Maybe, but they really don't see that many people using nightlies and it would require bundling stable and nightly to insure you get both. You forgot: People still whine because of the content that is turned off or missing People claim It is all a ploy to avoid updating People say it proves the team has been doing next to nothing cause this is not "3-6 months worth of update" People claim it is just a way to shovel broken crap on users And OMG yes on what you said about people not getting what nightlies are. Some also don't know that means it lacks the polish and connectivity of a proper release and thus things are broken and you have to used cheats in order to get stuff to work. So much of the moaning that is resulting from it in some places is people do not realize what a dev build is actually like. They don't get that the developers turned off the monsters so they don't have a bunch running around when they are testing the new attacks or that the ship repair stuff is missing because the AI is not properly in the game yet.
I'm pretty sure my machine is type1ninja's latest digital army zombie now. Yeah, this is unlikely to happen, best bet is to become chummy with type1ninja or concoct your own switching scheme. While all of this is true, I think the jury is still out on how 'rich' this content is in terms of efficacy of time spent. So far, I haven't had many "woah!" moments, but admittedly I haven't had much time to play. So far for me, the most obvious work that was put in was the ship upgrade stuff, that clearly took some time, but I think it's mostly art/design assets, but could be wrong there. The combat changes feel more like hefty tweaks than outright overhaul, but again, it's early for me. I haven't seen a ton of other stuff that makes me say "Oh, that's where the time went!" just yet.
If you want an easy way to switch between the "regular" and nightly builds you can do the following: 1. Go to your starbound folder in your steam apps folder 2. Copy a second version into this folder. Rename to Starbound-original 3. Change the Steam version to nightly build 4. Now you have both versions To run them separately: 1. hit windows key + r 2. type in notepad. hit enter 3. paste in the below code into your new handy dandy notepad- YOU WILL NEED TO CHANGE THE PATHS TO YOUR PARTICULAR LOCATION 4. save. change the save as box from .txt to all files 5. Name it something witty with a .bat at the end 6. Run bat file 7. edit bat file to change locations of .exe because you didn't read step 3 all the way 8. try again When the next stable build comes out just change the properties back to normal and then change the folder names. Code: ECHO off REM - LABEL INDICATING THE BEGINNING OF THE DOCUMENT. :BEGIN CLS REM - The choices so far echo 1. The standard version echo 2. Standard verson (OpenGL) echo 3. Nightly build (caution this may not work at all) echo 4. Nightly Build (OpenGL - May be no better) CHOICE /N /C:1234 /M "Which version would you like:"%1 REM - THE NEXT FOUR LINES ARE DIRECTING USER DEPENDING UPON INPUT IF ERRORLEVEL ==4 GOTO FOUR IF ERRORLEVEL ==3 GOTO THREE IF ERRORLEVEL ==2 GOTO TWO IF ERRORLEVEL ==1 GOTO ONE GOTO END REM - Yes it is backwards. Put the path to the nightly build below. Don't forget the second starbound :FOUR ECHO OpenGL. Wow look at you superstar...probably still going to crash START "" "E:\Program Files (x86)\Steam\SteamApps\common\Starbound\win32\starbound_opengl" PAUSE GOTO END :THREE ECHO Godspeed....that is all START "" "E:\Program Files (x86)\Steam\SteamApps\common\Starbound\win32\starbound" PAUSE GOTO END REM - Put the path to the stable build below. :TWO ECHO Stable with a hint of GL START "" "E:\Program Files (x86)\Starbound-original\win32\starbound_opengl" PAUSE GOTO END :ONE ECHO The safe bet...Nice START "" "E:\Program Files (x86)\Starbound-original\win32\starbound" PAUSE :END
Could someone post a link to the administrative commands or the commands themselves? I know a few, but I don't know the command to repair the ships...
That's like saying you want to see what happens when you keep a scared little kid trapped in a room full of zombies. Its not a pretty picture. They check here once in a blue moon. If you want a faster response PM them on Reddit [Many have Reddit on their phone] or through twitter.
A lot of people are complaining about the various Beta types, but let me spell out how I see it and how my experience has taught me to view things like this: The nightly has no opinion needed on what it is, it is exactly what the name implies: A release made each night at the end of the work day. A computer builds and releases whatever Chuckle Fish has produced. If all Chuckle Fish did that whole day is add a single unused variable, then you will still get that update. If they decided to completely rebuild the game then you get that in the update. It is just a compile and distribute of the games code. This is what normally just the devs see. It isn't a tester ready build in the least. I would never ask a beta or even an alpha tester see this normally. This is a kin to going to a devs github and building it off of there before the make an official release just to see what is new. Most people have no need, nor desire to do this because it is almost certain to be unplayable until just before or after the official release happens. The Unstable is for people who are happy to risk their saves, and help catch the kind of bugs the devs would normally chase the seconds before letting testers see it. All devs test before they allow testers to see the betas build for the "official" testing. This just lets them skip one of those steps of testing and makes their lives easier as well as allows a fast response to some of the more immediate bugs. Most betas hide this stage from you and instead the devs play test for you instead. However this takes their time. And no one wants to play their own game after working on it all day. They are just too burnt out on it. We help test it for them, saving them the time that it takes to play test, and just making their lives more comfortable. This is something that can take either days, or hours to prepare depending on the size of the update. The Stable is a tester ready build. This is what the real testing is done in. This is what most betas release. All the obvious things are dealt with so that testers can hunt down the less obvious bugs. This is however the slowest version to produce, so you wait. As someone who has developed software before, I can tell you these stages are normal, simply most devs hide them from their testers because lets face facts, testers are not always the most computer literate people around. They know how to use computers to run software, but not how software works in most cases. As for those of you saying that "this isn't a real beta because updates are too slow" Have you ever seen some of the alphas out there that get releases only every few MONTHS. Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Theta, Iota, Kappa, Lambda, Mu, Nu, Ksi, Omicron, Pi, Rho or what ever other testing you are on (I forget the rest of the Greek alphabet and I am too lazy to Google it) simply means the game is not yet ready for release so it is in active development. Frequency of updates means NOTHING.
I'm excited, for this. Lots of new potential stories can develop from the way the game changes day to day, as well as all the odd bugs that are likely to be encountered. Thank you guys so much for adding this option. c:
I would like to simply add, in a dev build I know myself and others often disable a lot of the new content unless I am specifically testing that portion of the new content. Let me explain what this could mean: Say the entire progression update is "finished" but the various parts have not all had their respective devs seal of approval. So instead those parts are turned off until the devs have had a chance to make sure each part is working right and enables that part of it and allows it all to run. This would mean you have a huge update, that you just can't access unless you pop into the code and activate it yourself. This is entirely possible that something like this could happen at some point.
Ya I think it would be different if the game was unplayable or worse, non-existant at all. Like a kickstarter that never delivers. Does all the side work raise some questions? It does. However, I'm pretty sure I've easily gotten my $15 out of it even if it was never updated again. Sure I have complaints, lots of em, but it's still beta and, honestly, there are mods that fix most everything I dislike. Most, not all. I dunno. People suffer from massive entitlement issues. It's a beta. It is very clearly marked as such. I've bought *finished* games in significantly worse shape for more than $15.
A lot of the commands are in the june 6 blog update. You can also do /help to get a list of commands. I'm not aware of any lists of parameters/kinds etc, but Tiy gave some hints on reddit today. To fix the ship you need two things; /spawnitem shiprepairkit 1 /spawnitem FTLrepairkit 1 (credit goes to Taddl)
I just am curious, as I am not able to test at the moment myself, have you or anyone else tried finding the upgrade items?
That's a fair assessment really. I've logged [well, way too many] hours in the game and honestly, they could not add a single new thing but instead shore up the core assets and code and call it good. Yes some of that would require new things but putting say... more effort into the game code, graphics engine, systems [combat, et al] pays a lot more dividends, to me at least, than adding 5,000 new decorative items. I really look to them to provide a good solid core experience that will be enhanced by the modding community ala Minecraft. I think they can get there, just will take time. For those real impatient [not saying you are, just in general] folks could just shelve the game for awhile and come back later. Gasp. Any type of development always seems to take longer when you're anxiously awaiting the output as an end user. I'd love to see their actual roadmap with the major components and where they might fall into place as well as anything they consider "done" at this point. Done as in, feature-complete, checked off the list.
Do we take bets on how long until the first thread is posted that the nightly build ate their universe/player/dog/children?
No, not yet. I haven't done anything progression related just yet, as I wanted to see 'new' stuff first/quickly. Honestly, the interface is a mess, the fact that all craftables are unlocked is kinda giving me looking-for-keys-in-the-junk-drawer syndrome, if you know what I mean.
Going to have to second this. I'm BSing what I think the item name might be but so far no dice...only Perfectly Generic Items
I looked at (but never really progressed with) developing a Starbound mod, and well the first thing I did to prep was a mod to unlock and make everything in the game take one pixel to craft for testing purposes. Pixels were crafted a thousand at a time from dirt. I sadly had to do a PC wipe and failed to back up said mod.