Hello everybody! Today I'm going to bring you some Ideas for weapon abilities. Melee Daggers- -Stealth:Go invisible, rapidly drains energy -Seek and Destroy:You set a Target and do extra damage to That target -Throwing Knife:You are able to throw A low damage knife. Takes little energy -Heavy Throwing Knife:You throw a High damage knife. Takes lots of Energy -Smoke bomb:You throw a Bomb that blinds enemies -Deep cut:You do a slow swing that , when it hits an enemy, Does bleeding damage(Slowly drains HP) Guns- AR- -FMJ:Each shot does more damage but drains energy. -Flame Thrower Attachment: Does minor damage and leaves Object with flame damage -Ammunition Counter:You can right click to Fire recommended shots. (More ammo is faster fire rate, less damage. Less ammo is slower fire rate, more damage) -Bayonet:Can jab a target. Ultimate Abilites- -Nuclear Smash: Smash your hammer into the ground to cause lots of damage and cause poisoning -Never Ending:Left click uses ammo, right click uses no ammo but does 1/3 or the total damage. -Death fog:Summons a fog which damages all enemies in it. Drains energy -Hive:Fire small drones at the enemy which do small amounts of damage. -Orbital Strike:Fire a ray upon your enemies!(Can't go through surfaces) -Earthquake:Shake the ground, 50/50 chance at stunning nearby enemies
Alt abilities require right clicking, meaning they need to be 2-handed weapons. Daggers are 1-handed, so that kinda rules out those ideas. Their benefit is you get 2 weapons rather than an alt ability. (Dual machine pistols are really fun) AR: - #1 and #3 require ammo, which the game does not use. I don't believe they ever plan on using ammo. - #2 would be fun. - #4 would be useful. Ultimate: - Nuclear Smash: We have something basically just like this already - Never Ending: Again, ammo. - Death Fog: Sounds fun. - Hive: Sounds also fun. - Orbital Strike: Yes please. - Earthquake: Eh, sure, why not.