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Server Discussion New update (Furious Koala) Server Issues

Discussion in 'Multiplayer' started by Archer, Jan 26, 2014.

  1. Archer

    Archer Spaceman Spiff

    It appears that the server starts lagging off and crashes eventually at random times. We do not know how many players are online because -sigh- there's no proper playerlist yet. Although we had put a player-cap of 50 in place, there were no signs of increasing lag, just a random full stop and crash.

    Owner says there's an issue related to the NetSocket protocol, causing exceptions and leading to a crash, he thinks that it is being caused by outdated clients trying to connect and failing, taking the server down as well.

    I assume a hotfix is on the way for this? Because I'm fairly sure we're not the only ones with this issue.

    EDIT:
    This is pretty important information
    So that's the problem right there, devs. It connects with everything that has been found out about it previously, can we expect a fix for this?
     
    Last edited: Jan 29, 2014
    SolSoCoG likes this.
  2. Sven2157

    Sven2157 Space Penguin Leader

    Why is this a post?
     
  3. Archer

    Archer Spaceman Spiff

    Because I am re-wording it......................
     
  4. Sven2157

    Sven2157 Space Penguin Leader

    Gotcha! ;)
     
  5. Sven2157

    Sven2157 Space Penguin Leader

    -Just a thought here:
    Did your new update, get the required permissions, within its environment? New/Updated folders don't always receive the hierarchy of rules from their parent folders. It looks like, from first glance, that the issue is a read/write issue, and the 'liquid' could not be created, but doesn't stop the server from trudging on. Since the liquid is called so often, it casts the appearance that the error maybe elsewhere.

    Can you confirm that the folder permissions have not changed?
     
  6. Archer

    Archer Spaceman Spiff

    The issue is within the server software, not within our setup..

    People simply hang randomly, not being able to chat/break things, and then they have to reconnect to be able to play again.

    EDIT: Actually, the issue may be within the clients, some lag+crash and others don't..

    EDIT: confirmed that it happens when certain clients connect, we suspect outdated ones?
     
    Last edited: Jan 26, 2014
  7. SolSoCoG

    SolSoCoG Astral Cartographer

    I'm having the same issue. It crashes like every hour.
     
  8. Archer

    Archer Spaceman Spiff

    It is definitely caused by outdated clients connecting, or something else that some clients seem to share. The issue is becoming less and less frequent as well, would be logical because more people are updating of course, and more parts of the worlds are generated then
     
  9. Sven2157

    Sven2157 Space Penguin Leader

    I believe the Steam rollout goes by timezone. I am in Chicago, IL USA, and my update started at 7:32am local time. So maybe by this evening( GMT ) it will work itself out?
     
  10. Maffi

    Maffi Astral Cartographer

    Nah, this update was rolled out worldwide.
     
  11. This update Furious is a nightmare, my restart script as never restarted so much the server :( Seems always a
    Segfault here I get

    Centos 6.5 64-bit
    Furious Koala 635

    as log I have (pm me for full log it has lots of private ips)

    Code:
    Warn: Perf: UniverseServer::handleQueuedConnections.one millis: 40000
    Warn: Perf: UniverseServer::handleQueuedConnections millis: 40000
    Info: UniverseServer: Kicking client 'john' <6> () due to inactivity
    Info: UniverseServer: Shutting down ship world for client 'john' <6> ()
    Info: NetSocket write loop shut down: Socket closed
    Info: UniverseServer: Client 'john' <6> () disconnected
    Info: UniverseServer: Reaping client 'john' <6> () connection
    Info: UniverseServer: Kicking client 'Hebi' <9> () due to inactivity
    Info: UniverseServer: Shutting down ship world for client 'Hebi' <9> ()
    Info: UniverseServer: Client 'Hebi' <9> () disconnected
    Info: UniverseServer: Reaping client <24> () connection
    Error: Segfault Encountered!
    Error: Stack Trace...
    ./starbound_server(_ZN4Star15innerPrintStackEv+0x2c) [0xdc75bc]
    ./starbound_server(_ZN4Star10fatalErrorEPKcb+0x1d) [0xdc683d]
    /lib64/libc.so.6(+0x329a0) [0x7f5ddf31e9a0]
    ./starbound_server(_ZNSt5dequeISt4pairIjN4Star17WarpCommandPacketEESaIS3_EE12emplace_backIIS3_EEEvDpOT_+0xc) [0x84737c]
    ./starbound_server(_ZN4Star14UniverseServer20ClientSocketCallback14packetReceivedERKSt10shared_ptrINS_6PacketEE+0xb9) [0x83dff9]
    ./starbound_server(_ZN4Star9NetSocket9putPacketERKSt10shared_ptrINS_6PacketEE+0x29) [0xa6e379]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0x189) [0xa6e629]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcc351]
    /lib64/libpthread.so.0(+0x79d1) [0x7f5de002e9d1]
    /lib64/libc.so.6(clone+0x6d) [0x7f5ddf3d4b6d]
     
  12. SDAngel

    SDAngel Aquatic Astronaut

    I can't start the server it seems. Simply typing: "sudo service starbound start " doesn't do a thing. Is there a new way of starting the server after the update?
     
  13. SweFox

    SweFox Guest

    No.
     
  14. SolSoCoG

    SolSoCoG Astral Cartographer

    Warn: I/O error from cens:55343 in NetSocket read loop or device closed: NetworkException: tcp recv error: Resource temporarily unavailable
    ./starbound_server(_ZN4Star13StarExceptionC2ERKSs+0xfe) [0xdc5c7e]
    ./starbound_server(_ZN4Star16NetworkExceptionC2ERKSs+0x11) [0xd75811]
    ./starbound_server(_ZN4Star9TcpSocket4readEPcm+0x155) [0xd749a5]
    ./starbound_server(_ZN4Star10DataStream8readDataEPcm+0x1e) [0xd3713e]
    ./starbound_server(_ZN4Star10DataStreamrsERh+0x16) [0xd37466]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0xf8) [0xa6e598]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcc351]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7fb5113f8e0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7fb5107130fd]

    Info: UniverseServer: Client 'cens' <2> (cens:55343) disconnected
    Error: Segfault Encountered!
    Error: Stack Trace...
    ./starbound_server(_ZN4Star15innerPrintStackEv+0x2c) [0xdc75bc]
    ./starbound_server(_ZN4Star10fatalErrorEPKcb+0x1d) [0xdc683d]
    /lib/x86_64-linux-gnu/libc.so.6(+0x35250) [0x7fb51065f250]
    ./starbound_server(_ZNSt5dequeIjSaIjEE12emplace_backIIjEEEvDpOT_+0) [0x847070]
    ./starbound_server(_ZN4Star14UniverseServer20ClientSocketCallback6closedEv+0x57) [0x835867]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0x318) [0xa6e7b8]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcc351]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7fb5113f8e0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7fb5107130fd]

    Aborted
     
  15. Sven2157

    Sven2157 Space Penguin Leader

    Are these new questions, or questions now pertaining to class101's CentOS thread?

    At first glance, it seems to me, you need the new LUA and asset pack readers, as well as making sure that the OWNER/GROUP of the new files folders, didn't change.
     
  16. Archer

    Archer Spaceman Spiff

    The issue is nearly gone, devs better check this next time they are going to update... See what happens when older clients try to connect to an updated server. Another bit of proof is that the serverlists temporarily disabled their status checker for the updated servers because their query every 5 mins would make the server hang for a while, so they quickly removed it for the updated servers. That's why you see outdated playercap info and "NA/(number)".
     
  17. SolSoCoG

    SolSoCoG Astral Cartographer

    Well its not nearly gone for me, I'm getting occasionally outdated players join, crashing the server.

    Code:
    Warn: Recovering SimpleDatabase at device: ../universe/alpha_42247126_7134209_242679_9_5.world
    Warn: Recovery finished
    Info: UniverseServer: Client 'Lynda' <43> (84.57.156.222:50314) connected
    Warn: Perf: UniverseServer::handleQueuedConnections.one millis: 1901
    Warn: Perf: UniverseServer::handleQueuedConnections millis: 1901
    Error: Segfault Encountered!
    Error: Stack Trace...
    ./starbound_server(_ZN4Star15innerPrintStackEv+0x2c) [0xdc75bc]
    ./starbound_server(_ZN4Star10fatalErrorEPKcb+0x1d) [0xdc683d]
    /lib/x86_64-linux-gnu/libc.so.6(+0x35250) [0x7ffe93781250]
    ./starbound_server(_ZNSt5dequeISt4pairIjN4Star17WarpCommandPacketEESaIS3_EE12emplace_backIIS3_EEEvDpOT_+0xc) [0x84737c]
    ./starbound_server(_ZN4Star14UniverseServer20ClientSocketCallback14packetReceivedERKSt10shared_ptrINS_6PacketEE+0xb9) [0x83dff9]
    ./starbound_server(_ZN4Star9NetSocket9putPacketERKSt10shared_ptrINS_6PacketEE+0x29) [0xa6e379]
    ./starbound_server(_ZN4Star9NetSocket10readerLoopEv+0x189) [0xa6e629]
    ./starbound_server(_ZN4Star10ThreadImpl9runThreadEPv+0x21) [0xdcc351]
    /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e0e) [0x7ffe9451ae0e]
    /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7ffe938350fd]
    
    Aborted
    
     
  18. Archer

    Archer Spaceman Spiff

    Ye still getting it as well now, it happens every 10-15 minutes or so, and the server simply closes then.

    EDIT: Actually, it can happen within 5 minutes as well, this is pretty damn frustrating............
     
  19. philos27g

    philos27g Big Damn Hero

    Liquid errors are nothing new (for me at least) they still spam my console as they always have.
     
  20. Archer

    Archer Spaceman Spiff

    Yea this is not about the liquid errors it seems, it's more about the fact that old clients can crash updated servers on join.

    I'll remove it from the main post.
     

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