So I'm working on a bunch of dialogue mods that will make one giant marriage overhaul in the end. If you want to help with a different part, you can cheack out one of my other posts: Dialogue: mulitble boxes with conditions or Festival dialogue changes: marriage As for this post, I'm overhauling the festivals. The one I'm working on right now is Winter 25, otherwise known as the The Feast of the Winter Star. Even though your spouse may not be your "secret friand" that year, it doesn't make sence that he or she doesn't give you a gift on this obviously Christmas inspired holiday. Now I know how to make an NPC give the player a gift. In the dialogue box you want them to give gift after, you end code with [item id] and to randomly choose between different items you end with ["item id" "item id"] with as many item id'sas you want. Note: "item id" stands for the id number of the item. When making the code you don't use the quotation marks. For example I'm curent code I'm using is: [name]_spouse: "Hi honey...$3#$b#Merry Winter Star Day!$1#$b#This has nothing to do with the the secret gift, but I go you something.$0#$b#Hope you like it.[60 64 72 74 499 347 337 749 536 537 686 687 694 695 692 693 691 773 349 621 645]" #!String Note: "[name]" is meant to be replaced by the name of the player's spouse. I've gotten this much to work. Here are some images: Now here's where i'm stuck. There's two more things I want to be able to do. 1:you may notice that one of the items in my code is 337(the id for Iridium Bars) but getting oly one Iridium Bar isn't verry helpful. I want the player to recive five Iridium Bars but I don't know how to implement that. 2: I was thinging about adding seeds as well, but I didn't want to list every seed. I wantedit to pick an item id between 425 and 499. I don't know if that's possible, but if it is, i'd like to know how to do it.