.projectile
    projectiles\minibiomelegendaries\hivebuggib\hibebuggib.projectile
    projectiles\minibiomelegendaries\hivebugspawn\hivebugspawn.config
    projectiles\minibiomelegendaries\hivecluster\hivecluster.projectile
    projectiles\swoosh\hammer\hiveswoosh\hiveswoosh.projectile
    [NEW] projectiles\swoosh\shortsword\crayonblueswoosh\crayonblueswoosh.frames
    [NEW] projectiles\swoosh\shortsword\crayonblueswoosh\crayonblueswoosh.png
    [NEW] projectiles\swoosh\shortsword\crayonblueswoosh\crayonblueswoosh.projectile
    [NEW] projectiles\swoosh\shortsword\crayongreenswoosh\crayongreenswoosh.frames
    [NEW] projectiles\swoosh\shortsword\crayongreenswoosh\crayongreenswoosh.png
    [NEW] projectiles\swoosh\shortsword\crayongreenswoosh\crayongreenswoosh.projectile
    [NEW] projectiles\swoosh\shortsword\crayonorangeswoosh\crayonorangeswoosh.frames
    [NEW] projectiles\swoosh\shortsword\crayonorangeswoosh\crayonorangeswoosh.png
    [NEW] projectiles\swoosh\shortsword\crayonorangeswoosh\crayonorangeswoosh.projectile
    [NEW] projectiles\swoosh\shortsword\crayonpurpleswoosh\crayonpurpleswoosh.frames
    [NEW] projectiles\swoosh\shortsword\crayonpurpleswoosh\crayonpurpleswoosh.png
    [NEW] projectiles\swoosh\shortsword\crayonpurpleswoosh\crayonpurpleswoosh.projectile
    [NEW] projectiles\swoosh\shortsword\crayonredswoosh\crayonredswoosh.frames
    [NEW] projectiles\swoosh\shortsword\crayonredswoosh\crayonredswoosh.png
    [NEW] projectiles\swoosh\shortsword\crayonredswoosh\crayonredswoosh.projectile
    [NEW] projectiles\swoosh\shortsword\crayonyellowswoosh\crayonyellowswoosh.frames
    [NEW] projectiles\swoosh\shortsword\crayonyellowswoosh\crayonyellowswoosh.png
    [NEW] projectiles\swoosh\shortsword\crayonyellowswoosh\crayonyellowswoosh.projectile
    species\aviannamegen.config
    stats\effects\burning\burning.animation
    [NEW] stats\effects\color\color.lua
    [NEW] stats\effects\color\colorblue.stateffect
    [NEW] stats\effects\color\colorgreen.stateffect
    [NEW] stats\effects\color\colororange.stateffect
    [NEW] stats\effects\color\colorpurple.stateffect
    [NEW] stats\effects\color\colorred.stateffect
    [NEW] stats\effects\color\coloryellow.stateffect
    stats\effects\frozenburning\frozenburning.lua
    [NEW] stats\effects\lavaglow\lavaglow.animation
    [NEW] stats\effects\lavaglow\lavaglow.lua
    [NEW] stats\effects\lavaglow\lavaglow.stateffect
    [NEW] tiles\materials\spidersilkblock.material
    [NEW] tiles\materials\spidersilkblock.png
    
    DIFFS
    -----
    help.config
    26a27
    >    "settileprotection" : "Usage /settileprotection dungeonId isProtected. Set protection for blocks with the specified dungeonId to be true (unbreakable) or false (breakable).",
    
    player.config
    400,402d399
    <      "hawkEyes" : {
    <        "baseValue" : 0.0
    <      },
    
    effects\bandageuse.effectsource
    11c11
    <        [ "/sfx/statuseffects/bandage.wav" ]
    ---
    >        [ "/sfx/statuseffects/bandage.wav", "/sfx/statuseffects/powerup.wav" ]
    
    effects\stimuse.effectsource
    11c11
    <        [ "/sfx/statuseffects/stimuse.wav" ]
    ---
    >        [ "/sfx/statuseffects/stimuse.wav", "/sfx/statuseffects/powerup.wav" ]
    
    items\armors\biome\colorful\crayongreenback\crayongreen.back
    11a12,15
    >  "statusEffects" : [
    >    "colorgreen"
    >  ],
    >
    
    items\armors\biome\colorful\crayonorangeback\crayonorange.back
    11a12,15
    >  "statusEffects" : [
    >    "colororange"
    >  ],
    >
    
    items\armors\biome\colorful\crayonpurpleback\crayonpurpleback.back
    11a12,15
    >  "statusEffects" : [
    >    "colorpurple"
    >  ],
    >
    
    items\armors\biome\colorful\crayonredback\crayonredback.back
    11a12,15
    >  "statusEffects" : [
    >    "colorred"
    >  ],
    >
    
    items\armors\biome\colorful\crayonyellowback\crayonyellowback.back
    11a12,15
    >  "statusEffects" : [
    >    "coloryellow"
    >  ],
    >
    
    items\armors\biome\frozenfire\lava\lava.chest
    23a24
    >    "lavaglow"
    24a26
    >
    38,40c40
    <  ],
    <
    <  "effectSources" : [ "tar" ]
    ---
    >  ]
    
    items\armors\biome\frozenfire\lava\lava.head
    15a16
    >    "lavaglow"
    16a18
    >
    30,32c32
    <  ],
    <
    <  "effectSources" : [ "tar" ]
    ---
    >  ]
    
    items\armors\biome\frozenfire\lava\lava.legs
    14a15
    >    "lavaglow"
    15a17
    >
    29,31c31
    <  ],
    <
    <  "effectSources" : [ "tar" ]
    ---
    >  ]
    
    items\generic\drinks\bottledhealingwater.consumable
    9,14c9,10
    <        "kind" : "healingwater",
    <        "amount" : 0.8
    <      },
    <      {
    <        "kind" : "food",
    <        "amount" : 5
    ---
    >        "effect" : "regeneration1",
    >        "duration" : 30
    
    items\generic\other\medkit.consumable
    9,10c9,10
    <        "kind" : "health",
    <        "amount" : 25
    ---
    >        "effect" : "bandage3",
    >        "duration" : 3
    
    items\generic\other\yellowstim.consumable
    11c11
    <        "duration" : 15
    ---
    >        "duration" : 60
    
    items\swords\minibiome\hive\terminite\terminite.sword
    3c3
    <  "level" : 1,
    ---
    >  "level" : 3,
    13c13
    <  "firePosition" : [12.5, -3.5],
    ---
    >  "firePosition" : [10.5, 2],
    50c50
    <      "power" : 900
    ---
    >      "power" : 12.5
    
    objects\wired\shieldgenerator\shieldgenerator.object
    13a14,15
    >  "objectItem" : "circuitboard",
    >
    38,40c40
    <  "offSounds" : [ "/sfx/objects/apexconsole2switch.wav" ],
    <
    <  "dungeonId" : 65535
    ---
    >  "offSounds" : [ "/sfx/objects/apexconsole2switch.wav" ]
    
    projectiles\minibiomelegendaries\hivebug\hivebug.projectile
    13a14,16
    >  "damageKind" : "default",
    >  "damagePoly" : [ [-7, -1], [-4.6, -5.6], [0, -8], [4.6, -5.6], [7, -1], [4.6, 3.6], [0, 6], [-4.6, 3.6] ],
    > 
    25a29
    >      "power" : 0,
    32a37
    >      "power" : 0,
    39a45
    >      "power" : 6.25,
    46a53
    >      "power" : 6.25,
    53a61
    >      "power" : 6.25,
    60a69
    >      "power" : 6.25,
    65,68c74
    <  ],
    <  "power" : 1500,
    <  "damageType" : "NoDamage",
    <  "damageKind" : "default"
    ---
    >  ]
    
    projectiles\minibiomelegendaries\hivebuggib\hibebuggib.projectile
    12d11
    <  "power" : 200,
    
    projectiles\minibiomelegendaries\hivebugspawn\hivebugspawn.config
    27,30d26
    <    },
    <    {
    <      "action" : "light",
    <      "color" : "orange"
    32d27
    <
    
    projectiles\minibiomelegendaries\hivecluster\hivecluster.projectile
    16c16
    <      "inheritDamageFactor" : 0.5,
    ---
    >      "inheritDamageFactor" : 1.0,
    24d23
    <  "power" : 300,
    
    projectiles\swoosh\hammer\hiveswoosh\hiveswoosh.projectile
    20a21
    >      "inheritDamageFactor" : 0.0,
    
    species\aviannamegen.config
    6,7c6,7
    <      [ { "mode" : "alts" }, "Feather", "Wing", "Beak", "Berry", "Ice", "Thorn", "Sun", "Moon", "Death", "Dust", "Cuddle", "Fluff", "Glide", "Soar", "Seed", "Meat", "Spike", "Eye", "Song", "Lark", "Bird", "Duck", "Chick", "Ground", "Dirt", "Fruit", "Spin", "Gust", "Dive", "Swoop", "Fall" ],
    <      [ { "mode" : "alts" }, "taker", "plucker", "bringer", "pecker", "biter", "wing", "beak", "eyes", "feathers", "flyer", "diver", "killer", "fighter", "praiser", "nibbler", "feet", "claw", "wings", "crown", "tail", "bird", "liver", "pouncer", "preener", "y", "spiker", "gouger", "nerfer", "kicker" ]
    ---
    >      [ { "mode" : "alts" }, "Feather", "Beak", "Soar", "Seed", "Talon", "Moon", "Sol", "Song", "Lark", "Swan", "Twig", "Gust", "Wing", "Acacia", "Worm", "Thorn", "Daisy", "Aello", "Cygnus", "Claw", "Violet", "Crow", "Mocking", "Raven", "Blue", "Crimson", "Virgo", "Aries", "Ruby", "Aquila", "Ara", "Sapphire", "Stone", "Lyra", "Harp", "Stella", "Storm", "Thunder", "Sky", "Star", "Phoenix", "Vela", "Pavo" ],
    >      [ { "mode" : "alts" }, "wing", "bird", "bringer", "swooner", "singer", "lancer", "mother", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "hopper", "crooner", "foot", "fruit", "wood", "tree" ]
    
    stats\effects\burning\burning.animation
    17c17
    <      "color" : [130, 70, 10]
    ---
    >      "color" : [60, 20, 0]
    
    stats\effects\frozenburning\frozenburning.lua
    13,15d12
    <  mcontroller.controlParameters({
    <      normalGroundFriction = 0.95
    <    })
    17c14
    <      groundMovementModifier = -0.7,
    ---
    >      groundMovementModifier = -0.5,
    For those who want to know: the multiple empty slots in the new avian namegen cause that much chance of nothing.
     
    Akado likes this.
  5. Uzkniso

    Uzkniso Big Damn Hero

    Sounds like the game is being developed steadily. I like that.
     
  6. Peelz

    Peelz Giant Laser Beams

    Hooray for hunger system rework!
     
  7. SupertankerZambda

    SupertankerZambda Void-Bound Voyager

    Can Florans get a blowgun that shoots sleep darts at people or monsters eventually? Or poison darts. Or napalm Darts. Or a crafting table that allows you to manufacture new kinds of venom or other effects to load your darts or bullets with. Yes, I'm starting to see the possibilities...
     
  8. SimpleTrooper

    SimpleTrooper Scruffy Nerf-Herder

    Is that mean that high tiered weapon will have stronger Poison and Burn debufs? If it is so then I can't wait to see it in work! Olso having some new status effects is pretty awsome! Keep going guys!
     
  9. ODSTNICK

    ODSTNICK Big Damn Hero

    Now I'm Hungry for meat
     
  10. eksynn

    eksynn Giant Laser Beams

    i'm wondering if different foods could "feed" different aspects of hunger.. like vitamins, calcium, et cet.. and satiate the 5 different tastes (salt, sweet, sour, et cet)? -- also if normal to hardcore modes could have thirst and rest as well as hunger?

    edit: mreh. maybe not the vitamins and things.. tho i wouldn't mind having the ability to be thirsty and tired. (
    if you're tired, you walk more slowly, for example)
     
    Takahiro86 and legodude2 like this.
  11. Aquarius54

    Aquarius54 Orbital Explorer

    yeah... I want the update it's been almost a year! of you guys working on this one update I get that you want to make it perfect just release it and fans will tell where there is bugs and then you guys can fix them and
    release another update
     
  12. GreamMeakel

    GreamMeakel Void-Bound Voyager

    I'm still waiting for my trees on nightly to stop falling behind everything. . . can't farm any wood. . .
    And then there is that "Oh, snap, monster got burned to dea... oh. nvm. can't kill that monster now at 0 HP. . ."
     
  13. Nikg92

    Nikg92 Void-Bound Voyager

    That's why they made nightly builds. http://playstarbound.com/nightly-builds-are-live/
     
  14. Wra17h

    Wra17h Subatomic Cosmonaut

    I cant find the stargate thing imy A.I tells me its ther but its not.please help
     
  15. Darklight

    Darklight Oxygen Tank

    The monster burn bug was fixed though....
     
  16. The | Suit

    The | Suit Agent S. Forum Moderator

    Time for me to finally update my nightly.
    Can't wait to see the new changes in action.


    Hunger is one of those features which would be pretty hard to fix as a game play mechanic.
    The main issue with hunger is infinite easily accessible food.

    In other words if you tie hunger to only negative effects, chances of player ever reaching those negative effects without trying to starve them selves on purpose is a feat in it self. Also it doesn't help that food is easily accessible almost anywhere. Also their is ample room in the players inventory to keep a substantial amount of food - where the player may not starve even after a fours of game time.

    Nor can you make hunger rate so demanding you need to eat food every few seconds. Hence you create a situation where there really is no simple viable option to make any negative association with hunger.

    ===

    With that said, there are options.

    1. Making food specific to races. If food is specific and certain foods is harmful to certain races. It already creates a limit to the infinite food problem
    2. Simple foods provide no satiety or provides only negative effects. Only complex foods with multiple ingredients provides satiety. This again limits the infinite food problem.
    3. Food goes bad once made / picked. This again provides a limit toe the infinite food problem.
    4. Food sack - limits the amount of food the player can carry.[ Tales of Phantasia ]

    By essentially controlling the amount of food accessible to the player. It creates a scenario where hunger can finally be accepted as a gameplay feature instead of a tack on gimmick.

    After that you can consider other options such as
    More hunger equals
    • Less energy regeneration
    • Slower running speed
    • Decrease damage of meele hits
    • Less effective healing
    • Death
     
    Last edited: Oct 12, 2014
    eksynn, Higuera, yclatious and 3 others like this.
  17. bluecollarart

    bluecollarart Big Damn Hero

    Wooooooooooooh!

    Wooooooooooooooooooooooooh!

    Hopefully the hunger change means, at the least, that you won't die from lack of eating. That's just too much pressure towards the player in non-productive way. It makes eating feel like busywork, rather than something feel fun & rewarding.
     
    The | Suit likes this.
  18. Untrustedlife

    Untrustedlife Scruffy Nerf-Herder

    wow you people just want to sap this game of its challenge entirly dont you.


    Please make hunger still kill you, I think you dont eat enough in the game, do it minecraft style.
    :zzz:


    And yes people still need to eat in the future.
     
    Doctor Devil likes this.
  19. bluecollarart

    bluecollarart Big Damn Hero

    Honestly it doesn't really bother me, but I know it does bother a ton of people and as it stands, it's not a very mechanically rewarding system. It's not really harder to get some basic food and stay alive, just more time-consuming, and that's never a good game design. So I sympathize with the hunger-dissenters.
     
    doublefreud likes this.
  20. Untrustedlife

    Untrustedlife Scruffy Nerf-Herder

    I guess, but, they better do something good with it.


    and i still think it should kill you.
     

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