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Nightly question about food...

Discussion in 'Starbound Discussion' started by SelahJimm, May 1, 2016.

  1. Killa CookBook

    Killa CookBook Tentacle Wrangler

    Or just start a mega farm colony with merchants inside if you really want to be cheesy. It's not that hard with the wiring mechanics, timers, And a ton of mats, which you will have if you are a hording farmer type. It may even be fun to learn tho gate commands for wiring if you haven't already and if you have I don't see why you haven't come up with this solution to your issue. Automated crop timers with merchants on hand in the next room, as if they were the farmers themselves would alleviate the stresses of attempting to "farm" the crops in the games current state. farm the right crop and stockpile your protein at the deed houses and you'll have no problem with a kitchen table room in between to get it from farm to market. Honestly though, what will you do with 500'000 pixels, reprint everything you would have found in the time it would take you to build it in the first place?

    it's just more emphasis on the colony system, and as my post above relates. If Id had access to Frogg in the nightly, I'd have been made 3 colonies in my starter system!
     
  2. Xylia

    Xylia Tiy's Beard

    @Killa CookBook :

    I take it you've never played Frackin'Universe, have you?

    What would I use a lot of pixels on? Simply put, buying a lot of rare ores (some of them cost upwards of 400px per ore) that are difficult to find in any large quantities, but yet are used by some recipes in large quantities.

    I'll give you an example. The most expensive crafting machine I've seen yet, the Arc Smelter, takes 20 Advanced Alloys. These alloys take 20 of each: Protocyte Bars, Penumbrite Bars, Lead, and Zerchesium Bars. Each (except the lead) take 2 ore for 1 bar. So you need 40 of each. IIRC, the prices are between 100 (Zerchesium) and 200-250 (the other two). So add that up. That's about 25k worth of pixels for just that part of the recipe (it also takes more advanced stuff I won't even mention).

    If you were to buy the whole schmoo with pixels (at least everything that's buyable), probably 35-40k total.

    And if you're getting bored with Starbound. Seriously, give FU a try with Stable. There's new missions, new bosses, and the amount of new content is just out of this world ridiculous. I've got a character... I'm wondering just how many hours, I need to check her /played. It is probably 50+.

    And...... I'm still not done.

    EDIT: I will say that I am pleased to hear about the geodes and sellable items having actual worth, though.
     
  3. The MechE

    The MechE Existential Complex

    I feel like if the only reason you're even farming is for pixels, you aren't really playing the game anyway and are just abusing a broken system for massive amounts of money.

    If you want quick money, just go into /admin and spawn pixels.

    As for the inventory when scanning a planet surface, that might be a legitimate excuse. I'm not sure how easy it is to pick up food since I've been waiting for 1.0 and didn't want to ruin the experience by going back into the game too early. Maybe they could add a toggle option that makes it so you don't pick up food?

    FU is a mod and not the real game. If the cost of crafting the item is too much, the modder can simply change that.
     
    Last edited: May 26, 2016
  4. Xylia

    Xylia Tiy's Beard

    You missed the point entirely. Someone asked "why are you farming that many pixels" and I answered with "You never played FU, did you?"

    Yes, FU is a mod, but FU actually adds things you need pixels for that you actually care about. I don't mind, but yet it does cause me to actually care about pixels (unlike the vanilla game lol).
     
  5. Killa CookBook

    Killa CookBook Tentacle Wrangler

    OIC, so frackin. But, could you not just sell the usual items from the game and use pixels for your frackin mod iteams?I I never have played FU, but watched a few LPs. I think that some of the stuff you find normally can just be sold while in FU. Also the dungeon system is re-vamped in 1.0 so the final chest drops tiered rewards. You can probably make quite a bit of pixels just exploring a star system and finishing the surface content.

    I'm up to my 3rd solar system in my nightly survival run and finally have a kitchen table and some fridges. My pixel count is 28k, and I haven't really sold much. I guess I could be at around 50k if I was really selling loot, but many things I just don't grab if they are not needed since I need space for my fresh food items that i'm grabbing. I've notice that some items either do not perish (sugar, wheat, coffee beans) or they have a really slow tick cuz some of my wheat from the first planet is still just hangin' out in my ship locker :p

    I know that this game is intended to be highly moddable, and would hate to think that any vanilla game modes would take away from a mod's experience. BUT; As with the new version of Starbound, i'm sure there will be an updated or new version of FU. Maybe you could suggest a higher rate of pixel drops in the mod? Really, it may really not be an issue with all the new things in 1.0. I know that the FU developers will play through 1.0 first in order to see how they can enhance and modify the experience appropriately!
     
  6. Xylia

    Xylia Tiy's Beard

    I already said in an earlier post that I think the idea that there are good sellable items and that's nice.

    I'm talking about Stable Starbound, where there's no way to make pixels.

    Now since they gave us alternate ways to make pixels then I guess farming isn't really an issue (though I'll kinda miss it..)

    But I suppose FU will have farmables that don't rot. And if it does I'll probably mod it out myself lol.
     
  7. Killa CookBook

    Killa CookBook Tentacle Wrangler

    OMG! WE HAVE A FOOD TAB IN INVENTORY! EPIC!
     
  8. Chris1488

    Chris1488 Phantasmal Quasar

    I have a suggestion. In the game Don't Starve, every food item has their own rot timer. Yet, they're allowed to stack. The way that works is that for example, you have 1 fresh berry that has, let's say 20 minutes to rot. You have another berry that has 5 seconds before it turns into rot. If you were to stack those berries, the rot timers would combine, making 2 berries that have about 10 minutes to rot. That's what I think the Starbound devs should consider implementing.
     
    TheUnartist likes this.
  9. Killa CookBook

    Killa CookBook Tentacle Wrangler

    That seems pretty realistic considering IRL when you introduce a molded item to the area of a fresh item, the mold will cause spoilage much more quickly in the fresh item.
     
  10. Chris1488

    Chris1488 Phantasmal Quasar

    Yes, exactly. Lower the fresher food's spoil rate in exchange for having the spoiling food's spoil rate increased.
     
  11. universaldilettant

    universaldilettant Aquatic Astronaut

    There is a new thing for farming. Nice!
     

    Attached Files:

  12. Xylia

    Xylia Tiy's Beard

    I suppose that unlike a shopkeeper tenant, that thing won't be wondering around and getting itself killed because of nearby monsters... otherwise it looks like it acts the same way a shopkeeper does.
     
  13. Killa CookBook

    Killa CookBook Tentacle Wrangler

    That looks interesting, I guess it's a goods transportation module? I saw something similar in a mod before.
     
  14. Xylia

    Xylia Tiy's Beard

    Kinda looks like it's merely an "NPC" you can "sell" things to, unless the game actually makes you wait to get your pixels, lol.
     
  15. SnowKate709

    SnowKate709 Subatomic Cosmonaut

    There's no wait. You dump all of your crops into the 64-slot box, then click the button to ship it off and immediately get your pixels. Also, the actual prices on the shipments are double that of selling it directly to merchants, so instead of getting only 20% of the profit cut, you get 40% through the shipper instead.

    The only downside is that the shipper must be on the surface facing space in order for it to send boxes properly, so you're encouraged to build your farms above ground, it doesn't work if you're in a cavern.

    Also re water: In 1.0, once you can craft durasteel bars, you can upgrade the agricultural station to make sprinklers to automatically water your plants for you. No more need for underwater-only crops.
     
    Last edited: Jun 5, 2016
  16. Xylia

    Xylia Tiy's Beard

    So basically it works exactly like a vendor NPC only it gives you double and requires open space above it.

    I suppose it could still be somewhat lucrative if you stick the thing right next to your farm and have a temporary box or two for emptying one of your inventory tabs so you can grab some 30 items at once and ship em all at once. Just a lot more clicking if they don't stack.

    As for the sprinklers, meh, lots of mods add waterless growing already. Avali, FU, etc.
     
  17. SnowKate709

    SnowKate709 Subatomic Cosmonaut

    That's fine, mods can do whatever they like if it complements the balance of that mod.

    I'm just saying that for the upcoming release, at least as of the current nightly, farming isn't as much of a PITA as it used to be. Getting around non-stacking is easy enough by having a shipper right in the middle of the farm to hold the cargo for you, and you don't need to constantly eye your plants to water them every 20 seconds or so since that can be automated with some wiring and a bit of spare materials.
     
  18. Xylia

    Xylia Tiy's Beard

    *nods* I suppose so. The extra money is really the selling point... that and the shipping crate NOT being a killable NPC that will be targeted by every stupid mob around... lol
     
  19. SnowKate709

    SnowKate709 Subatomic Cosmonaut

    Heh yeah. I've always built my colonies/bases on barren planets or asteroid fields so that's never really been a problem for me since monsters never spawn there. If defense is a necessity, there's pet tethers and turret guns.

    Either way, with the shipper, a large run of inventory on a decent size farm can net me a good 2-3k of pixels now. Not quite the 10k of yore but it's still a good amount to buy most everything one would find necessary in the standard game. It would need multiple runs to get, say, a hoverbike, but stuff like that, despite how expensive it is, you're only ever going to buy one of, so 3-4 passes ain't bad for something like that.

    I imagine when 1.0 is ready and FrackinUniverse updates to it, they'll likely adjust the prices to match the more reasonable asking prices that are in use now, if they do intend to keep things in-line with the rest of the content since 1.0 is going to be the last major update revision - everything past that is tweaks, additions, and miscellaneous small fry.
     
    Sh4dowWalker96 likes this.
  20. Tamamo89

    Tamamo89 Pangalactic Porcupine

    I have a way to rectify the issue. Food stacks in the fridge and it's timer is reset too, but it's like 80% or something of the rotting rate except for foods that never spoil. Like potatos for example, which in fact do spoil in real life just leave them out in the sun. Green Potatos anyone?
     

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