No loading screen.

Discussion in 'Suggestions' started by MacWhinny, Oct 17, 2016.

?

Do you agree

  1. Yes

    2 vote(s)
    20.0%
  2. No

    8 vote(s)
    80.0%
  3. Yes but lets talking about it more

    0 vote(s)
    0.0%
  1. MacWhinny

    MacWhinny Scruffy Nerf-Herder

    Hi this is another suggestion that has been ticking me off. Kinda says it in the title, but it would be nice to not have loading screens, the games not big enough to need them now a days. I could understand a loading screen as you go into a house/building but even then would be nice to not have then at all.

    By loading screens i mean how you transition from one area to the next or go into a building, you zone out quickly but i don't see the need for it.
     
      Last edited: Oct 21, 2016
    • MacWhinny

      MacWhinny Scruffy Nerf-Herder

      I'm surprised this has't many votes. Most have instances.
       
      • edge226

        edge226 Void-Bound Voyager

        The only noticable loading I get is when the game initially loads. Loading from area to area is instantaneous.
         
        • MacWhinny

          MacWhinny Scruffy Nerf-Herder

          Yes it is instantaneous to a point. But i think the camera should move with you from those areas, not how it is. There's no need for it, you shouldn't zone out how ever fast it is.
           
          • edge226

            edge226 Void-Bound Voyager

            Its not a small minor change though. This design decision was probably done to keep the game requirements low. The more you load at one time the higher you raise the requirements for the game. Every game I've played that does this usually has an extremely long initial loading time with no loading otherwise. Stardew Valley has a low initial load time and a extremely low instance area load time.

            I'd say the devs did a really good job.
             
            • MacWhinny

              MacWhinny Scruffy Nerf-Herder

              The game is hardly in anyway intensive. The game was meant to come out on the Xbox so that makes sense, but because the game dev couldn't stop adding to the game, it got too big and he then brought it out on steam Now most pcs can handle this game with ease meaning there should be no loading screens how ever short for such a low intensive game.
               
              • edge226

                edge226 Void-Bound Voyager

                But with how the game is now... If there was a DRM free arm version I bet the game could run on a raspberri pi 3. That would be super cool :D
                 
                • MacWhinny

                  MacWhinny Scruffy Nerf-Herder

                  I'm just not a fan of loading screens whats so ever and with how strong even a low end gaming pc is nowa days games shouldn't have them. it's one of me biggest gaming pet peeves. I love seamless transitions

                  I don't see that happening tbh going DRM
                   
                  • edge226

                    edge226 Void-Bound Voyager

                    Oh I know its probably not going to happen, Was just saying it would be cool :D
                     
                    • TrevorH7441

                      TrevorH7441 Big Damn Hero

                      The problem is, the game is constantly being updated, and the more updates that happen, the more data this requires. As edge226 has stated, this isn't a minor change, and it is amplified by the fact that the game is still being worked on. If this was the final product, I could see it being possible, but to the fact is, games are constantly loading data, especially newer games. Most developers nowadays use the processing upgrades to create better graphics and more advanced gameplay, which in some ways are in great quality. Where this will most definitely not happen in regards to graphics, each update ConcernedApe releases expands on the gameplay.

                      Here is the main point, every game has loading screens nowadays, well almost all. A lot of games that you don't notice having loading screens tend to load cells as you are roaming around and removing the data of cells outside of a certain radius (ie. The Elder Scrolls series). Every game needs time to load and stop processing certain pieces of data, or the data requirements (not to mention processing requirements) will be exponentially increased because it has to run everything the program has and keep it that way for it to do what you are asking of it.
                       

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