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Nuru needs a nerf

Discussion in 'Suggestions' started by Miinow, Feb 9, 2019.

  1. Miinow

    Miinow Void-Bound Voyager

    The Teleport Beam is overpowered. I've been playing some 1v1 multiplayer and already noticed this is the most popular character. The problem with this ability is that people teleport treebuchet to max/crit range of your commander and completely wreck it in 1 turn.

    There's really no good way to avoid this. You have to be over 10 tiles away to prevent this = completely give out map control. Nuru would be strong even if the summoned unit couldn't move immediately as most maps don't have a barracks on the center.

    I just learned that Nuru can even summon air/naval units lol. Another kinda unfair meta is summoning hard counter right in front of your unit. For example, you can't really use dragon at all, cause if you try to attack, you'll get a mage in front of you with instant ko.

    Also, fast charge? What on earth were you thinking?
      Last edited by a moderator: Feb 15, 2019
      Failbird105 likes this.
    • Failbird105

      Failbird105 Scruffy Nerf-Herder

      Yeah, when a big portion of the limiting factor on otherwise powerful units is their ability to get where they need to go both in time and safely, the ability to kinda just drop a unit wherever you want and have it then be able to act immediately is just unreasonable, and when you can do it so often it just starts to become absurd.

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