No Pixel Cost For Crafting!

Discussion in 'Blocks and Crafting' started by TheOnlyGuy, Jan 16, 2014.

  1. TheOnlyGuy

    TheOnlyGuy Poptop Tamer

    Why do we need to spend our hard earned pixels to craft items in game? We have all the ingredients needed so why do we need to choose between a kickass new gun or my diamond pickaxe!!!
     
  2. Cobalt Lightning

    Cobalt Lightning Existential Complex

    Your pixels are required to properly operate the machine that you are using to upgrade your tools/weapons, just like a remote needs batteries, or a car needs oil. At least that's how I see it, and hence isn't much of a bother to grind pixels to make my diamond DRILL.
     
  3. Newominus

    Newominus Scruffy Nerf-Herder

    An iron anvil doesn't seem like something you would need money to operate.
     
    Heartstrings, AdamJ and Steam Pirate like this.
  4. RyuujinZERO

    RyuujinZERO Supernova

    Pixels could easily be renamed "nanites" for their functionality, they're called "pixels" in starbound as a nod to the fact everything is literally made of pixels.

    The way I see it most stuff you craft has little fiddly bits; whether that's the wrapping on the hilt of an iron sword, fiddly electronic components in a wired device.

    Rather than making you hunt down dye and fabric every time you make an iron sword, or having to find supplies of silicates, capacitor materials, extrude plastics (as well as the worlds tiniest hammer) every time you make a circuit board, it's presumed you're using your pixel printer to "print" the smaller, delicate, obscure components. While supplementing the bulk of the construction, the metal of the blade, the titanium casing etc with actual materials to keep down the costs.
     
    Xirailuyo, Sgt_Hankey and Alaster like this.
  5. Cobalt Lightning

    Cobalt Lightning Existential Complex

    This is Space. That anvil does the work and makes the item for you before spitting it back at you, but again runs on pixels.

    I think under that name and description, Chucklefish could be engaged in legal battle with Sony: Planetside 2 already uses the term nanite(s) in that very context. Pixels is more litteral and less copyright risky.
     
  6. RyuujinZERO

    RyuujinZERO Supernova

    Nanite is a real world term for nanoscale robots. System Shock 2 is the first game I can think of that used them as a replicator currency, Star Trek also notably uses the term
     
    Sgt_Hankey and LikeGlass like this.
  7. Cobalt Lightning

    Cobalt Lightning Existential Complex

    Probably wouldn't be a good idea anyway. 'sides, I like the way one uses little bits of imagry to help make a sword that can deal 2,000 damage per swing.

    EDIT: Yeah, that, too, what the guy just below me said.
     
    Last edited: Jan 16, 2014
  8. Autumn Saber

    Autumn Saber Big Damn Hero

    I don't think the pixel cost is too bad since the equipment that you make doesn't break.
     
    Sgt_Hankey likes this.
  9. lazarus78

    lazarus78 The Waste of Time

    I think they really need to rebalance the cost on things. Sure, pixels could be a cost for never breaking objects/items, but some of the costs seem unnecessary or too high for the product. Most of the stuff we deal with are low tech items which functioned without any sort of "nanites".
     
  10. FredNotBound404

    FredNotBound404 Space Hobo

    I too find Pixels Cost exaggerated and futile but I can live with it its just the cost is way to high, and its right now the only thing breaking my immersion in the game I mean I have a stack of Gold Bars, but can barely get 1k of pixel, pixel is a currency, this game is about trowing your self into an uncharted planet with nothing but a tool and leave your creativity to do the rest. Also if they want to keep the Pixel Cost the same, why not introduce an actual economy into the game by creating a Galactic Trading Post, where you can sell anything from raw materials to advance weaponry, wouldn't that inactivate players to explore more?
     
  11. yiazmaty

    yiazmaty Intergalactic Tourist

    Well it's not like you have a hammer to use with the anvil. Perhaps you use the anvil with the matter manipulator, and the matter manipulator is what requires pixels?

    However, I tend to agree with this, in which case, perhaps pixel costs should be lowered. That said, I've never had too much trouble farming pixels quickly.
     
  12. lazarus78

    lazarus78 The Waste of Time

    In a world, where money was power... literally. You use your money to power things.

    I really don't like this concept. The materials should be enough to craft items. I can understand the pixel cost for the 3d printer, cus you are making something with no materials, so that is fine, but if they want a higher cost for things, they should make it cost more materials and/or make the requirements more complex, not just throw money at it and poof, it works.
     
  13. Azraile

    Azraile Ketchup Robot

    early pixel costs could be replaced by coal/charcoal (afterall it's low tech fuel you need for metalworking)
     
  14. lazarus78

    lazarus78 The Waste of Time

    Coal is used for ship fuel. It is already far more valuable. Charcoal as a fuel source makes no sense what so ever and is likely an easteregg from Minecraft.
     
  15. Azraile

    Azraile Ketchup Robot

    it would make more sense for coal to power early fuel for making armor and stuff than star ship fuel....

    personaly I think pixels should be used as star ship fuel till you can find uranium or build some machines that create other kinds of fuel... on the starting planet though there could spawn a crashed ship or something with fuel rods in it or least some where in the starting star system..

    I just think fuel should only be for the furnace and starting metal work .... well torches ofcorse too
     
  16. Alaster

    Alaster Orbital Explorer

    Pixel cost only becomes a problem when I want to make an entire building from wall panels, smooth metal, etc...
    Other than that, it does become a bit pricey at times, but it isn't much of problem when you use the refinery.
     
  17. LikeGlass

    LikeGlass Astral Cartographer

    Why not? You have no argument against it, other than 'probably wouldn't be a good idea'. A nanite is indeed a real-world term for a microscopic robots, look it up. There is no reason why they shouldn't be implemented because another game had them, that is like saying pickaxes should be taken out because Terarria had them... I'm not saying the pixels should be replaced by nanites, although if pixels had to be replaced (hope not, pixels is the best suited name in my opinion), I would want them to be replaced with nanites (the only problem is when you kill a monster, it just happens to drop a handhul of extremely high-tech microscopic robots...). As I said, I'm not saying pixels should be replaced, I am just agreeing with him that nanites could be a reasonably suitable name for the in-game currency.
     
  18. Game³oid

    Game³oid Big Damn Hero

    if you don't use pixels to craft what's the point of having them!
     
  19. RyuujinZERO

    RyuujinZERO Supernova

    I think some people want them to serve purely as currency, for trading with NPCs or creating stuff on the 3d printer
     
  20. Sgt_Hankey

    Sgt_Hankey Request for Urgent Business Relationship

    Honestly, I just think the Devs need a chance to balance the pixel cost of multiple items, both printed and crafted, before we should demand for changes like this.
    It is after all, only early Beta. Have Faith, the Devs will make this game awesome.
    Glory to Devska!
     
    Game³oid likes this.

Share This Page