Hello, I'm a newbie, I try to edit patio area for other candidate marriage from Looking for love mod like wizard, clint etc. now my CP working to applied a new map that i edited from "tiled" (used the stuff only in untitle tideset), but when I try to custom more furniture from other tilesheet like Festivels.png or WizardHouseTiles.png, when I launched, the Smapi error log alert about "farmhouse redone" problem, and the game crashed when loading the map (when go out the house.) what i try are.. 1. make spouse area from untitle tile sheet and run CP --> it's working 2. when i try to add new tile sheet following the defualt tile sheet by add Z_ in front of their name.. [Content Patcher] Mod crashed when loading asset 'Maps\Patio_Wizard'. SMAPI will use the default asset instead. Error details: StardewModdingAPI.Framework.Exceptions.SContentLoadException: SpousePatioWizard loaded map 'assets\Patio_Wizard_ex.tbin' with invalid tilesheet path 'z_WizardHouseTiles.png'. The tilesheet couldn't be found relative to either map file or the game's content folder. at StardewModdingAPI.Framework.ContentManagers.ModContentManager.FixCustomTilesheetPaths(Map map, String relativeMapPath) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 315 at StardewModdingAPI.Framework.ContentManagers.ModContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\ModContentManager.cs:line 172 at StardewModdingAPI.Framework.ModHelpers.ContentHelper.Load[T](String key, ContentSource source) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModHelpers\ContentHelper.cs:line 99 at StardewModdingAPI.Framework.ContentPack.LoadAsset[T](String key) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 99 at ContentPatcher.Framework.ManagedContentPack.Load[T](String key) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\ManagedContentPack.cs:line 51 at ContentPatcher.Framework.Patches.LoadPatch.Load[T](IAssetInfo asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\LoadPatch.cs:line 28 at ContentPatcher.Framework.PatchManager.Load[T](IAssetInfo asset) in C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 116 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.ApplyLoader[T](IAssetInfo info) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentManagers\GameContentManager.cs:line 315 3. when i just add new tile sheet without rename .. [FarmHouseRedone] No equivalent sheet found for WizardHouseTiles! Using default (Maps\paths) [game] An error occured in the base update loop: System.Exception: The specified Tile Index is out of range at xTile.Tiles.StaticTile..ctor(Layer layer, TileSheet tileSheet, BlendMode blendMode, Int32 tileIndex) in C:\Users\Barone_\Documents\Visual Studio 2010\Projects\tide-83511\TileMapEditor\xTile\Tiles\StaticTile.cs:line 74 at FarmHouseRedone.MapUtilities.MapMerger.pasteTileInLayer(Map map, Map sectionMap, Int32 x, Int32 y, Int32 mapX, Int32 mapY, String layer, Dictionary`2 equivalentSheets, Boolean destructive) at FarmHouseRedone.MapUtilities.MapMerger.pasteTile(Map map, Map sectionMap, Int32 x, Int32 y, Int32 mapX, Int32 mapY, Dictionary`2 equivalentSheets) at FarmHouseRedone.MapUtilities.MapMerger.pasteMap(GameLocation location, Map map, Int32 pasteX, Int32 pasteY) at FarmHouseRedone.PatioManager.applyPatio(Farm farm, String spouse) at FarmHouseRedone.Farm_addSpouseOutdoorArea_Patch.Prefix(String spouseName, Farm __instance) at addSpouseOutdoorArea_Patch1(Object spouseName, String ) at resetLocalState_Patch1(Object ) at StardewValley.GameLocation.<resetForPlayerEntry>b__219_0() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4368 at StardewValley.ModHooks.OnGameLocation_ResetForPlayerEntry(GameLocation location, Action action) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\ModHooks.cs:line 12 at StardewValley.GameLocation.resetForPlayerEntry() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4364 at StardewValley.Game1.onFadeToBlackComplete() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5666 at StardewValley.BellsAndWhistles.ScreenFade.UpdateFade(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\BellsAndWhistles\ScreenFade.cs:line 38 at StardewValley.Game1.UpdateOther(GameTime time) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 5843 at StardewValley.Game1._update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3608 at StardewValley.Game1.Update(GameTime gameTime) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2913 at StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) in C:\source\_Stardew\SMAPI\src\SMAPI\Framework\SGame.cs:line 812 and this is my cp { "Format": "1.11.0", "Changes": [ { "Action": "Load", "Target": "Maps/Patio_wizard", "FromFile": "assets/Patio_wizard_ex.tbin", "When": { "Relationship:Wizard" : "Married" }, }, ] } I don't know what i'm missing, or they not allow me to add new tild sheet , thank you (sorry for my english) here my pics
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