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Bug/Issue New update-Corrupted File

Discussion in 'Support' started by Chalaox, Mar 2, 2016.

  1. Chalaox

    Chalaox Lucky Number 13

    i Just start the game , try to load my savedgame , and surprise.. No save file found.

    What can i do ? ):
     
      nimbusmahlon likes this.
    • nimbusmahlon

      nimbusmahlon Space Hobo

      I have the same problem too!!!
       
      • Farfidnuggin

        Farfidnuggin Space Hobo

        I have the same issue. I can start new games and load them, just not my main file. I have the following crash log:

        Message: There is an error in XML document (5, 589164).
        InnerException: System.InvalidOperationException: There is an error in XML document (5, 589164). ---> System.Xml.XmlException: Invalid character in the given encoding. Line 5, position 589164.
        at System.Xml.XmlTextReaderImpl.Throw(Exception e)
        at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
        at System.Xml.XmlTextReaderImpl.InvalidCharRecovery(Int32& bytesCount, Int32& charsCount)
        at System.Xml.XmlTextReaderImpl.GetChars(Int32 maxCharsCount)
        at System.Xml.XmlTextReaderImpl.ReadData()
        at System.Xml.XmlTextReaderImpl.ParseEndElement()
        at System.Xml.XmlTextReaderImpl.ParseElementContent()
        at System.Xml.XmlTextReaderImpl.Read()
        at System.Xml.XmlTextReader.Read()
        at System.Xml.XmlReader.ReadString()
        at System.Xml.XmlTextReader.ReadString()
        at System.Xml.XmlReader.ReadElementString()
        at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderObject.Read33_Object(Boolean isNullable, Boolean checkType)
        at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderObject.Read34_Object()
        --- End of inner exception stack trace ---
        at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
        at StardewValley.SerializableDictionary`2.ReadXml(XmlReader reader)
        at System.Xml.Serialization.XmlSerializationReader.ReadSerializable(IXmlSerializable serializable, Boolean wrappedAny)
        at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read80_Farm(Boolean isNullable, Boolean checkType)
        at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read85_GameLocation(Boolean isNullable, Boolean checkType)
        at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read127_SaveGame(Boolean isNullable, Boolean checkType)
        at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read128_SaveGame()
        Stack Trace: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
        at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
        at StardewValley.SaveGame.<getLoadEnumerator>d__b.MoveNext()
        at StardewValley.Game1.UpdateTitleScreen(GameTime time)
        at StardewValley.Game1.Update(GameTime gameTime)
        at Microsoft.Xna.Framework.Game.Tick()
        at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
        at Microsoft.Xna.Framework.GameHost.OnIdle()
        at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
        at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
        at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
        at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
        at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
        at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
        at System.Windows.Forms.Application.Run(Form mainForm)
        at Microsoft.Xna.Framework.WindowsGameHost.Run()
        at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
        at StardewValley.Program.Main(String[] args)
         
          nimbusmahlon likes this.
        • nimbusmahlon

          nimbusmahlon Space Hobo

          After looking at the save file in my stardew folder under Roaming, I found an Error Log folder. Inside it had 3 files that said "NullPlayer" and then a bunch of numbers that were similar to my save file's numbers, albeit not the same. For the error logs, here is what one titled "NullPlayer_116640247_635735" said:

          Message: Could not find a part of the path 'C:\Windows\system32\Content\XACT\FarmerSounds.xgs'.
          InnerException:
          Stack Trace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
          at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
          at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
          at Microsoft.Xna.Framework.Audio.AudioEngine..ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId)
          at StardewValley.Game1.Initialize()
          at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
          at StardewValley.Program.Main(String[] args)
           
          • nimbusmahlon

            nimbusmahlon Space Hobo

            it did it again with a new save file :(
             

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